Difference between revisions of "Vanilla game"
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− | This is the basic game without any added [[OXP]]s. If you choose Strict Game when you start up Oolite, this will constrain you to the vanilla game, excluding whatever OXP/OXZs you may have loaded. |
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+ | [[File:Oolite ad1 .jpg|right|500px]] |
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+ | This is the ''basic game'' without any added [[OXP]]s. |
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− | The strict game before Oolite v.1.80 was a mildly modified version of [[Classic Elite]] and also without Fuel Injectors, anti-ECM missiles, shield boosters, scanner targeting enhancements, contract hauling, cargo bay screen, no shipyard, no navigation beacon, no stopping at a standstill, ''etc. etc.''). |
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+ | If you choose '''Strict Game''' when you start up Oolite, this will constrain you to the ''basic vanilla game'', excluding whatever OXP/OXZs you may or may not have loaded. |
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− | [[User:Cim|Cim]] started the process of changing the strict game away from this. See discussion [http://www.aegidian.org/bb/viewtopic.php?f=2&t=14619 here]. |
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+ | ---- |
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+ | == Older Versions of Oolite == |
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+ | The Vanilla game used to be ''very'' different from the oxp'd game. The strict game ''before'' Oolite v.1.80 was not just an oxp-less version of Oolite. It was a mildly modified version of the original [[Classic Elite]]. In those days, the Vanilla game was just the (regular) oxp-able game - but before adding in any oxp's. |
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+ | |||
+ | Optional vanilla-game equipment lost in the ''original'' strict game: |
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+ | *Fuel Injectors |
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+ | *anti-ECM missiles ("hard heads") |
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+ | *shield boosters |
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+ | *scanner targeting enhancements |
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+ | |||
+ | Game options lost: |
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+ | *contract hauling |
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+ | *the F5F5 cargo-hold manifest screen |
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+ | *the F3F3 shipyard |
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+ | |||
+ | Other losses: |
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+ | *no navigation beacons |
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+ | *no stopping at a standstill |
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+ | |||
+ | But it did have the [[Energy Bomb]] - which has since been replaced with the [[Quirium Cascade Mine]]! But then so did the regular Oolite game! |
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+ | |||
+ | [[User:Cim|Cim]] started the process of changing the strict game away from this. See the discussion [http://www.aegidian.org/bb/viewtopic.php?f=2&t=14619 here]. |
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+ | |||
+ | == Links == |
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+ | *[[Oolite]] for the History of the development of Oolite |
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+ | *[http://www.aegidian.org/bb/viewtopic.php?f=4&t=3442 Strict/Unstrict Gameplay] (2007) |
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+ | |||
+ | *[http://www.aegidian.org/bb/viewtopic.php?f=2&t=12191 New Commander] Playing an almost Vanilla game (2012) |
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+ | *[https://www.youtube.com/watch?v=yngSxZXPqGA&list=PLsYaAtYv_5eUpD3FBWQk7XQuKQQsrVhNV&index=9 Arqubus's YouTube critique of the Vanilla game] (2021, v.1.90) |
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+ | [[Category:Oolite]][[Category:Factual]][[Category:Help pages]][[Category:Concepts]] |
Latest revision as of 04:53, 27 December 2021
This is the basic game without any added OXPs.
If you choose Strict Game when you start up Oolite, this will constrain you to the basic vanilla game, excluding whatever OXP/OXZs you may or may not have loaded.
Older Versions of Oolite
The Vanilla game used to be very different from the oxp'd game. The strict game before Oolite v.1.80 was not just an oxp-less version of Oolite. It was a mildly modified version of the original Classic Elite. In those days, the Vanilla game was just the (regular) oxp-able game - but before adding in any oxp's.
Optional vanilla-game equipment lost in the original strict game:
- Fuel Injectors
- anti-ECM missiles ("hard heads")
- shield boosters
- scanner targeting enhancements
Game options lost:
- contract hauling
- the F5F5 cargo-hold manifest screen
- the F3F3 shipyard
Other losses:
- no navigation beacons
- no stopping at a standstill
But it did have the Energy Bomb - which has since been replaced with the Quirium Cascade Mine! But then so did the regular Oolite game!
Cim started the process of changing the strict game away from this. See the discussion here.
Links
- Oolite for the History of the development of Oolite
- Strict/Unstrict Gameplay (2007)
- New Commander Playing an almost Vanilla game (2012)
- Arqubus's YouTube critique of the Vanilla game (2021, v.1.90)