Difference between revisions of "Sector6/Betigere"

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There are 4 direct Witchspace Routes from/to Betigere:
 
There are 4 direct Witchspace Routes from/to Betigere:
 
{{WitchspaceHeader}}
 
{{WitchspaceHeader}}
{{WitchspaceEntry|Name=Rileisis|Sector=6|System=32|Distance=2.0|Government=1|Economy=7|Techlevel=4|Population=1.9|Productivity=3800|Routes=}}
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{{WitchspaceEntry|Name=Rileisis|Sector=6|System=32|Distance=2.0|Government=1|Economy=7|Techlevel=2|Population=1.9|Productivity=1560|Routes=}}
{{WitchspaceEntry|Name=Tiatenqu|Sector=6|System=64|Distance=5.6|Government=1|Economy=2|Techlevel=10|Population=3.8|Productivity=15200|Routes=}}
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{{WitchspaceEntry|Name=Tiatenqu|Sector=6|System=64|Distance=5.6|Government=1|Economy=2|Techlevel=8|Population=3.8|Productivity=10240|Routes=}}
{{WitchspaceEntry|Name=Edince|Sector=6|System=128|Distance=2.4|Government=1|Economy=7|Techlevel=7|Population=3.1|Productivity=6200|Routes=}}
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{{WitchspaceEntry|Name=Edince|Sector=6|System=128|Distance=2.4|Government=1|Economy=7|Techlevel=5|Population=3.1|Productivity=3000|Routes=}}
 
{{WitchspaceEntry|Name=Dirien|Sector=6|System=152|Distance=6.4|Government=3|Economy=1|Techlevel=12|Population=4.9|Productivity=24696|Routes=}}
 
{{WitchspaceEntry|Name=Dirien|Sector=6|System=152|Distance=6.4|Government=3|Economy=1|Techlevel=12|Population=4.9|Productivity=24696|Routes=}}
 
{{WitchspaceFooter}}
 
{{WitchspaceFooter}}

Latest revision as of 00:12, 13 May 2016

Logo64 CorporateState.png Betigere Logo64 MainlyIndustrial.png
Logo TL12.png
GalCat ID: 6:119
Location: 23,11 of GalSector 6
Government: Corporate State
Economy: Mainly Industrial
Technology Level: 12
Population: 5.5 Billion
(Black Fat Insects)
Productivity: 33880 MCr
Planet Radius: 3607km
Location of Betigere in Sector 6
Sector6Overview.png
MicroCircle.png
This planet is most fabled for Betigerese Es brandy but cursed by deadly civil war.
Old Galactic Catalogue Entry for 6:119 (Betigere)

Witchspace Routes

There are 4 direct Witchspace Routes from/to Betigere:

Destination Distance Gov. Eco. TL Pop. Prod
Rileisis 2.0 LY 1Logo64 Feudal.png 7Logo64 PoorAgricultural.png 02Logo TL2s.png 1.9 Bln. 0015601560 MCr
Tiatenqu 5.6 LY 1Logo64 Feudal.png 2Logo64 PoorIndustrial.png 08Logo TL8s.png 3.8 Bln. 01024010240 MCr
Edince 2.4 LY 1Logo64 Feudal.png 7Logo64 PoorAgricultural.png 05Logo TL5s.png 3.1 Bln. 0030003000 MCr
Dirien 6.4 LY 3Logo64 Dictatorship.png 1Logo64 AverageIndustrial.png 12Logo TL12s.png 4.9 Bln. 02469624696 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 5.2 5.4 5.6 12 12.5 13 100.0%
Textiles 6.8 7.3 8.0 13 14.5 16 100.0%
Radioactives 22.4 23.7 25.2 11 14.5 18 100.0%
Slaves 10.0 16.2 22.4 0 8.5 16 50.0%
Liquor/Wines 27.2 30.1 33.2 10 17.5 25 100.0%
Luxuries 88.0 88.6 89.2 30 31.5 33 100.0%
Narcotics 26.4 50.3 74.4 0 21.0 41 37.5%
Computers 78.4 79.0 79.6 14 15.5 17 100.0%
Machinery 54.0 55.3 56.8 22 25.5 29 100.0%
Alloys 32.4 38.5 44.8 14 29.5 45 100.0%
Firearms 65.2 66.6 68.0 0 0.0 0 0.0%
Furs 59.6 72.2 84.8 0 27.5 54 84.3%
Minerals 11.6 12.2 12.8 56 57.5 59 100.0%
Gold 37.6 39.0 40.4 5 8.5 12 100.0%
Platinum 66.0 72.1 78.4 0 19.0 63 96.8%
Gem-Stones 16.8 19.8 22.8 0 6.5 12 75.0%
Alien Items 39.2 40.6 42.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction