Difference between revisions of "Sector7/Rabegema"

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{{WitchspaceEntry|Name=Aaored|Sector=7|System=8|Distance=0.4|Government=6|Economy=4|Techlevel=10|Population=4.7|Productivity=22560|Routes=}}
 
{{WitchspaceEntry|Name=Aaored|Sector=7|System=8|Distance=0.4|Government=6|Economy=4|Techlevel=10|Population=4.7|Productivity=22560|Routes=}}
 
{{WitchspaceEntry|Name=Isriveen|Sector=7|System=29|Distance=5.2|Government=3|Economy=7|Techlevel=5|Population=2.7|Productivity=4536|Routes=}}
 
{{WitchspaceEntry|Name=Isriveen|Sector=7|System=29|Distance=5.2|Government=3|Economy=7|Techlevel=5|Population=2.7|Productivity=4536|Routes=}}
{{WitchspaceEntry|Name=Ausaso|Sector=7|System=57|Distance=1.6|Government=1|Economy=2|Techlevel=9|Population=3.4|Productivity=13600|Routes=}}
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{{WitchspaceEntry|Name=Ausaso|Sector=7|System=57|Distance=1.6|Government=1|Economy=2|Techlevel=7|Population=3.4|Productivity=8960|Routes=}}
 
{{WitchspaceEntry|Name=Vetebe|Sector=7|System=63|Distance=5.6|Government=2|Economy=7|Techlevel=4|Population=2.2|Productivity=3168|Routes=}}
 
{{WitchspaceEntry|Name=Vetebe|Sector=7|System=63|Distance=5.6|Government=2|Economy=7|Techlevel=4|Population=2.2|Productivity=3168|Routes=}}
{{WitchspaceEntry|Name=Reonen|Sector=7|System=91|Distance=3.6|Government=0|Economy=6|Techlevel=4|Population=1.7|Productivity=3264|Routes=}}
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{{WitchspaceEntry|Name=Reonen|Sector=7|System=91|Distance=3.6|Government=0|Economy=6|Techlevel=2|Population=1.7|Productivity=1408|Routes=}}
 
{{WitchspaceEntry|Name=Xeer|Sector=7|System=96|Distance=6.8|Government=2|Economy=5|Techlevel=4|Population=2.0|Productivity=4800|Routes=}}
 
{{WitchspaceEntry|Name=Xeer|Sector=7|System=96|Distance=6.8|Government=2|Economy=5|Techlevel=4|Population=2.0|Productivity=4800|Routes=}}
{{WitchspaceEntry|Name=Reatte|Sector=7|System=98|Distance=1.2|Government=7|Economy=7|Techlevel=8|Population=4.3|Productivity=11352|Routes=}}
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{{WitchspaceEntry|Name=Reatte|Sector=7|System=98|Distance=0.8|Government=7|Economy=7|Techlevel=8|Population=4.3|Productivity=11352|Routes=}}
 
{{WitchspaceEntry|Name=Teed|Sector=7|System=140|Distance=0.4|Government=4|Economy=7|Techlevel=6|Population=3.2|Productivity=6144|Routes=}}
 
{{WitchspaceEntry|Name=Teed|Sector=7|System=140|Distance=0.4|Government=4|Economy=7|Techlevel=6|Population=3.2|Productivity=6144|Routes=}}
 
{{WitchspaceEntry|Name=Ditearra|Sector=7|System=216|Distance=4.4|Government=6|Economy=5|Techlevel=7|Population=3.6|Productivity=14400|Routes=}}
 
{{WitchspaceEntry|Name=Ditearra|Sector=7|System=216|Distance=4.4|Government=6|Economy=5|Techlevel=7|Population=3.6|Productivity=14400|Routes=}}
{{WitchspaceEntry|Name=Biorve|Sector=7|System=219|Distance=2.4|Government=0|Economy=6|Techlevel=6|Population=2.5|Productivity=4800|Routes=}}
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{{WitchspaceEntry|Name=Biorve|Sector=7|System=219|Distance=2.4|Government=0|Economy=6|Techlevel=4|Population=2.5|Productivity=2432|Routes=}}
 
{{WitchspaceEntry|Name=Cebeor|Sector=7|System=230|Distance=4.4|Government=5|Economy=5|Techlevel=9|Population=4.3|Productivity=15480|Routes=}}
 
