Difference between revisions of "Oolite JavaScript Reference: Manifest"

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(Added info about cargo handling in flight.)
(Cleanup; replaced all unit names with abbreviations so those people clinging to the “tun” illusion can happily continue to do so.)
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<small>'''Prototype:''' <code>Object</code></small><br />
 
<small>'''Prototype:''' <code>Object</code></small><br />
  +
<small>'''Subtypes:''' none
   
 
{{Oolite-class-added|1.74}}
 
{{Oolite-class-added|1.74}}
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'''<code>Manifest</code>''' provides direct access to the cargo carried by the player.
 
'''<code>Manifest</code>''' provides direct access to the cargo carried by the player.
   
== Properties ==
 
  +
Except <code>[[#list|list]]</code>, each property is an integer representing the quantity of a certain commodity. The units depend on the commodity, just as on the trading screen.
=== <code>food</code> ===
 
'''food''' : Integer (read/write)
 
Quantity of food in the players ship.
 
   
Awarding the player with extra 10 tons of food can be done in different ways:
 
  +
=== Behaviour notes ===
Manifest.food += 10;
 
  +
When increasing a commodity, extra cargo beyond the ship’s capacity is discarded silently. For example, if the ship has 6 t of space available, and you add 10 to <code>player.ship.manifest.food</code>, only 6 t of food will be awarded.
or
 
player.ship.manifest.food += 10;
 
or
 
Manifest["food"] += 10;
 
   
If there were less than 10 tons of cargo space available, any extra cargo is silently discarded. A script should therefor first check the [[Oolite JavaScript Reference: Ship#cargoSpaceAvailable|cargoSpaceAvailable]].
 
  +
For gold an platinum, 500 kg and more rounds up to 1 t, below 500 kg counts as 0 t in [[Oolite JavaScript Reference: Ship#cargoSpaceAvailable|cargo space]] calculations. This means as script can add up to 499 kg of gold or platinum into a nominally full hold. (The player himself can buy unlimited quantities at the market screen.) In the same way, 500 000 g of gemstones is rounded up to 1 t. (If you feel tempted to award the player half a tonne of gemstones, keep in mind that one can only sell up to 127 units of a commodity at a given station using the trading screen.)
  +
  +
Example:
  +
if (player.ship.[[Oolite JavaScript Reference: Ship#cargoSpaceAvailable|cargoSpaceAvailable]] >= 10)
  +
{
  +
player.ship.manifest.food += 10;
  +
}
  +
  +
=== Cargo marshalling ===
  +
When a player launches, all cargo from the manifest is loaded in cargo pods with the role “1t-cargopod”. This has some consequences for handling g and kg commodities when in flight:
  +
  +
* Every full t of such an article that the player has is put in a barrel on launch and consumes 1 t cargo space.
  +
* Every barrel that the player scoops takes one t of cargo space even when the content is far less in weight.
  +
* Every time cargo is added by script, the added amount is added to the hold in one or more 1 t cargo pods.
  +
* Every time the cargo is reduced, it is removed from one of the barrels. When the barrel becomes empty in the process, the barrel is removed.
  +
  +
On docking all barrels are unloaded and the manifest becomes just a list of goods. The manifest can be handled the same way when docked as when in flight, but the behaviour described above explains why the hold fills up fast when adding several small quantities of g/kg commodities by script.
  +
  +
  +
== Properties ==
  +
=== <code>food</code> ===
  +
'''food''' : Number (read/write integer)
  +
The quantity of food in the ship’s hold (t).
   
 
=== <code>textiles</code> ===
 
=== <code>textiles</code> ===
'''textiles''' : Integer (read/write)
+
'''textiles''' : Number (read/write integer)
Quantity of textiles in the players ship.
+
The quantity of textiles in the ship’s hold (t).
   
 
=== <code>radioactives</code> ===
 
=== <code>radioactives</code> ===
'''radioactives''' : Integer (read/write)
+
'''radioactives''' : Number (read/write integer)
Quantity of radioactives in the players ship.
+
The quantity of radioactives in the ship’s hold (t).
   
 
=== <code>slaves</code> ===
 
=== <code>slaves</code> ===
'''slaves''' : Integer (read/write)
+
'''slaves''' : Number (read/write integer)
Quantity of slaves in the players ship.
+
The quantity of slaves in the ship’s hold (t).
   
