Difference between revisions of "User:CommonSenseOTB"
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The current progression of discoveries is as follows: |
The current progression of discoveries is as follows: |
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− | pie chart gauges==>numeric gauges==>zoomable sniper camera==>gauge morphing==>curved animated bar gauges==>custom missile displays==>multiple forward lasers on player ships==>? |
+ | pie chart gauges==>numeric gauges==>zoomable sniper camera==>gauge morphing==>curved animated bar gauges==>custom missile displays==>multiple forward lasers on player ships==>aimbot==>making grey lines from status indicator lights==>? |
+ | As of Apr 21, 2012 he is working on: |
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− | As of Oct 27, 2011 he is working on: |
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+ | *more advanced chupacabraHUDs and pieHUDs. |
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− | *more advanced numericHUDs and pieHUDs. |
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*an external missiles HUD (long-term workaround project for equipment addable missile slots |
*an external missiles HUD (long-term workaround project for equipment addable missile slots |
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externally/internally for the player). |
externally/internally for the player). |
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[http://wiki.alioth.net/index.php/Pie_Chart_Style_HUDs Pie Chart Style HUDs] current version 2 |
[http://wiki.alioth.net/index.php/Pie_Chart_Style_HUDs Pie Chart Style HUDs] current version 2 |
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− | [http://wiki.alioth.net/index.php/Numeric_Style_HUDs Numeric Style HUDs] current version |
+ | [http://wiki.alioth.net/index.php/Numeric_Style_HUDs Numeric Style HUDs] current version 3(Apr 21, 2012) |
[http://wiki.alioth.net/index.php/Sniper_Camera_System_HUD Sniper Camera System] current version 1.1 |
[http://wiki.alioth.net/index.php/Sniper_Camera_System_HUD Sniper Camera System] current version 1.1 |
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[http://wiki.alioth.net/index.php/MFLPS MFLPS(MultipleForwardLaserPlayerShips)] current version 1 |
[http://wiki.alioth.net/index.php/MFLPS MFLPS(MultipleForwardLaserPlayerShips)] current version 1 |
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+ | [http://wiki.alioth.net/index.php/SniperLock Sniperlock] current version 1 |
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== Viewtopics of interest == |
== Viewtopics of interest == |
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[http://aegidian.org/bb/viewtopic.php?f=4&t=10794 ExternalMissilesHUD] long-term work-in-progress |
[http://aegidian.org/bb/viewtopic.php?f=4&t=10794 ExternalMissilesHUD] long-term work-in-progress |
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− | [http://aegidian.org/bb/viewtopic.php?f=4&t=5095&start=60#p148328 SaveAnywhere3.1BrokenOXP] do-it-yourself script modification repairs this oxp for use with oolite 1.75+ |
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[http://aegidian.org/bb/viewtopic.php?f=4&t=10098 Animated HUD gauge requests] ideas for HUDs and HUD gauges can be posted here |
[http://aegidian.org/bb/viewtopic.php?f=4&t=10098 Animated HUD gauge requests] ideas for HUDs and HUD gauges can be posted here |
Revision as of 19:57, 24 April 2012
In the spring of 2011, a new user joined the oolite community with the single purpose of making oolite a better experience by developing oxps through a process of thinking creatively "outside-the-box" to bring near impossible/extremely difficult ideas that have been talked about for a long time from wish to actual fact, and of course to make really long sentences that cannot be finished on one breath.
His belief is that nothing is impossible but simply takes the will to sit down and figure out how to do it, rather than just talk about it, and talk about it, over and over and over for years, wishing someone would do it.
He has no formal computer education and has never done programming commercially. He has been absent from even using computers since the Amiga went under and only got back into things in November of 2009 with an acer netbook. After playing Oolite for a year he started back into scripting in november of 2010 and after many months decided he would like to contribute and joined the oolite community as a member in May under the name CommonSenseOTB. The name was chosen to reflect the combination of reason combined with outside-the-box creativity. It fits him and his personality as well as a name could and gives an indication of what part he wants to play in the development of oxps for oolite.
Shortly after joining and with no idea as to how he would like to contribute, he stumbled onto some old conversations about types of HUD displays people would like to see(in this case pie chart gauges) and after sitting down and thinking about how he would try to create such a display, it just suddenly came to him. From that point on it became obvious that there are a lot of things that can be done in the area of HUDS and other related areas and it was at this point he sort of just ended up specializing in this area as each thing he discovers leads to more discoveries and eureka moments.
The current progression of discoveries is as follows: pie chart gauges==>numeric gauges==>zoomable sniper camera==>gauge morphing==>curved animated bar gauges==>custom missile displays==>multiple forward lasers on player ships==>aimbot==>making grey lines from status indicator lights==>?
As of Apr 21, 2012 he is working on:
- more advanced chupacabraHUDs and pieHUDs.
- an external missiles HUD (long-term workaround project for equipment addable missile slots
externally/internally for the player).
- a music oxp which reacts to various conditions and combat to play specific music which
reflects the mood of what is going on in the game.
- sporadic work on many secret side projects.
- needleHUDs and buttonHUDs which are on the backburner but still there.
Creativity cannot be scheduled however, and new works will be posted as they progress.
OXP Links
Shield Equalizer+Capacitors current version 1.3
Pie Chart Style HUDs current version 2
Numeric Style HUDs current version 3(Apr 21, 2012)
Sniper Camera System current version 1.1
Q-Charger current version 1.2
ChupacabraHUD current version 1
MFLPS(MultipleForwardLaserPlayerShips) current version 1
Sniperlock current version 1
Viewtopics of interest
ExternalMissilesHUD long-term work-in-progress
Animated HUD gauge requests ideas for HUDs and HUD gauges can be posted here
NeedleHUD long-term work-in-progress
Pylon Icons tips on creating missile and compass icons