Difference between revisions of "Ionics OXP"

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m (Version 0.3)
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# Set Link Base commodities
 
# Set Link Base commodities
 
# Add pictures to mission screens
 
# Add pictures to mission screens
  +
# 'When the war is over' scripting
 
# Change planets government & productivity after war with 'setPlanetinfo:(NSString *)key_valueString'
 
# Change planets government & productivity after war with 'setPlanetinfo:(NSString *)key_valueString'
 
# Improve Funnelweb (ballturrets, docking bay, etc.)
 
# Improve Funnelweb (ballturrets, docking bay, etc.)
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* <s>Restrict purchase of Ionics ships to galaxy 1</s>
 
* <s>Restrict purchase of Ionics ships to galaxy 1</s>
 
* <s>Restrict spawning of Ionics ships to galaxy 1</s>
 
* <s>Restrict spawning of Ionics ships to galaxy 1</s>
 
   
 
== Download ==
 
== Download ==

Revision as of 04:07, 13 January 2006

The Ionics OXP aims to enhance the north-east corner of Galaxy 2 with a number of interlocking missions revolving around a rich storyline. The OXP also contains 3 new ships available to the player:

The organisations featuring in the OXP are:


Contributing

If you are interested in helping out with the OXP, you can contact the author via this articles talk page or on the Ionics thread at Oolite Bulletins.


Todo

Version 0.4

  1. Add Link HQ at Bebege
  2. Restrict amount of pirates, cops, etc. in Ramaza during war (not possible yet)

Version 0.3

  1. Write a readme file
  2. Set Link Base commodities
  3. Add pictures to mission screens
  4. 'When the war is over' scripting
  5. Change planets government & productivity after war with 'setPlanetinfo:(NSString *)key_valueString'
  6. Improve Funnelweb (ballturrets, docking bay, etc.)
  7. Improve the Link Base (cladding, turrets, lights, etc.)
  • Restrict purchase of Ionics ships to galaxy 1
  • Restrict spawning of Ionics ships to galaxy 1

Download

Ionics OXP 0.2