Difference between revisions of "E.C.M. System"
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Inexperienced pilots will sometimes in panic activate their ECM in rapid succesion, this is referred to as a '[[fuzzball]]' |
Inexperienced pilots will sometimes in panic activate their ECM in rapid succesion, this is referred to as a '[[fuzzball]]' |
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− | Back to: [[Oolite_Equipment]] |
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+ | == Links == |
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+ | Back to: [[Oolite Equipment]] |
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[[Category:Oolite]] |
[[Category:Oolite]] |
Revision as of 14:30, 7 November 2006
Contents
Overview
An ECM system, or Electronic Counter Measures system, is one of the first upgrade items any starship owner should buy. (Unless he/she is planning to stick to milkruns.) ECM will cause ALL primed missiles in range to auto-detonate. As with all arms-races, the millitary has developped ECM-hardened missiles (spacer-slang: hardheads), which are impervious to the current generation of ECM-systems.
Use
Press the ECM button on your console. Be advised: activating ECM will cause a drain on your energybanks.
Availability
Price to fit: 600.0 Cr At techlevel: 2 Energydrain per use: ..
Comments
Inexperienced pilots will sometimes in panic activate their ECM in rapid succesion, this is referred to as a 'fuzzball'
Links
Back to: Oolite Equipment
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