Difference between revisions of "Running Oolite-Mac"
(→Building Oolite from source: Rewrote to conform with reality.) |
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==Overview== |
==Overview== |
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Oolite was originally developed for OS X, and as such, OS X is Oolite's home operating system. The OS X version can be considered the reference version for all other ports. It has some specific Mac OS X only support such as speech synthesis, iTunes integration and Growl integration. Joysticks are not directly supported - however, there are programs that convert joystick inputs into mouse and keyboard inputs, and these programs are reported to work well with Oolite. |
Oolite was originally developed for OS X, and as such, OS X is Oolite's home operating system. The OS X version can be considered the reference version for all other ports. It has some specific Mac OS X only support such as speech synthesis, iTunes integration and Growl integration. Joysticks are not directly supported - however, there are programs that convert joystick inputs into mouse and keyboard inputs, and these programs are reported to work well with Oolite. |
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+ | <br> |
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+ | <br> |
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+ | *Dec 2020: The newest ARM CPU's and their associated OS are [https://github.com/OoliteProject/oolite/issues/360 not compatible] with Oolite any more. |
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==Getting and installing the game== |
==Getting and installing the game== |
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− | You can get the game from any of three mirrors. There are two versions of the game - a PowerPC version, and a universal binary version. The latter will run on the new Core Duo Macs as well as the PowerPC Macs. To download the PowerPC version, use one of these links: |
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+ | You can get the most recent release of the game from [http://oolite.org/download Oolite.org]. |
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− | * [http://www.digitalnervouswreck.com/oolite/oolite.dmg Mirror 1 - PowerPC] |
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+ | Installation is the standard method of dragging the Oolite folder to your Applications or Games folder. |
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− | * [http://homepage.mac.com/aegidian/download/oolite.dmg Mirror 2 - PowerPC] |
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− | * [http://aegidian.spymac.com/oolite.1.62.dmg Mirror 3 - PowerPC] |
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− | The Universal Binary is 200 kilobytes larger, and may be downloaded with these links: |
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+ | ===Installing [[OXP]]s (add ons)=== |
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+ | In the Oolite folder that you dragged from the disk image, you will find an Oolite application and an AddOns folder. Place OXPs in the AddOns folder, and they will be loaded the next time you start the game. |
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− | * [http://www.digitalnervouswreck.com/oolite/oolite-ub.dmg Mirror 1 - Universal binary] |
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+ | ==Building Oolite from source== |
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− | * [http://homepage.mac.com/aegidian/download/oolite-ub.dmg Mirror 2 - Universal binary] |
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− | * [http://aegidian.spymac.com/oolite-ub.dmg Mirror 3 - Universal binary] |
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− | Universal binaries need OS X 10.4 or later on all platforms; PowerPC binaries run on Mac OS X 10.3 as well as 10.4. |
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+ | === Development Environment (Xcode) === |
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+ | The supported development environment for Oolite trunk is Xcode 4.5 or later under Mac OS X 10.7.4 or 10.8. At the time of writing, Xcode 4.2–4.4 are likely to work, while earlier versions such as 3.2.6 running under Mac OS X 10.6 or later will only work after some additional changes, and are no longer supported. Xcode 4 is available for free from the [http://itunes.apple.com/us/app/xcode/id497799835?mt=12 Mac App Store]. |
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− | Installation is the standard method of dragging the Oolite folder to your Applications or Games folder. |
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+ | Earlier versions of Oolite, including the 1.76-maintenace branch, require Xcode 3.2.6, even under Mac OS X 10.7 or 10.8. For more information, see [http://wiki.alioth.net/index.php?title=Running_Oolite-Mac&oldid=28534#Building_Oolite_from_source this earlier version of this page]. |
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− | ===Notes for Core Duo users=== |
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+ | You will also require the Subversion version control tool; an up-to-date binary is available [http://downloads.open.collab.net/binaries.html here], or in the optional Xcode command line tools package. To download the command line tools package, select Open Developer Tool→More Developer Tools… from the '''Xcode''' menu within Xcode. |
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− | Oolite V1.62 runs fine on MacBook Pro Core Duo with no known crashes or issues. |
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− | ===Installing OXPs (add ons)=== |
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+ | === Getting the source === |
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− | In the Oolite folder that you dragged from the disk image, you will find an Oolite application and an AddOns folder. Place OXPs in the AddOns folder, and they will be loaded the next time you start the game. |
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− | ==Building Oolite from source== |
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+ | The source code and data files are available from [http://developer.berlios.de/projects/oolite-linux/ the oolite-linux BerliOS project]. Don't be confused by the name 'oolite-linux'; at one point there were three separate repositories for Oolite, but the Linux one was where they ended up being merged together. The SVN url for the current development line is: |