{{WitchspaceEntry|Name=Cebeor|Sector=7|System=230|Distance=4.4|Government=5|Economy=5|Techlevel=9|Population=4.3|Productivity=15480|Routes=}}
 
{{WitchspaceFooter}}
 
{{WitchspaceFooter}}

Latest revision as of 11:01, 7 December 2017

Logo64 Anarchy.png Rabegema Logo64 PoorIndustrial.png
Logo TL6.png
GalCat ID: 7:68
Location: 188,226 of GalSector 7
Government: Anarchy
Economy: Poor Industrial
Technology Level: 6
Population: 2.3 Billion
(Human Colonists)
Productivity: 5888 MCr
Planet Radius: 4028km
Location of Rabegema in Sector 7
Sector7Overview.png
MicroCircle.png
The world Rabegema is reasonably famous for its inhabitants' ancient loathing of casinos.
Old Galactic Catalogue Entry for 7:68 (Rabegema)

Witchspace Routes

There are 11 direct Witchspace Routes from/to Rabegema:

Destination Distance Gov. Eco. TL Pop. Prod
Aaored 0.4 LY 6Logo64 Democracy.png 4Logo64 MainlyAgricultural.png 10Logo TL10s.png 4.7 Bln. 02256022560 MCr
Isriveen 5.2 LY 3Logo64 Dictatorship.png 7Logo64 PoorAgricultural.png 05Logo TL5s.png 2.7 Bln. 0045364536 MCr
Ausaso 1.6 LY 1Logo64 Feudal.png 2Logo64 PoorIndustrial.png 07Logo TL7s.png 3.4 Bln. 0089608960 MCr
Vetebe 5.6 LY 2Logo64 MultiGovernment.png 7Logo64 PoorAgricultural.png 04Logo TL4s.png 2.2 Bln. 0031683168 MCr
Reonen 3.6 LY 0Logo64 Anarchy.png 6Logo64 AverageAgricultural.png 02Logo TL2s.png 1.7 Bln. 0014081408 MCr
Xeer 6.8 LY 2Logo64 MultiGovernment.png 5Logo64 RichAgricultural.png 04Logo TL4s.png 2.0 Bln. 0048004800 MCr
Reatte 0.8 LY 7Logo64 CorporateState.png 7Logo64 PoorAgricultural.png 08Logo TL8s.png 4.3 Bln. 01135211352 MCr
Teed 0.4 LY 4Logo64 Communism.png 7Logo64 PoorAgricultural.png 06Logo TL6s.png 3.2 Bln. 0061446144 MCr
Ditearra 4.4 LY 6Logo64 Democracy.png 5Logo64 RichAgricultural.png 07Logo TL7s.png 3.6 Bln. 01440014400 MCr
Biorve 2.4 LY 0Logo64 Anarchy.png 6Logo64 AverageAgricultural.png 04Logo TL4s.png 2.5 Bln. 0024322432 MCr
Cebeor 4.4 LY 5Logo64 Confederacy.png 5Logo64 RichAgricultural.png 09Logo TL9s.png 4.3 Bln. 01548015480 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 6.0 6.2 6.4 10 10.5 11 100.0%
Textiles 7.2 7.8 8.4 12 13.5 15 100.0%
Radioactives 23.6 25.0 26.4 8 11.5 15 100.0%
Slaves 12.0 18.2 24.4 0 6.0 11 34.3%
Liquor/Wines 29.2 32.1 35.2 5 12.5 20 100.0%
Luxuries 84.8 85.3 86.0 38 39.5 41 100.0%
Narcotics 14.8 38.8 62.8 0 30.8 62 56.2%
Computers 72.8 73.4 74.0 28 29.5 31 100.0%
Machinery 51.6 53.0 54.4 28 31.5 35 100.0%
Alloys 32.0 38.1 44.4 15 30.5 46 100.0%
Firearms 60.0 61.3 62.8 3 6.5 10 100.0%
Furs 63.2 75.8 88.4 0 23.0 45 70.3%
Minerals 12.0 12.6 13.2 55 56.5 58 100.0%
Gold 38.0 39.3 40.8 4 7.5 11 100.0%
Platinum 66.8 73.0 79.2 0 21.1 63 96.8%
Gem-Stones 17.2 20.1 23.2 0 6.0 11 68.7%
Alien Items 33.2 34.6 36.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction