Difference between revisions of "Coluber HUD CH01"

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''Note: these are from a decade ago and have not been made compatible with [[HUD Selector]] or the various other HUD enhancers.''
 
''Note: these are from a decade ago and have not been made compatible with [[HUD Selector]] or the various other HUD enhancers.''
 
They are part of the Coluber Racing OXP: [http://www.aegidian.org/bb/viewtopic.php?f=4&t=11206 Download here]
 
They are part of the Coluber Racing OXP: [http://www.aegidian.org/bb/viewtopic.php?f=4&t=11206 Download here]
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*CRR HUD is also [http://aegidian.org/bb/viewtopic.php?f=4&t=11502 here] (BB Thread, 2012)
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*[[CB-HUD Mark II]]
   
 
== Links ==
 
== Links ==
 
*[[User:Captain Beatnik|Captain Beatnik]]
 
*[[User:Captain Beatnik|Captain Beatnik]]
*[[Guide to Unlisted OXPs]]
 
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=== Updated Versions of this Coluber HUD CHO1 ===
Captain Beatnik/Coluber have also designed a number of other HUDs (the [[HUD_images_here#CB-HUD|CB-HUD]] for the Coluber Blue Racer & the [[HUD_images_here#CRR-HUD|CRR-HUD]] for the Coluber Red Racer). The Coluber Yellowbelly and Black Racers also come with custom HUDs.
 
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:*[http://www.aegidian.org/bb/viewtopic.php?f=4&t=18335 (Release) Coluber HUD CH02] a 2016 update by Nomad (2016)
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:*[[SWHUDDAI|SW HUD]] - a 2019 update by [[User:Stranger|Stranger]] (tweaked for [[Strangers World]] in two versions).
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=== Other Coluber HUDs ===
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*[[CB-HUD Mark II‎]] - the number one HUD produced by the Crab-Boolean Corporation
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*[[HUD_images_here#CRR-HUD|CRR-HUD]] - for the Coluber Red Racer
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*Other HUDs exist for the other three [[Coluber Blue Racer|Coluber Racers]] and also for the [[Coluber Pitviper]]
   
 
{{HUD-OXP}}
 
{{HUD-OXP}}

Latest revision as of 22:02, 4 November 2021

Riredi's sodalite orbital station, also designed by Coluber and where this HUD was designed

Overview

The Coluber HUD CH01 is a fully featured HUD with individual scales for each gauge and additional control lights for important equipment. It is developed and produced by Coluber Works and Shipyards Inc. in the Riredi system.

Cargo-ship pilots especially like this HUD because it has an extra big scanner and additional control lights for important equipment.

Images

Screenshot showing the Coluber HUD CH01 on a 2560x1440 pixel (16:9) monitor scaled-down to 1000x563

Coluber HUD CH01

Legend (left to right):
Left: WTP (Weapon TemPerature - degrees Kelvin); EQ1 & EQ2 (see below); AFS, FWS & NRG (AFt Shield, ForWard Shield, eNeRGy banks)
Right: SPD (SPeeD); FUL (FUeL), COMP GW-99 (ASC: Tyley-Feynman GW-99 astro-navigation COMPass); ALT (Altitude); CTP (Cabin TemPerature - degrees Kelvin); CLK (CLocK)

Image showing the five types of crosshairs implemented in Coluber HUD CH01

Crosshairs from left to right:
no weapon, Pulse Laser, Military Laser, Beam Laser, Mining Laser

Features

  • Oolite 1.80 additional HUD elements
  • Bigger scanner
  • Bigger space-compass with integrated gauges for pitch, roll, and yaw
  • Numeric ship speed display and a numeric altitude added when below 1000m.
  • Gauges are hidden while docked to allow big gui.
  • Up to 7 MFD´s (depending on monitor resolution)
  • Individual scales for each gauge
  • Contrast backgrounds
  • Customized crosshairs (see screen shot just above) - note that in red alert combat information is also grouped around the crosshairs (the gauges for shields, energy, weapontemperature, the control lights for injectors, E.C.M. and escapepod and the weapon display). Also note that when a target is centred, the crosshairs become more emphatic.
  • Additional control lights: EQ1 (fuel injectors, E.C.M., & escapepod); EQ2 (fuel scoop, galactic hyperdrive & docking computers)
  • Compatibility with HUD Selector - thus allowing other dials to be added to the HUD.
  • Joystick Precision (sensitivity) Indicator added to the HUD if a Controller/Joystick is connected.

Minimum requirements

Oolite 1.80+. No dependencies.

Installation

Install via the expansion pack manager or download the OXZ-file and move it into the AddOns folder of your Oolite installation.

Known issues

This OXP is not compatible with the Target Reticle OXP. Coluber HUD CH01 already has the proper setting to turn the reticle red when on target.

Oolite Forum thread

Please post your comments, questions, problems or bug reports on this OXP's BB thread here.

Gameplay and Balance indicator

Tag-colour-green.png

Levelindicator0.png
0-{{{2}}}

Author

This OXP was developed by Captain Beatnik. Later improved by Norby.

License

This OXP is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License (CC BY-NC-SA 4.0).

Download

Current version

ColuberHUD-1.2.3.oxz

Old versions

CBR (blue racer) HUD
CBL (black racer) HUD
CRR (red racer) HUD
CYR (yellow racer) HUD

Version History

Version 1.2.3 2020-10-15

  • Added ASC Target distance display

Version 1.2.2 2015-12-20

Version 1.2.1 2015-06-22

  • Fixed a missing image.

Version 1.2 2015-06-21

  • Joystick sensitivity indicator enabled
  • Alert sensitive scanner color
  • Another degree fix by Mazur
  • Allow big gui (longer equipment list in F5) disabled during flight

Version 1.1 2015-06-17 - an update by Norby

  • Removed degree sign from cabin temp, thanks to Smivs.
  • Added numeric ship speed display and a numeric altitude meter below 1000m.
  • Gauges are hidden in dock to allow big gui.
  • Clock moved a bit to fit into Xenon UI.

Version 1.0.1 2014-09-20

  • Changed OXPs name
  • Implemented compatibility with the ingame OXZ manager;
  • implemented compatibility with HUDSelector.oxz. (Many thanks to Norby for providing the necessary JS-code);
  • adjusted COMLOG and MESSAGE GUI size;
  • added one MFD, now 7. MFD position now depends on monitor resolution;

Version 1.0.0 2014-09-18

  • First test-release of this OXP

Other Coluber HUDs

Note: these are from a decade ago and have not been made compatible with HUD Selector or the various other HUD enhancers. They are part of the Coluber Racing OXP: Download here

Links

Updated Versions of this Coluber HUD CHO1

Other Coluber HUDs