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− | To start, you will need the newest version of Xcode from the [http://connect.apple.com/ Apple Developer Connection]. You will need an ADC membership to obtain Xcode by download; however, the free online membership is sufficient. You will also need to ensure you have installed the Mac OS X 10.3 and Mac OS X 10.4 Universal SDKs, which are available through the Xcode Tools installer. Lastly, you will require the Subversion version control tool; an up-to-date binary is available [http://downloads.open.collab.net/binaries.html here]. |
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− | The source code and data files are available from [http://developer.berlios.de/projects/oolite-linux/ the oolite-linux BerliOS project]. Don't be confused by the name 'oolite-linux'; the repo is called that because it’s where the repository moved after [[GUSTO]] was complete. The SVN url for 1.65 is: |
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+ | svn://svn.berlios.de/oolite-linux/trunk |
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− | svn://svn.berlios.de/oolite-linux/tags/v165-final |
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+ | Version 1.76 is: |
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− | You can also get the latest work-in-progress from: |
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+ | svn://svn.berlios.de/oolite-linux/tags/1.76 |
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+ | |||
+ | The 1.76.x maintenance branch is: |
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+ | |||
+ | svn://svn.berlios.de/oolite-linux/branches/1.76-maintenance |
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+ | |||
+ | Note that the 1.76 versions require Xcode 3.2.6 as mentioned above. |
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− | svn://svn.berlios.de/oolite-linux/trunk |
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To download the source with Subversion, the quickest way to do it is to open a Terminal window, and run the following command: |
To download the source with Subversion, the quickest way to do it is to open a Terminal window, and run the following command: |
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svn checkout svn://svn.berlios.de/oolite-linux/trunk |
svn checkout svn://svn.berlios.de/oolite-linux/trunk |
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− | To build the trunk, you will need to install some additional files. First, you will need the latest source release of [http://libpng.org/pub/png/libpng.html libpng]. This will decompress as a folder called “libpng-1.2.18” or similar. Rename it to “libpng” and move it to deps/Cocoa-deps in the Oolite repository. Second, in order to build the “Deployment – Test Release” target, you will need the Smart Crash Reports SDK. This is distributed with the Smart Crash Reports installer, available from [http://smartcrashreports.com/ smartcrashreports.com]; after installing, the SDK will appear as a folder called “Smart Crash Reports SDK” on the desktop. Copy this folder, without renaming it, into deps/Cocoa-deps in the Oolite repository. If you don’t want Smart Crash Reports installed, you can remove it from ~/Library/Input Managers/. These steps do not need to be repeated after updating the repository using the <code>svn update</code> command. |
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+ | If you have a BerliOS account and are a project member, you can get it with: |
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+ | |||
+ | svn checkout svn+ssh://''accountname''@svn.berlios.de/svnroot/repos/oolite-linux/trunk |
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+ | |||
+ | Developers should also checkout the relevant maintenance branch: |
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+ | |||
+ | svn checkout svn+ssh://''accountname''@svn.berlios.de/svnroot/repos/oolite-linux/branches/1.76-maintenance/ |
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+ | |||
+ | === Building Oolite === |
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+ | For a trunk build, open Oolite.xcodeproj, select the ''Oolite – Debug'' or ''Oolite – Test Release'' scheme from the Scheme pop-up menu, and hit Build. Dependencies will be downloaded automatically (in the deps folder inside the Oolite repository). |
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+ | |||
+ | When you open the project for the first time, Xcode will generate build schemes for all the subprojects used to build Oolite. It is unlikely that you will ever need this, so it’s a good idea to hide them. Select Manage Schemes from the Product menu and uncheck the checkboxes in the Show column, except for the schemes marked Shared. |
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+ | |||
+ | ==== Building earlier versions ==== |
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+ | For instructions on building earlier versions of Oolite, see [http://wiki.alioth.net/index.php?title=Running_Oolite-Mac&oldid=28534#Building_Oolite_from_source this earlier version of this page]. |
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− | It should now be possible to open the Xcode project and build the Oolite target. Xcode will build a customized libpng, the Spotlight indexer and a dynamic library version of the Smart Crash Reports installer library as needed. |
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+ | ==== Build products ==== |
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+ | Building any of the shared build schemes in trunk will result in the following being created in the build results folder: ''AddOns'', ''Debug.oxp'', ''include'' (with subfolders ''js'', ''ogg'', ''png'' and ''vorbis''), ''jskwgen'', ''jsoplengen'', ''libjs_for_oolite.a'', ''libnspr4_for_oolite.a'', ''libogg_for_oolite.a'', ''libpng_for_oolite.a'', ''libvorbis_for_oolite.a'', ''Oolite.app'', ''Oolite.docktileplugin'' and ''Oolite.mdimporter''. ''AddOns'' contains a copy of ''Debug.oxp''. Oolite.app contains a copy of ''Oolite.mdimporter'' and ''Oolite.docktileplugin'', and static libraries (.a files) are linked into the Oolite executable. Everything except ''Oolite.app'' and ''AddOns'' can be considered side effects of the build process. |
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− | [[Category:Oolite]] [[Category:Factual]] |
+ | [[Category:Oolite]] [[Category:Factual]] [[Category:Help pages]] |
Latest revision as of 23:57, 12 July 2021
Contents
Overview
Oolite was originally developed for OS X, and as such, OS X is Oolite's home operating system. The OS X version can be considered the reference version for all other ports. It has some specific Mac OS X only support such as speech synthesis, iTunes integration and Growl integration. Joysticks are not directly supported - however, there are programs that convert joystick inputs into mouse and keyboard inputs, and these programs are reported to work well with Oolite.
- Dec 2020: The newest ARM CPU's and their associated OS are not compatible with Oolite any more.
Getting and installing the game
You can get the most recent release of the game from Oolite.org.
Installation is the standard method of dragging the Oolite folder to your Applications or Games folder.
Installing OXPs (add ons)
In the Oolite folder that you dragged from the disk image, you will find an Oolite application and an AddOns folder. Place OXPs in the AddOns folder, and they will be loaded the next time you start the game.
Building Oolite from source
Development Environment (Xcode)
The supported development environment for Oolite trunk is Xcode 4.5 or later under Mac OS X 10.7.4 or 10.8. At the time of writing, Xcode 4.2–4.4 are likely to work, while earlier versions such as 3.2.6 running under Mac OS X 10.6 or later will only work after some additional changes, and are no longer supported. Xcode 4 is available for free from the Mac App Store.
Earlier versions of Oolite, including the 1.76-maintenace branch, require Xcode 3.2.6, even under Mac OS X 10.7 or 10.8. For more information, see this earlier version of this page.
You will also require the Subversion version control tool; an up-to-date binary is available here, or in the optional Xcode command line tools package. To download the command line tools package, select Open Developer Tool→More Developer Tools… from the Xcode menu within Xcode.
Getting the source
The source code and data files are available from the oolite-linux BerliOS project. Don't be confused by the name 'oolite-linux'; at one point there were three separate repositories for Oolite, but the Linux one was where they ended up being merged together. The SVN url for the current development line is:
svn://svn.berlios.de/oolite-linux/trunk
Version 1.76 is:
svn://svn.berlios.de/oolite-linux/tags/1.76
The 1.76.x maintenance branch is:
svn://svn.berlios.de/oolite-linux/branches/1.76-maintenance
Note that the 1.76 versions require Xcode 3.2.6 as mentioned above.
To download the source with Subversion, the quickest way to do it is to open a Terminal window, and run the following command:
svn checkout svn://svn.berlios.de/oolite-linux/trunk
If you have a BerliOS account and are a project member, you can get it with:
svn checkout svn+ssh://accountname@svn.berlios.de/svnroot/repos/oolite-linux/trunk
Developers should also checkout the relevant maintenance branch:
svn checkout svn+ssh://accountname@svn.berlios.de/svnroot/repos/oolite-linux/branches/1.76-maintenance/
Building Oolite
For a trunk build, open Oolite.xcodeproj, select the Oolite – Debug or Oolite – Test Release scheme from the Scheme pop-up menu, and hit Build. Dependencies will be downloaded automatically (in the deps folder inside the Oolite repository).
When you open the project for the first time, Xcode will generate build schemes for all the subprojects used to build Oolite. It is unlikely that you will ever need this, so it’s a good idea to hide them. Select Manage Schemes from the Product menu and uncheck the checkboxes in the Show column, except for the schemes marked Shared.
Building earlier versions
For instructions on building earlier versions of Oolite, see this earlier version of this page.
Build products
Building any of the shared build schemes in trunk will result in the following being created in the build results folder: AddOns, Debug.oxp, include (with subfolders js, ogg, png and vorbis), jskwgen, jsoplengen, libjs_for_oolite.a, libnspr4_for_oolite.a, libogg_for_oolite.a, libpng_for_oolite.a, libvorbis_for_oolite.a, Oolite.app, Oolite.docktileplugin and Oolite.mdimporter. AddOns contains a copy of Debug.oxp. Oolite.app contains a copy of Oolite.mdimporter and Oolite.docktileplugin, and static libraries (.a files) are linked into the Oolite executable. Everything except Oolite.app and AddOns can be considered side effects of the build process.