Difference between revisions of "Modifying a Texture"
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Captain Berf (talk | contribs) (→Quick Guide) |
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* You can hopefully see the elements that are mapped to particular features on the model |
* You can hopefully see the elements that are mapped to particular features on the model |
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* Customize the existing image or ... |
* Customize the existing image or ... |
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− | * Create a 'coloring book' outline and replace the elements from scratch. |
+ | * Create a 'coloring book' outline template and replace the elements from scratch. |
* Resample the image to 1024x1024. |
* Resample the image to 1024x1024. |
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* Save it as a .png |
* Save it as a .png |
Revision as of 05:56, 18 November 2009
Textures or skins are 2D graphics that are wrapped around 3D objects by the game.
Quick Guide
- Find the correct texture .png found in the /Textures folder
- Back up the file you want to change
- Open the texture in a 2D graphic editing program
- Resample the image to 4096x4096
- You can hopefully see the elements that are mapped to particular features on the model
- Customize the existing image or ...
- Create a 'coloring book' outline template and replace the elements from scratch.
- Resample the image to 1024x1024.
- Save it as a .png
Detailed Guide
Location of files
The textures are stored as .png files in the /Textures folder. Which /Textures folder depends on whether the object is part of the standard game or part of an add-on.
$PROGDIR/ Oolite.app/ Resources/ Textures/ <-- Textures for standard ships live here. Addons/ ShipX/ Textures/ <-- Textures for ShipX live here. ShipY/ Textures/ <-- Textures for ShipY live here.
Ship textures usually carry an obvious name e.g. ShipX_body.png. But not always. To confirm which textures are loaded for ShipX open the file shipdata.plist in a text editor.
$PROGDIR/AddOns/ShipX/shipdata.plist
<key>ShipX</key> <dict> ... < > ... </dict>