 
=== <code>"liquor/wines"</code> ===
 
=== <code>"liquor/wines"</code> ===
'''liquor/wines''' (or '''liquorWines'''): Integer (read/write)
+
'''liquor/wines''' (or '''liquorWines''', or '''liquor_wines'''): Number (read/write integer)
Quantity of liquor/wines in the players ship.<br>
+
The quantity of liquor/wines in the ship’s hold (t).
Access the '''liquor/wines''' quantity on the hold via either
+
Manifest["liquor/wines"]
+
Access the '''liquor/wines''' quantity on the hold as either <code>player.ship.manifest["liquor/wines"]</code> or <code>player.ship.manifest.liquorWines</code>.
or
 
Manifest.liquorWines
 
   
 
=== <code>luxuries</code> ===
 
=== <code>luxuries</code> ===
'''luxuries''' : Integer (read/write)
+
'''luxuries''' : Number (read/write integer)
Quantity of luxuries in the players ship.
+
The quantity of luxuries in the ship’s hold (t).
   
 
=== <code>narcotics</code> ===
 
=== <code>narcotics</code> ===
'''narcotics''' : Integer (read/write)
+
'''narcotics''' : Number (read/write integer)
Quantity of narcotics in the players ship.
+
The quantity of narcotics in the ship’s hold (t).
   
 
=== <code>computers</code> ===
 
=== <code>computers</code> ===
'''computers''' : Integer (read/write)
+
'''computers''' : Number (read/write integer)
Quantity of computers in the players ship.
+
The quantity of computers in the ship’s hold (t).
   
 
=== <code>alloys</code> ===
 
=== <code>alloys</code> ===
'''alloys''' : Integer (read/write)
+
'''alloys''' : Number (read/write integer)
Quantity of alloys in the players ship.
+
The quantity of alloys in the ship’s hold (t).
   
 
=== <code>firearms</code> ===
 
=== <code>firearms</code> ===
'''firearms''' : Integer (read/write)
+
'''firearms''' : Number (read/write integer)
Quantity of firearms in the players ship.
+
The quantity of firearms in the ship’s hold (t).
   
 
=== <code>furs</code> ===
 
=== <code>furs</code> ===
'''furs''' : Integer (read/write)
+
'''furs''' : Number (read/write integer)
Quantity of furs in the players ship.
+
The quantity of furs in the ship’s hold (t).
   
 
=== <code>minerals</code> ===
 
=== <code>minerals</code> ===
'''minerals''' : Integer (read/write)
+
'''minerals''' : Number (read/write integer)
Quantity of minerals in the players ship.
+
The quantity of minerals in the ship’s hold (t).
   
 
=== <code>gold</code> ===
 
=== <code>gold</code> ===
'''gold''' : Integer (read/write)
+
'''gold''' : Number (read/write integer)
Quantity of gold in the players ship. 500 kg and more counts as 1 ton, below 500 kg counts as 0 ton in [[Oolite JavaScript Reference: Ship#cargoSpaceAvailable|cargoSpace]] calculations. Therefor a script can only add up to 499 kg of gold into a filled hold. (The player himself can buy unlimited quantities at the market screen.)
+
The quantity of gold in the ship’s hold (kg).
   
 
=== <code>platinum</code> ===
 
=== <code>platinum</code> ===
'''platinum''' : Integer (read/write)
+
'''platinum''' : Number (read/write integer)
Quantity of platinum in the players ship. 500 kg and more counts as 1 ton in [[Oolite JavaScript Reference: Ship#cargoSpaceAvailable|cargoSpace]] calculations.
+
The quantity of platinum in the ship’s hold (kg).
   
 
=== <code>"gem-stones"</code> ===
 
=== <code>"gem-stones"</code> ===
'''gem-stones''' (or '''gemStones'''): Integer (read/write)
+
'''gem-stones''' (or '''gemStones''', or '''gem_stones'''): Number (read/write integer)
Quantity of gem-stones in the players ship. 500000 g and more counts as 1 ton in [[Oolite JavaScript Reference: Ship#cargoSpaceAvailable|cargoSpace]] calculations.<br>
+
The quantity of gem-stones in the ship’s hold. 500000 g and more counts as 1 ton in [[Oolite JavaScript Reference: Ship#cargoSpaceAvailable|cargoSpace]] calculations.<br>
 
Access to the '''gem-stones''' property is via
 
Access to the '''gem-stones''' property is via
 
Manifest["gem-stones"]
 
Manifest["gem-stones"]
Line 82: Line 98:
   
