Difference between revisions of "The Space Traders Flight Training Manual"

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[[File:Classic Elite - Flight Trader's Manual.png|300px|thumb|right|Ian Bell's own copy]]
 
[[File:Classic Elite - Flight Trader's Manual.png|300px|thumb|right|Ian Bell's own copy]]
   
Created by [[Robert Holdstock]], [[Ian Bell]] & [[David Braben]] for the original game, [[Classic Elite]].
 
  +
'''The original 64 page Instruction Manual.'''
   
Contents:
 
  +
Created by [[Robert Holdstock]], [[Ian Bell]] & [[David Braben]] for the very first game, [[Classic Elite]].
*1 Introductory Data
 
  +
*2 Navigation and Flying
 
  +
'''Contents:'''<br>
*3 Interplanetary Travel
 
  +
'''*1 Introductory Data'''
** In-flight combat
 
  +
:::Interior of a Cobra Mk III
** Equipping the Cobra Mk III
 
  +
:::Your rating as a combateer
*4 Intergalactic Trading
 
  +
'''*2 Navigation and Flying'''
*5 Political Profile of the Universe
 
  +
::Flying and navigational controls
*6 Observer's Guide to Ships in Service
 
  +
::Leaving the space station
*7 Pilot's Log
 
  +
::Making for your target world
  +
::Travelling to other galaxies
  +
::Docking procedure
  +
'''*3 Interplanetary Travel'''
  +
::In-flight combat
  +
:::Controls and tactics
  +
:::Likely enemies
  +
::Equipping the Cobra Mk III
  +
:::Weaponry and non-combative equipment
  +
:::How to buy the equipment for your ship
  +
'''*4 Intergalactic Trading'''
  +
::How to trade
  +
::Advice to traders
  +
::Alternatives to Trading
  +
:::Piracy
  +
:::Bounty hunting
  +
:::Asteroid Mining
  +
:::Free Space Cargo
  +
:::Illegal Trading
  +
'''*5 Political Profile of the Universe'''
  +
::Consequences for Trade (not all political states are detailed here)
  +
:::Corporate States
  +
:::Dictatorships
  +
:::Anarchy Planets
  +
::Alien races (not all are detailed here - ''eg'' reptiloids)
  +
:::Bird-forms
  +
:::Amphiboids
  +
:::Felines
  +
:::Insectoids
  +
'''*6 Observer's Guide to Ships in Service'''
  +
::Adder
  +
::Anaconda
  +
::Asp Mk II
  +
::Boa Class Cruiser
  +
::Cobra Mk I
  +
::Cobra Mk III
  +
::Fer-de-Lance
  +
::Gecko
  +
::Krait
  +
::Mamba
  +
::Moray Starboat
  +
::Python
  +
::Orbit Shuttles
  +
::Sidewinder Scout Ship
  +
::Thargoid Invasion Ships (with remote controlled fighters)
  +
::Transporter
  +
::Viper (Police Ship)
  +
::Worm class Landing Craft
  +
'''*7 Pilot's Log'''
  +
:(for recording your own trades and kills)
  +
  +
== Download (pdf's) ==
  +
You can download your own copy from [http://www.iancgbell.clara.net/elite/index.htm here].
  +
  +
== Commentary ==
  +
Holdstock's version of the Instruction Manual was a great innovation. It was written for newly-qualified pilots, not for teenage players of a computer game. And it made references to all sorts of things not part of the game itself. Generation ships. Deep space dredgers. Other versions of the four in-game lasers. Government bodies and other publications. In effect, it became a major source of [[Lore]] for those who bought the entire boxed game and read all the contents. It was a major factor in creating the immersion which engulfed so many of the original players.
  +
  +
Well worth reading!
  +
  +
== OXPs ==
  +
*[[Lore Collection (Classic Elite)]] includes the relevant oxz's from the Expansions Manager to help transform Oolite into a lore-laden Elite (but see the wiki page for details of unincluded oxp's)
  +
  +
  +
  +
[[Category:Classic]]
  +
[[Category:Lore]][[Category:Help pages]]

Latest revision as of 17:31, 3 September 2021

Ian Bell's own copy

The original 64 page Instruction Manual.

Created by Robert Holdstock, Ian Bell & David Braben for the very first game, Classic Elite.

Contents:
*1 Introductory Data

Interior of a Cobra Mk III
Your rating as a combateer

*2 Navigation and Flying

Flying and navigational controls
Leaving the space station
Making for your target world
Travelling to other galaxies
Docking procedure

*3 Interplanetary Travel

In-flight combat
Controls and tactics
Likely enemies
Equipping the Cobra Mk III
Weaponry and non-combative equipment
How to buy the equipment for your ship

*4 Intergalactic Trading

How to trade
Advice to traders
Alternatives to Trading
Piracy
Bounty hunting
Asteroid Mining
Free Space Cargo
Illegal Trading

*5 Political Profile of the Universe

Consequences for Trade (not all political states are detailed here)
Corporate States
Dictatorships
Anarchy Planets
Alien races (not all are detailed here - eg reptiloids)
Bird-forms
Amphiboids
Felines
Insectoids

*6 Observer's Guide to Ships in Service

Adder
Anaconda
Asp Mk II
Boa Class Cruiser
Cobra Mk I
Cobra Mk III
Fer-de-Lance
Gecko
Krait
Mamba
Moray Starboat
Python
Orbit Shuttles
Sidewinder Scout Ship
Thargoid Invasion Ships (with remote controlled fighters)
Transporter
Viper (Police Ship)
Worm class Landing Craft

*7 Pilot's Log

(for recording your own trades and kills)

Download (pdf's)

You can download your own copy from here.

Commentary

Holdstock's version of the Instruction Manual was a great innovation. It was written for newly-qualified pilots, not for teenage players of a computer game. And it made references to all sorts of things not part of the game itself. Generation ships. Deep space dredgers. Other versions of the four in-game lasers. Government bodies and other publications. In effect, it became a major source of Lore for those who bought the entire boxed game and read all the contents. It was a major factor in creating the immersion which engulfed so many of the original players.

Well worth reading!

OXPs

  • Lore Collection (Classic Elite) includes the relevant oxz's from the Expansions Manager to help transform Oolite into a lore-laden Elite (but see the wiki page for details of unincluded oxp's)