Difference between revisions of "I Missile"

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== Overview ==
 
== Overview ==
Introducing the new pylon mounted weapon from Xeceesian Shipyards Weapons Division. I is short for “Interceptor” or “Injector”. It has been specifically designed to accommodate more fuel and a larger, more powerful rocket engine. The result is a missile that when launched will intercept any of the standard ships running away using witchspace fuel injectors. It is highly resistant to ECM and in fact will reflect such counter measures back onto the target which enhances the missiles guidance system. It can be purchased at any tech level 6 system for 100 credits.
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Introducing the new pylon mounted weapon from Xeceesian Shipyards Weapons Division. It is slightly larger than standard missiles, carries more fuel, and sports a powerful rocket engine. The result is a missile that when launched will intercept any of the standard ships running away on injectors. It is highly resistant to ECM and in fact will reflect such counter measures back onto the target which enhances the missiles guidance system. The primary advantage of this weapon is its pursuit velocity. However, it delivers a smaller payload than standard missiles and as such may not outright destroy large or heavily shielded craft.
   
 
== Warning ==
 
== Warning ==

Revision as of 18:32, 22 October 2011

Overview

Introducing the new pylon mounted weapon from Xeceesian Shipyards Weapons Division. It is slightly larger than standard missiles, carries more fuel, and sports a powerful rocket engine. The result is a missile that when launched will intercept any of the standard ships running away on injectors. It is highly resistant to ECM and in fact will reflect such counter measures back onto the target which enhances the missiles guidance system. The primary advantage of this weapon is its pursuit velocity. However, it delivers a smaller payload than standard missiles and as such may not outright destroy large or heavily shielded craft.

Warning

The I Missile is so fast it will occasionally slam into your ship when launched at a target behind you. To negate this effect pitch your ship down slightly before firing. This only applies to targets in your aft view. By pitching down first the missile will loop backwards in a negative Y direction relative to your ship.

Image

I-Missile.jpg

Minimum Requirements

Tested with Oolite 1.75.3 but should work with earlier versions. No dependencies.

Installation

After unzipping, move or copy the folder, "I-Missile.oxp" into your AddOns folder. Where that resides depends on your Oolite installation.

License

This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 3.0

History

Version 1.05 - August 2011: Improvements to AI > enhanced performance.
Version 1.0 - July 2011

Download

I-Missile OXP.