Difference between revisions of "Oolite JavaScript Reference: Sound"
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<small>'''Prototype:''' <code>Object</code></small><br /> |
<small>'''Prototype:''' <code>Object</code></small><br /> |
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<small>'''Subtypes:''' none |
<small>'''Subtypes:''' none |
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The '''Sound''' class represents sound files. A <code>Sound</code> can be played through a <code>[[Oolite JavaScript Reference: SoundSource|SoundSource]]</code>. <code>Sound</code> also provides functions to start and stop music. |
The '''Sound''' class represents sound files. A <code>Sound</code> can be played through a <code>[[Oolite JavaScript Reference: SoundSource|SoundSource]]</code>. <code>Sound</code> also provides functions to start and stop music. |
Revision as of 15:38, 20 June 2010
Prototype: Object
Subtypes: none
The Sound class represents sound files. A Sound
can be played through a SoundSource
. Sound
also provides functions to start and stop music.
Properties
name
name : String (read-only)
The file name of the sound file.
Static methods
load
function load(soundFile : String)
Loads a sound file, and returns the resulting Sound
object. soundFile
may be either a file name or a customsounds.plist key in square brackets.
playMusic
function playMusic(soundFile : String [, loop: Boolean])
Play the specified music file, optionally looped. This may have no effect depending on the player’s music settings.
stopMusic
function stopMusic([soundFile : String])
Stop music. If a name is specified, the music will only be stopped if that’s the name of the currently playing music. For example, if you start some music with Sound.playMusic("myoxp-exciting-music.ogg")
and later want to stop it, call Sound.stopMusic("myoxp-exciting-music.ogg")
to avoid stopping any other music that may have taken over in the meanwhile.