Difference between revisions of "User:Norby"
From Elite Wiki
(Detectors link updated) |
(ShipVersion OXP) |
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* [[Detectors]] - show your energy on the HUD and more target informations. |
* [[Detectors]] - show your energy on the HUD and more target informations. |
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* [[Telescope]] - extended targeting and scanning features, auto steering, sniper ring and more. |
* [[Telescope]] - extended targeting and scanning features, auto steering, sniper ring and more. |
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+ | |||
+ | === Mechanics === |
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+ | * [[ShipVersion]] - all ship get version numbers, NPCs get extra equipments scaled with the version. |
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=== Misc === |
=== Misc === |
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* [https://www.box.com/s/da89bweycsiogy52mmwj NumericHUD v3.1] - added compatibility with [[Detectors]], [[HardShips]] and [[RocketShips]] OXPs. |
* [https://www.box.com/s/da89bweycsiogy52mmwj NumericHUD v3.1] - added compatibility with [[Detectors]], [[HardShips]] and [[RocketShips]] OXPs. |
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* [https://www.box.com/s/da89bweycsiogy52mmwj Q-Charger v1.21] - made awardable to NPC ships, [[ShipVersion]] OXP will do it. |
* [https://www.box.com/s/da89bweycsiogy52mmwj Q-Charger v1.21] - made awardable to NPC ships, [[ShipVersion]] OXP will do it. |
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− | === Betatest === |
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− | Can suffer serious changes before released, use for test play only. |
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− | * [https://www.box.com/s/vy9uf8kkbxhdujvg9dy0 ShipVersion] - all ship get version numbers, NPCs get extra equipments scaled with the version. |
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=== Future === |
=== Future === |
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+ | Some OXP placed into the [https://www.box.com/s/vy9uf8kkbxhdujvg9dy0 betatest] folder before released. Can suffer serious changes, use for test play only. |
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* [[HardShips]] - all ship get 6 side armour, Hard ships get Hard Armour, new defensive equipments and Drones. |
* [[HardShips]] - all ship get 6 side armour, Hard ships get Hard Armour, new defensive equipments and Drones. |
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* [[RocketShips]] - 8 new ship, can fly faster for some cost, get secondary autofire weapons and malfunctions. ;) |
* [[RocketShips]] - 8 new ship, can fly faster for some cost, get secondary autofire weapons and malfunctions. ;) |
Revision as of 21:33, 27 July 2013
First played Elite on Commodore +4 in 1987. This was the best game in my eyes at that time.
Found Oolite in jan 2013 and enjoy not only the game but OXP programming also as a hobby which can give me the feeling of the freedom. I hope the result will entertain my sons and you also. :)
My OXPs
Equipment
- Detectors - show your energy on the HUD and more target informations.
- Telescope - extended targeting and scanning features, auto steering, sniper ring and more.
Mechanics
- ShipVersion - all ship get version numbers, NPCs get extra equipments scaled with the version.
Misc
- HudRequests - tech demo to make dynamic HUDs, requests for core improvements and a mini-game to earn highscores.
- LogEvents - write messages into Logs/Latest.log using all event handlers to help debugging OXPs and review battles.
Ship
- RocketMiner - can dock without rolling if well centered due to the barrel form (requested by my little son).
Contributed
- NumericHUD v3.1 - added compatibility with Detectors, HardShips and RocketShips OXPs.
- Q-Charger v1.21 - made awardable to NPC ships, ShipVersion OXP will do it.
Future
Some OXP placed into the betatest folder before released. Can suffer serious changes, use for test play only.
- HardShips - all ship get 6 side armour, Hard ships get Hard Armour, new defensive equipments and Drones.
- RocketShips - 8 new ship, can fly faster for some cost, get secondary autofire weapons and malfunctions. ;)
- ShipGallery - browse all installed ships in-game (need the new Ship.keys() method arriving in Oolite v1.79).