Difference between revisions of "User:Diagoras"
From Elite Wiki
(Created page with "== Hermitage == Hermitage - construction and management simulator, where player take control of a small mining party in the asteroid field, inspired by Dwarf Fortress and Ool...") |
(→Questions and answers) |
||
Line 35: | Line 35: | ||
=== Questions and answers === |
=== Questions and answers === |
||
− | Post here or in the discussion thread. |
+ | Post here or in the [http://aegidian.org/bb/viewtopic.php?f=7&t=18015 discussion thread]. |
Latest revision as of 15:36, 25 January 2016
Contents
Hermitage
Hermitage - construction and management simulator, where player take control of a small mining party in the asteroid field, inspired by Dwarf Fortress and Oolite.
Key points of narrative
- Galaxy is inhabited by multiple races and faction with complex political relationships.
- Player-controlled mining operations are small-scale and do not affect universe - just a small party of men, trying to earn their living.
- On the contrary, major events in the outer galaxy can have big impact on player's campaign.
Key points of game mechanics
- Procedural generation of environment - both asteroid field and universe around it.
- Asteroids are destructible - digging them out provides both raw materials and empty space to occupy.
- Player has in-game avatar - mining party commander, who can be controlled in first-person mode.
- Other party members (8 or less at the game start) controlled through jobs distribution.
Key points of architecture
- Minimalistic game core implemented in C++ using Unreal Engine 4.
- Extensibility through SkookumScript.
- Reasonable target system requirements - should be fluently playable on current-gen budget laptops.
Key points of development model
- Dedicated development team concentrates on game core, providing platform for community to improve it with gameplay extensions.
- Game is distributed for free including all community extensions.
- Community modders wanting to support core development team may release some strictly non-essential content of their extensions (additional textures, model variations, music tracks, etc) as "tribute". Such content is avaliable only to players buying special "sugar daddy" DLC's.
- Income from this DLC's remains under control of core development team, but all financials are strictly public.
- In case of such model generating funds excessive for covering core development needs, surplus should be used for rewarding talented modders through public initiatives - contest awards, bounties for popular feature requests, etc.
- Upon gathering up active modding community, sources of game core are published under permissive license.
Questions and answers
Post here or in the discussion thread.