Difference between revisions of "Oolite JavaScript Reference: Equipment scripts"
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− | Note the this variable points to the equipment script within this function and not to the worldScript regardless of the same js file is defined to be |
+ | Note the "this" variable points to the equipment script within this function and not to the worldScript regardless of the same .js file is defined to be worldscript also (which is not recommended). |
An example to access a variable and call a function of your worldScript: |
An example to access a variable and call a function of your worldScript: |
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if( w._nameOfYourVariableInYourWorldScript ) |
if( w._nameOfYourVariableInYourWorldScript ) |
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{ |
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− | w._nameOfYourFunctionInYourWorldScript(); |
+ | w._nameOfYourFunctionInYourWorldScript(w); |
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+ | The "w" variable is given to your function due to the "this" still points to the equipment script within the called function. |
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==mode== |
==mode== |
Latest revision as of 13:19, 15 May 2015
Equipment scripts
Equipment scripts are used to handle primable equipment activations.
Attach to an equipment in the script property in equipment.plist.
activated
This method is called when the player pressed the activate key (n) when this equipment is primed (Shift+N).
this.activated = function() { // your code here }
Note the "this" variable points to the equipment script within this function and not to the worldScript regardless of the same .js file is defined to be worldscript also (which is not recommended).
An example to access a variable and call a function of your worldScript:
this.activated = function() { var w = worldScripts["nameOfYourWorldScript"]; if( w._nameOfYourVariableInYourWorldScript ) { w._nameOfYourFunctionInYourWorldScript(w); } }
The "w" variable is given to your function due to the "this" still points to the equipment script within the called function.
mode
This method is called when the player pressed the mode key (b) when this equipment is primed (Shift+N).
this.mode = function() { // your code here }