Difference between revisions of "AI"

From Elite Wiki
m (Oolite standard AI's: made links)
m (Oolite standard AI's)
Line 5: Line 5:
 
//Sends warning messages when attacked, summons police.
 
//Sends warning messages when attacked, summons police.
 
* [[collectLootAI]]
 
* [[collectLootAI]]
//intercepts and scoops loot.
 
  +
//collects loot, jobAI.
  +
//(Requires: scanForRandomLoot>TARGETFOUND:setTargetToFoundTarget,setAITo:collectLootAI.plist)
 
* [[dockingAI]]
 
* [[dockingAI]]
 
//scripts the docking maneuvres.
 
//scripts the docking maneuvres.

Revision as of 22:04, 23 January 2006

All entities in Oolite have an AI, this is a plist file that defines a state machine that determines their behaviour. This behaviour can be simple for rocks tumbing (DumbAI.plist) to complex for escorting craft (escort.plist).

Oolite standard AI's

//Sends warning messages when attacked, summons police.

//collects loot, jobAI. //(Requires: scanForRandomLoot>TARGETFOUND:setTargetToFoundTarget,setAITo:collectLootAI.plist)

//scripts the docking maneuvres.

//just tumbles randomly

//pirate behaviour, navigation towards planet.

//trader behaviour, navigation towards planet.

//escort behaviour.

//Trader behaviour, navigation towards witchpoint.

//Shuttle station -> planet.

//Identical to missileAI, minus detonation upon ECM.

//Landing on planet.

//General interception and combat.

//Looks for rocks, mines them.

//Intercept and detonation.

//Only uses performIdle-method, preferred AI for subentities.

//Pirate behaviour.

//Police patroll navigation around planet waypoints.

//Interception, attack, comms and legal bussines.

//Shuttle: planet -> station.

//Behaviour of rockhermit.

//Police patroll navigation route 1.

//Trader navigation route 1.

//Police patroll navigation route 2 (sun).

//General navigation route2.

//Scavenger behaviour, looks for loot.

//Shuttle behaviour.

//Station behaviour.

//General navigation sun -> witchpoint.

//Checks for presence of motherThargoid, requests target from mother, or tumbles.

//Kills all humans.

//Pauses 5 second, sets range, then detonates with cascade effect.

Related Links

OXP_howto
OXP_howto_AI
Methods