Difference between revisions of "Oolite JavaScript Reference: SoundSource"
(Moving Oolite JS reference into a subcategory of Oolite scripting.) |
m (Moving Oolite JS reference into a *correctly-named* subcategory of Oolite scripting.) |
||
Line 64: | Line 64: | ||
− | [[Category:Oolite JavaScript |
+ | [[Category:Oolite JavaScript Reference]] |
Revision as of 15:06, 19 June 2010
Prototype: Object
Subtypes: none
This class was added in Oolite test release 1.71.
A SoundSource is an abstract object that can play a sound. A given SoundSource
can only be playing one sound at a particular time.
Contents
Sound Expressions
Several SoundSource
properties and methods can take either Sound
object, or a string representing a file name or a customsounds.plist key.
Constructor
new SoundSource : SoundSource
Creates a new SoundSource that can be altered. e.g.:
var mySound = new SoundSource; mySound.sound = "trumblesqueal.ogg"; mySound.loop = true; mySound.play();
Properties
isPlaying
isPlaying : Boolean (read-only)
true
if the sound is currently playing, false
otherwise.
loop
loop : Boolean (read/write)
true
if the sound source should loop its sound, false
otherwise. Changing this while a sound is playing does not affect the currently-playing sound; it only takes effect when the sound source starts playing.
See Also: repeatCount
repeatCount
repeatCount : Integer (read/write)
The number of times the sound should repeat, if loop
is false
, ranging from 1 to 100. Unlike loop, this can usefully be changed while the sound is playing, and repeatCount
will be decremented each time the sound is repeated.
See Also: loop
sound
sound : soundExpression (read/write)
The sound to be played by this sound source. You can assign either a Oolite JavaScript Reference: Sound
or a string to this property, but when you read it it will always be a Oolite JavaScript Reference: Sound
object (or null
).
Methods
play
play([count : Integer])
Start playing sound
. If count
is specified, repeatCount
is set to count
first. If the sound source is currently playing a sound, it is stopped.
See Also: playOrRepeat()
, playSound()
playOrRepeat
playOrRepeat()
If a sound is not playing, starts playing. If a sound is playing and is not looping, increases repeatCount by one.
See Also: play()
playSound
play(sound : soundExpression [, count : Integer])
Set sound
(and, optionally, repeatCount
) and start playing.
See Also: play()
stop
stop()
Stop playing sound.