Difference between revisions of "Laser Cooler"

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{{Infobox EquipStats Oolite| title = Laser Cooler OXP
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|image =
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|equipName = Laser Cooler
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|equipCost = 5,000₢
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|equipTL = 5
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}}
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Toggle your weapons ''off'' and then ''on'' (press the underscore key ''twice'') when the heat of the actual laser exceeds 60% to attach the Cooler. Then "fire" your laser until all the heat is dissipated.
   
Turn off and on your weapons (press twice the underscore key) when the acoutal laser over 60% heat to attach the Cooler, then "fire" until all heat is dissipated.
 
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Do not press the weapons able/disable key a second time too quickly after the first press, otherwise the Cooler cannot attach. The Cooler must spend about 1/4 sec with weapons disabled in order to get the "Laser Cooler attached" message. You can then toggle on your weapons again.
   
Do not press the weapons key second time too fast after the first press, else the Cooler can not attach. Must spend about 1/4 sec without weapons to get the "Laser Cooler attached" message, then turn on your weapons again.
 
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The cooler will automatically detach when finished or when only 1.0 ly fuel remains and your laser opens fire instantly. Stop cooling when a friendly target is in your crosshairs to avoid accidental hits.
   
The cooler will automatically detach when finished or when 1.0 ly fuel remain only and your laser open fire instantly. Stop cooling when a friendly target is in your crosshairs to avoid accidental hits.
 
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This equipment uses a lot of energy as well as the fuel for cooling. It also needs a ship over 130t mass such as a Cobra Mark III. Your cabin temperature will be higher due to the ship's taking onboard the heat from the laser.
   
This equipment use very much energy and fuel for cooling and need a ship over 130t mass like a Cobra Mark III. Your cabin temperature will be higher due to the ship take over the heat from the laser.
 
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Your cooler can be attached to more than one laser at the same time.
   
Your cooler can be attached to one laser at the same time.
 
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You can detach the cooler from your laser anytime by toggling your weapons off and on.
   
You can detach the cooler from your laser anytime by turning off and on your weapons.
 
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The cooler cannot start working until the laser is overheating. Usually this is not a noticeable problem, except if you use [[Laser Cannons]] with high heat where you probably need to wait a bit or should start cooling one shot before overheat.
 
The cooler can not start his work until the weapon is in overheat. Usually this is not a noticeable problem, except if you use [[Laser Cannons]] with high heat where you probably need to wait a bit or should start cooling one shot before overheat.
 
   
   
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If you are re-using any piece of this OXP, please let me know by sending an e-mail to norbylite at gmail dot com.
 
If you are re-using any piece of this OXP, please let me know by sending an e-mail to norbylite at gmail dot com.
   
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This equipment requires Oolite v.1.82 to work.
   
 
'''Download'''
 
'''Download'''
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[[Media:Laser_Cooler_1.2.oxz|Laser_Cooler_1.2.oxz]] (downloaded {{#downloads:Laser_Cooler_1.2.oxz}} times). ''Note that the download counter is stuck!''
   
 
[[Media:Laser_Cooler_1.1.oxz|Laser_Cooler_1.1.oxz]] (downloaded {{#downloads:Laser_Cooler_1.1.oxz}} times).
 
[[Media:Laser_Cooler_1.1.oxz|Laser_Cooler_1.1.oxz]] (downloaded {{#downloads:Laser_Cooler_1.1.oxz}} times).
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'''Changelog'''
 
'''Changelog'''
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2020.05.05. v1.2 Fixed integration issues with New Lasers, improved integration with XenonHUD.
 
2015.08.01. v1.1 Fuel usage and cabin temp raising added, thanks to avder and Disembodied.
 
2015.08.01. v1.1 Fuel usage and cabin temp raising added, thanks to avder and Disembodied.
 
2015.08.01. v1.0 First release.
 
2015.08.01. v1.0 First release.
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'''Quick Facts'''
 
'''Quick Facts'''
 
{{OXPLevel|0}}{{Infobox OXPb| title = Laser Cooler
 
{{OXPLevel|0}}{{Infobox OXPb| title = Laser Cooler
|version = 1.1
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|version = 1.2
|release = 2015-08-01
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|release = 2020-05-05
 
|features = Laser Cooler
 
|features = Laser Cooler
 
|license = CC BY-NC-SA 4
 
|license = CC BY-NC-SA 4
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|feedback = [http://bb.aegidian.org/viewtopic.php?f=4&t=17638 BB-Link]
 
|feedback = [http://bb.aegidian.org/viewtopic.php?f=4&t=17638 BB-Link]
 
}}
 
}}
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[[Category:Equipment]]

Latest revision as of 10:52, 22 July 2021

Laser Cooler OXP
Name Laser Cooler
Cost 5,000₢
TL Availability 5

Toggle your weapons off and then on (press the underscore key twice) when the heat of the actual laser exceeds 60% to attach the Cooler. Then "fire" your laser until all the heat is dissipated.

Do not press the weapons able/disable key a second time too quickly after the first press, otherwise the Cooler cannot attach. The Cooler must spend about 1/4 sec with weapons disabled in order to get the "Laser Cooler attached" message. You can then toggle on your weapons again.

The cooler will automatically detach when finished or when only 1.0 ly fuel remains and your laser opens fire instantly. Stop cooling when a friendly target is in your crosshairs to avoid accidental hits.

This equipment uses a lot of energy as well as the fuel for cooling. It also needs a ship over 130t mass such as a Cobra Mark III. Your cabin temperature will be higher due to the ship's taking onboard the heat from the laser.

Your cooler can be attached to more than one laser at the same time.

You can detach the cooler from your laser anytime by toggling your weapons off and on.

The cooler cannot start working until the laser is overheating. Usually this is not a noticeable problem, except if you use Laser Cannons with high heat where you probably need to wait a bit or should start cooling one shot before overheat.


License

This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0. If you are re-using any piece of this OXP, please let me know by sending an e-mail to norbylite at gmail dot com.

This equipment requires Oolite v.1.82 to work.

Download

Laser_Cooler_1.2.oxz (downloaded 0 times). Note that the download counter is stuck!

Laser_Cooler_1.1.oxz (downloaded 2718 times).


Changelog

2020.05.05. v1.2  Fixed integration issues with New Lasers, improved integration with XenonHUD.
2015.08.01. v1.1  Fuel usage and cabin temp raising added, thanks to avder and Disembodied.
2015.08.01. v1.0  First release.


Quick Facts

Levelindicator0.png
0-{{{2}}}
Version Released License Features Category Author(s) Feedback
1.2 2020-05-05 CC BY-NC-SA 4 Laser Cooler Equipment OXPs Norby BB-Link