 
=== <code>"alien items"</code> ===
 
=== <code>"alien items"</code> ===
'''alien items''' (alternative name '''alienItems'''): Integer (read/write)
+
'''alien items''' (or '''alienItems''', or '''alien_items'''): Number (read/write integer)
Quantity of alien items in the players ship.<br>
+
The quantity of alien items in the ship’s hold.
Access the '''alien items''' property either via
+
Manifest["alien items"]
+
Access the '''alien items''' quantity on the hold as either <code>player.ship.manifest["alien items"]</code> or <code>player.ship.manifest.alienItems</code>.
or
 
Manifest.alienItems
 
   
 
=== <code>list</code> ===
 
=== <code>list</code> ===
 
'''list''' : Array (read-only)
 
'''list''' : Array (read-only)
Array of objects. Each object contains the info for a commodity present in the player's hold:
+
Array of objects. Each object contains information for a commodity present in the player’s hold:
commodity : String (corresponds to manifest["commodity"])
+
commodity : String (the name of the corresponding property)
quantity : Integer
+
quantity : Number (integer)
 
displayName : String (commodity display name, can be different for different languages)
 
displayName : String (commodity display name, can be different for different languages)
unit : String ('t' = tons, 'kg' = kilograms, 'g' = grams)
+
unit : String (“t”, “kg” or “g”)
 
Example usages of the manifest.list property
 
   
  +
'''Examples:'''
 
var i, m;
 
var i, m;
 
 
 
// for certain types of cargo (like gem-stones) player.ship.cargoSpaceUsed can still be 0
 
// for certain types of cargo (like gem-stones) player.ship.cargoSpaceUsed can still be 0
// even if we're carrying 100 or more.
+
// even if we’re carrying 100 or more.
log('The player is currently carrying ' + (manifest.list.length > 0 ?'the following:' : 'nothing.'))
+
log("The player is currently carrying " + (manifest.list.length > 0 ? "the following:" : "nothing."))
 
 
for (i = 0; i<manifest.list.length;i++)
+
for (i = 0; i < manifest.list.length; i++)
 
{
 
{
m = manifest.list[i];
+
m = manifest.list[i];
log( m.quantity + m.unit + ' of '+ m.displayName );
+
log( m.quantity + " " + m.unit + " of "+ m.displayName );
 
}
 
}
 
and
 
and
 
var i, c;
 
var i, c;
 
 
// now remove at least ''1 of / 20% of'' each type of cargo carried.
+
// now remove ''at least 1 of / 20% of'' each type of cargo carried.
for (i = 0; i<manifest.list.length;i++)
+
for (i = 0; i < manifest.list.length; i++)
 
{
 
{
 
c = manifest.list[i].commodity;
 
c = manifest.list[i].commodity;
manifest[c] = Math.floor(manifest[c] * .8);
+
manifest[c] = Math.floor(manifest[c] * 0.8);
 
}
 
}
   
== Additional info ==
 
When a player launches, all cargo from the manifest is loaded in cargo pods with role: "1t-cargopod". This has some consequences for handling kg and gram commodities when in flight:
 
 
- Every full ton of such an article that the player has, is put in a barrel on launch and consumes 1 ton cargo space.<br>
 
- Every barrel that the player scoops takes one ton of cargo space even when the content is far less in weight.<br>
 
- Every time cargo is added by script, the added amount is added in an one ton barrel to the hold. (a barrel with role: "1t-cargopod")<br>
 
- Every time the cargo is reduced, it is removed from one of the barrels. When the barrel becomes empty in the process, the barrel is removed.<br>
 
   
On docking all barrels are unloaded and the Manifest becomes just a list of goods. The Manifest can be handled the same way when docked as when in flight but above cargo handling might explain why the hold fills up fast when adding several small quantities of kg/gram commodities by script.<br>
 
Nothing new actually as the addition per container when in flight already happened this way with the legacy scripts.
 
 
[[Category:Oolite scripting]]
 
[[Category:Oolite scripting]]

Revision as of 21:07, 17 June 2010

Prototype: Object
Subtypes: none

This class was added in Oolite test release 1.74.

Manifest provides direct access to the cargo carried by the player.

Except list, each property is an integer representing the quantity of a certain commodity. The units depend on the commodity, just as on the trading screen.

Behaviour notes

When increasing a commodity, extra cargo beyond the ship’s capacity is discarded silently. For example, if the ship has 6 t of space available, and you add 10 to player.ship.manifest.food, only 6 t of food will be awarded.

