Difference between revisions of "Category talk:Oolite"
From Elite Wiki
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:AI-scripting: SomeAI.plist |
:AI-scripting: SomeAI.plist |
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− | [ |
+ | [example] |
:specific methods/syntax? |
:specific methods/syntax? |
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:Shipdata.plist |
:Shipdata.plist |
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− | : |
+ | :.Scripted_actions |
− | : |
+ | :.Death_actions |
:Script.plist |
:Script.plist |
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− | : |
+ | :.Conditions |
− | : |
+ | :..greaterThan, lessThan, ifElse etc |
− | : |
+ | :.Do |
− | : |
+ | : ..methods |
− | : |
+ | :.[example: meeting a ship at witchpoint] |
− | : |
+ | :.Specific methods/syntax |
:Mission scripting |
:Mission scripting |
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− | : |
+ | :.Missiontext.plist |
:planetinfo.plist |
:planetinfo.plist |
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− | + | .[example: placing a moon] |
|
− | : |
+ | :.specific keys, methods etc. |
:shipyard.plist -same as shipdata.plist |
:shipyard.plist -same as shipdata.plist |
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:commodities.plist -none |
:commodities.plist -none |
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:Something like that. More like; have all plists (as links) listed under the topic 'property lists', then refer to them as needed in "OXP_howto_scripting" |
:Something like that. More like; have all plists (as links) listed under the topic 'property lists', then refer to them as needed in "OXP_howto_scripting" |
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:I got a bit derailed above naming all the plists instead of focussing on scripting and the plists the scripting methods are used in. |
:I got a bit derailed above naming all the plists instead of focussing on scripting and the plists the scripting methods are used in. |
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− | :Nice tobe onboard, but I should be doing other stuff right now. ;) |
+ | :Nice tobe onboard, but I should be doing other stuff right now. ;)..[[User:Arexack|Arexack]] |
Revision as of 20:48, 19 January 2006
Scripting: (refer to AI-reference.html)
General scripting:
- Methods
- Messages
- AI-states
- etc
- (+introduced since which version)
- AI-scripting: SomeAI.plist
[example]
- specific methods/syntax?
- Scripting in other property lists (Config);
- Many of the same scriptingmethods can be used as in AI-scripting.
- Shipdata.plist
- .Scripted_actions
- .Death_actions
- Script.plist
- .Conditions
- ..greaterThan, lessThan, ifElse etc
- .Do
- ..methods
- .[example: meeting a ship at witchpoint]
- .Specific methods/syntax
- Mission scripting
- .Missiontext.plist
- planetinfo.plist
.[example: placing a moon]
- .specific keys, methods etc.
- shipyard.plist -same as shipdata.plist
- commodities.plist -none
- demoShips.plist -none
- hud.plist -none
- speech_pronunciation_guide -none..
- descriptions.plist -none..
- Several of these plists still need a link in the directory, might I suggest grouping them under a topic called 'property lists'?
-Yours Arexack.
- well, it's a slow business making these things ;)
- you mean that several of the 'lesser' plists go together on one page? Property list omnibus? :D
- the intent was to go about it in a pyramid sort of way, and let it grow from there. from OXP to OXP_howto to OXP_howto_plist, ..to_model, ..to_texture, etc. and from within each of those to link to all the necessary (greater) detail pages headed by the proper name of the item. but that, for instance, howto_plist would be the root..Murgh
- Something like that. More like; have all plists (as links) listed under the topic 'property lists', then refer to them as needed in "OXP_howto_scripting"
- I got a bit derailed above naming all the plists instead of focussing on scripting and the plists the scripting methods are used in.
- Nice tobe onboard, but I should be doing other stuff right now. ;)..Arexack