Difference between revisions of "Category talk:Oolite"

From Elite Wiki
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:AI-scripting: SomeAI.plist
 
:AI-scripting: SomeAI.plist
[examples]
+
[example]
 
:specific methods/syntax?
 
:specific methods/syntax?
   
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:Shipdata.plist
 
:Shipdata.plist
: Scripted_actions
+
:.Scripted_actions
: Death_actions
+
:.Death_actions
 
:Script.plist
 
:Script.plist
: Conditions
+
:.Conditions
: greaterThan, lessThan, ifElse etc
+
:..greaterThan, lessThan, ifElse etc
: Do
+
:.Do
: methods
+
: ..methods
: [Example: meeting a ship at witchpoint]
+
:.[example: meeting a ship at witchpoint]
: Specific methods/syntax
+
:.Specific methods/syntax
 
:Mission scripting
 
:Mission scripting
: Missiontext.plist
+
:.Missiontext.plist
 
:planetinfo.plist
 
:planetinfo.plist
[example: placing a moon]
+
.[example: placing a moon]
: specific keys, methods etc.
+
:.specific keys, methods etc.
 
:shipyard.plist -same as shipdata.plist
 
:shipyard.plist -same as shipdata.plist
 
:commodities.plist -none
 
:commodities.plist -none
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:Something like that. More like; have all plists (as links) listed under the topic 'property lists', then refer to them as needed in "OXP_howto_scripting"
 
:Something like that. More like; have all plists (as links) listed under the topic 'property lists', then refer to them as needed in "OXP_howto_scripting"
 
:I got a bit derailed above naming all the plists instead of focussing on scripting and the plists the scripting methods are used in.
 
:I got a bit derailed above naming all the plists instead of focussing on scripting and the plists the scripting methods are used in.
:Nice tobe onboard, but I should be doing other stuff right now. ;)
+
:Nice tobe onboard, but I should be doing other stuff right now. ;)..[[User:Arexack|Arexack]]

Revision as of 20:48, 19 January 2006

Scripting: (refer to AI-reference.html)

General scripting:

Methods
Messages
AI-states
etc
(+introduced since which version)

AI-scripting: SomeAI.plist

[example]

specific methods/syntax?
Scripting in other property lists (Config);
Many of the same scriptingmethods can be used as in AI-scripting.
Shipdata.plist
.Scripted_actions
.Death_actions
Script.plist
.Conditions
..greaterThan, lessThan, ifElse etc
.Do
..methods
.[example: meeting a ship at witchpoint]
.Specific methods/syntax
Mission scripting
.Missiontext.plist
planetinfo.plist

.[example: placing a moon]

.specific keys, methods etc.
shipyard.plist -same as shipdata.plist
commodities.plist -none
demoShips.plist -none
hud.plist -none
speech_pronunciation_guide -none..
descriptions.plist -none..

Several of these plists still need a link in the directory, might I suggest grouping them under a topic called 'property lists'?

-Yours Arexack.

well, it's a slow business making these things ;)
you mean that several of the 'lesser' plists go together on one page? Property list omnibus? :D
the intent was to go about it in a pyramid sort of way, and let it grow from there. from OXP to OXP_howto to OXP_howto_plist, ..to_model, ..to_texture, etc. and from within each of those to link to all the necessary (greater) detail pages headed by the proper name of the item. but that, for instance, howto_plist would be the root..Murgh
Something like that. More like; have all plists (as links) listed under the topic 'property lists', then refer to them as needed in "OXP_howto_scripting"
I got a bit derailed above naming all the plists instead of focussing on scripting and the plists the scripting methods are used in.
Nice tobe onboard, but I should be doing other stuff right now. ;)..Arexack