For gold an platinum, 500 kg and more rounds up to 1 t, below 500 kg counts as 0 t in cargo space calculations. This means as script can add up to 499 kg of gold or platinum into a nominally full hold. (The player himself can buy unlimited quantities at the market screen.) In the same way, 500 000 g of gemstones is rounded up to 1 t. (If you feel tempted to award the player half a tonne of gemstones, keep in mind that one can only sell up to 127 units of a commodity at a given station using the trading screen.)

Example:

if (player.ship.cargoSpaceAvailable >= 10)
{
    player.ship.manifest.food += 10;
}

Cargo marshalling

When a player launches, all cargo from the manifest is loaded in cargo pods with the role “1t-cargopod”. This has some consequences for handling g and kg commodities when in flight:

  • Every full t of such an article that the player has is put in a barrel on launch and consumes 1 t cargo space.
  • Every barrel that the player scoops takes one t of cargo space even when the content is far less in weight.
  • Every time cargo is added by script, the added amount is added to the hold in one or more 1 t cargo pods.
  • Every time the cargo is reduced, it is removed from one of the barrels. When the barrel becomes empty in the process, the barrel is removed.

On docking all barrels are unloaded and the manifest becomes just a list of goods. The manifest can be handled the same way when docked as when in flight, but the behaviour described above explains why the hold fills up fast when adding several small quantities of g/kg commodities by script.


Properties

food

food : Number (read/write integer)

The quantity of food in the ship’s hold (t).

textiles

textiles : Number (read/write integer)

The quantity of textiles in the ship’s hold (t).

radioactives

radioactives : Number (read/write integer)

The quantity of radioactives in the ship’s hold (t).

slaves

slaves : Number (read/write integer)

The quantity of slaves in the ship’s hold (t).

"liquor/wines"

liquor/wines (or liquorWines, or liquor_wines): Number (read/write integer)

The quantity of liquor/wines in the ship’s hold (t).

Access the liquor/wines quantity on the hold as either player.ship.manifest["liquor/wines"] or player.ship.manifest.liquorWines.

luxuries

luxuries : Number (read/write integer)

The quantity of luxuries in the ship’s hold (t).

narcotics

narcotics : Number (read/write integer)

The quantity of narcotics in the ship’s hold (t).

computers

computers : Number (read/write integer)

The quantity of computers in the ship’s hold (t).

alloys

alloys : Number (read/write integer)

The quantity of alloys in the ship’s hold (t).

firearms

firearms : Number (read/write integer)

The quantity of firearms in the ship’s hold (t).

furs

furs : Number (read/write integer)

The quantity of furs in the ship’s hold (t).

minerals

minerals : Number (read/write integer)

The quantity of minerals in the ship’s hold (t).

gold

gold : Number (read/write integer)

The quantity of gold in the ship’s hold (kg).

platinum

platinum : Number (read/write integer)

The quantity of platinum in the ship’s hold (kg).

"gem-stones"

gem-stones (or gemStones, or gem_stones): Number (read/write integer)

The quantity of gem-stones in the ship’s hold. 500000 g and more counts as 1 ton in cargoSpace calculations.
Access to the gem-stones property is via

Manifest["gem-stones"]
or
Manifest.gemStones

"alien items"

alien items (or alienItems, or alien_items): Number (read/write integer)

The quantity of alien items in the ship’s hold.

Access the alien items quantity on the hold as either player.ship.manifest["alien items"] or player.ship.manifest.alienItems.

list

list : Array (read-only)

Array of objects. Each object contains information for a commodity present in the player’s hold:

commodity : String (the name of the corresponding property)
quantity : Number (integer)
displayName : String (commodity display name, can be different for different languages)
unit : String (“t”, “kg” or “g”)

Examples:

var i, m;

// for certain types of cargo (like gem-stones) player.ship.cargoSpaceUsed can still be 0
// even if we’re carrying 100 or more.
log("The player is currently carrying " + (manifest.list.length > 0 ? "the following:" : "nothing."))

for (i = 0; i < manifest.list.length; i++)
{
    m = manifest.list[i];
    log( m.quantity + " " + m.unit + " of "+ m.displayName );
}

and

var i, c;

// now remove at least 1 of / 20% of each type of cargo carried.
for (i = 0; i < manifest.list.length; i++)
{
	c = manifest.list[i].commodity;
	manifest[c] = Math.floor(manifest[c] * 0.8);
}