Difference between revisions of "Racing Script"
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Cholmondely (talk | contribs) m (Added in detail on deleted page on Racing Ring AI) |
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+ | What follows is in [[Legacy Scripting]]. For something in Javascript see Thargoid's [[Ring Racer OXP]] |
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{ |
{ |
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"lord-of-the-rings" = ( |
"lord-of-the-rings" = ( |
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− | { conditions = ( |
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+ | : |
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− | "mission_lotr1 equal PASSED" ); |
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+ | {conditions = ( |
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− | do = ( |
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+ | "mission_lotr1 equal PASSED" ); |
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− | "set: mission_ring_passage [clock_number]", |
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+ | do = ( |
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− | + | "set: mission_ring_passage [clock_number]", |
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− | + | "subtract: mission_ring_passage [mission_ring_time]", |
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− | + | "increment: mission_ringcounter", |
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− | + | "reset: mission_lotr1", |
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− | + | "commsMessage: Passed through ring in [mission_ring_passage] seconds.", |
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− | + | : |
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− | + | {conditions = ( |
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− | + | "mission_ring_id equal 1-TRB", |
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− | + | "mission_next_ring undefined" ); |
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− | + | do = ( |
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− | + | "set: mission_next_ring 2-TRB", |
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− | + | "commsMessage: Timer running...", |
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− | + | "set: mission_lotr_start [clock_number]", |
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− | + | "reset: mission_lotr_end" ); }, |
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− | + | : |
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− | + | {conditions = ( |
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− | + | "mission_ring_id equal 2-TRB", |
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− | + | "mission_next_ring equal 2-TRB" ); |
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− | + | do = ("set: mission_next_ring 3-TRB"); }, |
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− | + | : |
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− | + | {conditions = ( |
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− | + | "mission_ring_id equal 3-TRB", |
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− | + | "mission_next_ring equal 3-TRB" ); |
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− | + | do = ("set: mission_next_ring 4-TRH"); }, |
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− | + | : |
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− | + | {conditions = ( |
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− | + | "mission_ring_id equal 4-TRH", |
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− | + | "mission_next_ring equal 4-TRH" ); |
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− | + | do = ( |
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− | + | "commsMessage: Run complete!", |
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− | + | "set: mission_lotr_end [clock_number]", |
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− | + | "set: mission_lotr_total_time [mission_lotr_end]", |
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− | + | "subtract: mission_lotr_total_time [mission_lotr_start]", |
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− | + | "commsMessage: Total test time: [mission_lotr_total_time] seconds.", |
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− | + | "reset: mission_lotr_start", |
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− | + | "reset: mission_lotr_end", |
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− | + | "reset: mission_lotr_total_time", |
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− | + | "reset: mission_lotr_start", |
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− | + | "reset: mission_ring_id", |
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− | + | "reset: mission_next_ring"); } ); } ); } |
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− | [[RacingRingAI|BACK]] |
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+ | [[RacingRing_AI]] - this page has been deleted: see Maik's note here: (The whole content gives no real information. And it shows an AI from a custom oxp. The prototype training ring system has a separate AI for each single ring. However, they are linked together and are virtually identical. Th...") |
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+ | [[Category:Oolite scripting]] [[Category:Legacy scripting]] [[Category:Racing]] |
Latest revision as of 11:14, 9 August 2021
What follows is in Legacy Scripting. For something in Javascript see Thargoid's Ring Racer OXP
{ "lord-of-the-rings" = (
{conditions = ( "mission_lotr1 equal PASSED" ); do = ( "set: mission_ring_passage [clock_number]", "subtract: mission_ring_passage [mission_ring_time]", "increment: mission_ringcounter", "reset: mission_lotr1", "commsMessage: Passed through ring in [mission_ring_passage] seconds.",
{conditions = ( "mission_ring_id equal 1-TRB", "mission_next_ring undefined" ); do = ( "set: mission_next_ring 2-TRB", "commsMessage: Timer running...", "set: mission_lotr_start [clock_number]", "reset: mission_lotr_end" ); },
{conditions = ( "mission_ring_id equal 2-TRB", "mission_next_ring equal 2-TRB" ); do = ("set: mission_next_ring 3-TRB"); },
{conditions = ( "mission_ring_id equal 3-TRB", "mission_next_ring equal 3-TRB" ); do = ("set: mission_next_ring 4-TRH"); },
{conditions = ( "mission_ring_id equal 4-TRH", "mission_next_ring equal 4-TRH" ); do = ( "commsMessage: Run complete!", "set: mission_lotr_end [clock_number]", "set: mission_lotr_total_time [mission_lotr_end]", "subtract: mission_lotr_total_time [mission_lotr_start]", "commsMessage: Total test time: [mission_lotr_total_time] seconds.", "reset: mission_lotr_start", "reset: mission_lotr_end", "reset: mission_lotr_total_time", "reset: mission_lotr_start", "reset: mission_ring_id", "reset: mission_next_ring"); } ); } ); }
RacingRing_AI - this page has been deleted: see Maik's note here: (The whole content gives no real information. And it shows an AI from a custom oxp. The prototype training ring system has a separate AI for each single ring. However, they are linked together and are virtually identical. Th...")