Difference between revisions of "Freight-Train"

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== Overview ==
 
== Overview ==
   
MASSTrans GLC just recently transformed itself from a local player around the Iron Stars in Gal 1 into a multigalactical cooperation by satisfying a rising demand for in-system transportation of cheap mass products, something free traders alone couldn't (and wouldn't, for food, textiles and minerals aren't where the fast money is) attend to.
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MASSTrans GLC just recently transformed itself from a local player around the [[Sector1/The Iron Stars (Region)|Iron Stars (G1)]] into a multi-cooperation all over [[The Eight]] by satisfying a rising demand for in-system transportation of cheap mass products, something free traders alone couldn't (and wouldn't, for food, textiles and minerals aren't where the fast money is) attend to.
   
With it's investments into various ship builders and on low tech agricultural worlds, the cooperation started to dominate the trade at the low end of the cargo spectrum. The corner stone of it's success are the freight trains, huge massive ships build for slow, but steady, transit through a given system and giving the people the things they need for survival, even on far off stations. Loading and unloading is done by a special, cheap, robot brain controlled ship, called MASSTrans C-Bot, that MASSTrans has stationed in all mayor stations in a given system, sometimes even on Rock Hermits... these c-bots are known to be badly maintained and sometimes even collide with the trains they try to unload.
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With its investments into various ship builders and on low tech agricultural worlds, the cooperation started to dominate the trade at the low end of the cargo spectrum. The corner stone of its success are the freight trains, huge massive ships build for slow, but steady, transit through a given system and giving the people the things they need for survival, even on far off stations.
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Loading and unloading is done by a special, cheap, robot brain controlled ship, called MASSTrans C-Bot, that is placed in all mayor stations in a given system, sometimes even on Rock Hermits ... these c-bots are known to be badly maintained and sometimes even collide with the trains they try to unload.
   
   

Latest revision as of 09:23, 22 November 2021

[[ship name::Freight-Train
(data for Traction Engine only)]]
MassTrans Freight-Train V02.png
Size (W×H×L) 250 m×ship height::226 m×ship length::326 m
Cargo capacity ship cargo capacity::?? TC
Cargo bay extension ship cargo extension::?? TC
Maximum speed ship speed::0.10 LM
Manoeuvrability Pitch: 0.10
Roll: 0.10
Yaw: 0.10
Thrust: 5
Energy banks ship energy banks::23
Energy recharge rate

Good (ship energy recharge::3.50)

Gun mounts Fore: 1x
Missile slots ship missile slots::N/A
Shield boosters available ship supports shield booster::N/A
Military shields available ship supports mil shields::N/A
Hyperspace capable ship can hyperspace::Yes
OXP or standard {{#set:ship is standard=OXP}}OXP
Available to player ship is player flyable::No
Base price ship base price::N/A


Overview

MASSTrans GLC just recently transformed itself from a local player around the Iron Stars (G1) into a multi-cooperation all over The Eight by satisfying a rising demand for in-system transportation of cheap mass products, something free traders alone couldn't (and wouldn't, for food, textiles and minerals aren't where the fast money is) attend to.

With its investments into various ship builders and on low tech agricultural worlds, the cooperation started to dominate the trade at the low end of the cargo spectrum. The corner stone of its success are the freight trains, huge massive ships build for slow, but steady, transit through a given system and giving the people the things they need for survival, even on far off stations.

Loading and unloading is done by a special, cheap, robot brain controlled ship, called MASSTrans C-Bot, that is placed in all mayor stations in a given system, sometimes even on Rock Hermits ... these c-bots are known to be badly maintained and sometimes even collide with the trains they try to unload.


Remarks

some notes from the author:

  • 1) This OXP works best if you have a lot of OXP stations in a system.
  • 2) If you don't like the fruit bat :cry:, you should probably change the first entry of the shipdata.plist into another ship, so that you have good pilots.
  • 3) The freight-train is a big box of candies for a dedicated pirate attack if it is not protected by its escorts.
If you try to raid the freight-train, keep at least capable escorts, or this isn't a challenge.
  • 4) It is a bit taxing on older machines, I think, due to its computing in a framecallback ... just try if it works.

Oh, and I forgot to change the variables and functions into something less ordinary. I didn't notice any problems, but I wanted to get this out and will probably change this in a further release.


Credits

The Freight-Train is entirely the work of Rorschachhamster, all credits therefore belong to him.


Requirements

Oolite Version 1.77 or higher is required.


Download

The package includes a modified Fruit Bat to act as escorts.


License

CC BY-NC-SA.png
This work is licensed under Creative Commons Attribution Non-Commercial Share Alike 3.0 (CC BY-NC-SA 3.0).
To view a copy of this license visit http://creativecommons.org/licenses/by-nc-sa/3.0.


Version History

  • Version 1.00 / 2013-03-21 / Rorschachhamster:
initial release
  • Version 1.01 / 2014-11-09 / Rorschachhamster:
Removed the AI-Message logging and added the Fruit Bat ship into the download for your convenience.


Quick Facts

Minimum Oolite versionCPU usage mediumMemory usage mediumGPU usage medium

Tag-colour-green.png


Version Released License Features Category Author(s) Feedback
1.01 2014-11-09 CC BY-NC-SA 3.0 Ship Ships OXPs Rorschachhamster BB