Difference between revisions of "The Space Traders Flight Training Manual"
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[[File:Classic Elite - Flight Trader's Manual.png|300px|thumb|right|Ian Bell's own copy]] |
[[File:Classic Elite - Flight Trader's Manual.png|300px|thumb|right|Ian Bell's own copy]] |
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− | Created by [[Robert Holdstock]], [[Ian Bell]] & [[David Braben]] for the original game, [[Classic Elite]]. |
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+ | '''The original 64 page Instruction Manual.''' |
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− | Contents: |
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+ | Created by [[Robert Holdstock]], [[Ian Bell]] & [[David Braben]] for the very first game, [[Classic Elite]]. |
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− | *1 Introductory Data |
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+ | |||
− | *2 Navigation and Flying |
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+ | '''Contents:'''<br> |
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− | *3 Interplanetary Travel |
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+ | '''*1 Introductory Data''' |
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− | ** In-flight combat |
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+ | :::Interior of a Cobra Mk III |
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− | ** Equipping the Cobra Mk III |
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+ | :::Your rating as a combateer |
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− | *4 Intergalactic Trading |
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+ | '''*2 Navigation and Flying''' |
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− | *5 Political Profile of the Universe |
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+ | ::Flying and navigational controls |
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− | *6 Observer's Guide to Ships in Service |
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+ | ::Leaving the space station |
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− | *7 Pilot's Log |
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+ | ::Making for your target world |
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+ | ::Travelling to other galaxies |
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+ | ::Docking procedure |
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+ | '''*3 Interplanetary Travel''' |
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+ | ::In-flight combat |
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+ | :::Controls and tactics |
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+ | :::Likely enemies |
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+ | ::Equipping the Cobra Mk III |
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+ | :::Weaponry and non-combative equipment |
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+ | :::How to buy the equipment for your ship |
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+ | '''*4 Intergalactic Trading''' |
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+ | ::How to trade |
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+ | ::Advice to traders |
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+ | ::Alternatives to Trading |
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+ | :::Piracy |
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+ | :::Bounty hunting |
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+ | :::Asteroid Mining |
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+ | :::Free Space Cargo |
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+ | :::Illegal Trading |
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+ | '''*5 Political Profile of the Universe''' |
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+ | ::Consequences for Trade (not all political states are detailed here) |
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+ | :::Corporate States |
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+ | :::Dictatorships |
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+ | :::Anarchy Planets |
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+ | ::Alien races (not all are detailed here - ''eg'' reptiloids) |
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+ | :::Bird-forms |
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+ | :::Amphiboids |
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+ | :::Felines |
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+ | :::Insectoids |
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+ | '''*6 Observer's Guide to Ships in Service''' |
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+ | ::Adder |
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+ | ::Anaconda |
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+ | ::Asp Mk II |
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+ | ::Boa Class Cruiser |
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+ | ::Cobra Mk I |
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+ | ::Cobra Mk III |
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+ | ::Fer-de-Lance |
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+ | ::Gecko |
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+ | ::Krait |
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+ | ::Mamba |
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+ | ::Moray Starboat |
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+ | ::Python |
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+ | ::Orbit Shuttles |
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+ | ::Sidewinder Scout Ship |
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+ | ::Thargoid Invasion Ships (with remote controlled fighters) |
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+ | ::Transporter |
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+ | ::Viper (Police Ship) |
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+ | ::Worm class Landing Craft |
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+ | '''*7 Pilot's Log''' |
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+ | :(for recording your own trades and kills) |
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+ | |||
+ | == Download (pdf's) == |
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+ | You can download your own copy from [http://www.iancgbell.clara.net/elite/index.htm here]. |
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+ | |||
+ | == Commentary == |
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+ | Holdstock's version of the Instruction Manual was a great innovation. It was written for newly-qualified pilots, not for teenage players of a computer game. And it made references to all sorts of things not part of the game itself. Generation ships. Deep space dredgers. Other versions of the four in-game lasers. Government bodies and other publications. In effect, it became a major source of [[Lore]] for those who bought the entire boxed game and read all the contents. It was a major factor in creating the immersion which engulfed so many of the original players. |
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+ | |||
+ | Well worth reading! |
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+ | |||
+ | == OXPs == |
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+ | *[[Lore Collection (Classic Elite)]] includes the relevant oxz's from the Expansions Manager to help transform Oolite into a lore-laden Elite (but see the wiki page for details of unincluded oxp's) |
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+ | |||
+ | |||
+ | |||
+ | [[Category:Classic]] |
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+ | [[Category:Lore]][[Category:Help pages]] |
Latest revision as of 17:31, 3 September 2021
The original 64 page Instruction Manual.
Created by Robert Holdstock, Ian Bell & David Braben for the very first game, Classic Elite.
Contents:
*1 Introductory Data
- Interior of a Cobra Mk III
- Your rating as a combateer
*2 Navigation and Flying
- Flying and navigational controls
- Leaving the space station
- Making for your target world
- Travelling to other galaxies
- Docking procedure
*3 Interplanetary Travel
- In-flight combat
- Controls and tactics
- Likely enemies
- Equipping the Cobra Mk III
- Weaponry and non-combative equipment
- How to buy the equipment for your ship
- In-flight combat
*4 Intergalactic Trading
- How to trade
- Advice to traders
- Alternatives to Trading
- Piracy
- Bounty hunting
- Asteroid Mining
- Free Space Cargo
- Illegal Trading
*5 Political Profile of the Universe
- Consequences for Trade (not all political states are detailed here)
- Corporate States
- Dictatorships
- Anarchy Planets
- Alien races (not all are detailed here - eg reptiloids)
- Bird-forms
- Amphiboids
- Felines
- Insectoids
- Consequences for Trade (not all political states are detailed here)
*6 Observer's Guide to Ships in Service
- Adder
- Anaconda
- Asp Mk II
- Boa Class Cruiser
- Cobra Mk I
- Cobra Mk III
- Fer-de-Lance
- Gecko
- Krait
- Mamba
- Moray Starboat
- Python
- Orbit Shuttles
- Sidewinder Scout Ship
- Thargoid Invasion Ships (with remote controlled fighters)
- Transporter
- Viper (Police Ship)
- Worm class Landing Craft
*7 Pilot's Log
- (for recording your own trades and kills)
Download (pdf's)
You can download your own copy from here.
Commentary
Holdstock's version of the Instruction Manual was a great innovation. It was written for newly-qualified pilots, not for teenage players of a computer game. And it made references to all sorts of things not part of the game itself. Generation ships. Deep space dredgers. Other versions of the four in-game lasers. Government bodies and other publications. In effect, it became a major source of Lore for those who bought the entire boxed game and read all the contents. It was a major factor in creating the immersion which engulfed so many of the original players.
Well worth reading!
OXPs
- Lore Collection (Classic Elite) includes the relevant oxz's from the Expansions Manager to help transform Oolite into a lore-laden Elite (but see the wiki page for details of unincluded oxp's)