Difference between revisions of "Coluber HUD CH01"

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[[File:Riredi sodalite orbital station.png|thumb|right|320px|Riredi's sodalite orbital station, also designed by Coluber and where this HUD was designed]]
 
 
==Overview==
 
==Overview==
   
+++ THIS PAGE IS CURRENTLY UNDER CONSTRUCTION +++
 
  +
The Coluber HUD CH01 is a fully featured HUD with individual scales for each gauge and additional control lights for important equipment. It is developed and produced by [[Riredi OXP|Coluber Works and Shipyards Inc.]] in the Riredi system.
   
The Coluber HUD CH01 is a fully featured HUD with individual scales for each gauge and additional control lights for important equipment. It is developed and produced by Coluber Works and Shipyards inc. in the Riredi system.
+
Cargo-ship pilots especially like this HUD because it has an extra big scanner and additional control lights for important equipment.
 
Especially cargo-ship pilots like the HUD because it has an extra big scanner and additional control lights for important equipment.
 
   
 
==Images==
 
==Images==
Line 12: Line 11:
   
 
Coluber HUD CH01
 
Coluber HUD CH01
  +
  +
''Legend (left to right)'': <br>
  +
''Left'': '''WTP''' (Weapon TemPerature - degrees Kelvin); '''EQ1''' & '''EQ2''' (see below); '''AFS''', '''FWS''' & '''NRG''' (AFt Shield, ForWard Shield, eNeRGy banks) <br>
  +
''Right'': '''SPD''' (SPeeD); '''FUL''' (FUeL), '''COMP GW-99''' ([[ASC]]: Tyley-Feynman GW-99 astro-navigation COMPass); '''ALT''' (Altitude); '''CTP''' (Cabin TemPerature - degrees Kelvin); '''CLK''' (CLocK)
   
 
[[File:1tw29_coluber_hud_ch01_crosshairs.png||||Image showing the five types of crosshairs implemented in Coluber HUD CH01]]
 
[[File:1tw29_coluber_hud_ch01_crosshairs.png||||Image showing the five types of crosshairs implemented in Coluber HUD CH01]]
   
Crosshairs from left to right: no weapon, pulse laser, military laser, beam laser, mining laser
+
''Crosshairs from left to right'': <br>
  +
no weapon, Pulse Laser, Military Laser, Beam Laser, Mining Laser
   
 
==Features==
 
==Features==
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* Bigger scanner
 
* Bigger scanner
 
* Bigger space-compass with integrated gauges for pitch, roll, and yaw
 
* Bigger space-compass with integrated gauges for pitch, roll, and yaw
  +
* Numeric ship speed display and a numeric altitude added when below 1000m.
  +
* Gauges are hidden while docked to allow big gui.
 
* Up to 7 MFD´s (depending on monitor resolution)
 
* Up to 7 MFD´s (depending on monitor resolution)
 
* Individual scales for each gauge
 
* Individual scales for each gauge
 
* Contrast backgrounds
 
* Contrast backgrounds
* Customized crosshairs
 
  +
* Customized crosshairs (see screen shot just above) - note that in red alert combat information is also grouped around the crosshairs (the gauges for shields, energy, weapontemperature, the control lights for injectors, E.C.M. and escapepod and the weapon display). Also note that when a target is centred, the crosshairs become more emphatic.
* Additional control lights
 
  +
* Additional control lights: '''EQ1''' (fuel injectors, E.C.M., & escapepod); '''EQ2''' (fuel scoop, galactic hyperdrive & docking computers)
* Compatibility with [[HUDSelector|HUD Selector]]
+
* Compatibility with [[HUDSelector|HUD Selector]] - thus allowing other dials to be added to the HUD.
  +
* Joystick Precision (sensitivity) Indicator added to the HUD if a [[Joysticks and Gamepads|Controller/Joystick]] is connected.
   
 
==Minimum requirements==
 
==Minimum requirements==
Line 32: Line 37:
   
 
==Installation==
 
==Installation==
Install via the expansion pack manager or download the .oxz and put it into the AddOns folder of your oolite installation.
+
Install via the expansion pack manager or download the OXZ-file and move it into the AddOns folder of your Oolite installation.
   
 
==Known issues==
 
==Known issues==
 
This [[OXP]] is not compatible with the Target Reticle OXP. Coluber HUD CH01 already has the proper setting to turn the reticle red when on target.
 
This [[OXP]] is not compatible with the Target Reticle OXP. Coluber HUD CH01 already has the proper setting to turn the reticle red when on target.
  +
  +
==Oolite Forum thread==
  +
Please post your comments, questions, problems or bug reports on [http://aegidian.org/bb/viewtopic.php?f=4&t=16896 this OXP's BB thread here.]
  +
  +
==Gameplay and Balance indicator==
  +
[[Image:tag-colour-green.png]]
  +
{{OXPLevel|0}}
   
 
==Author==
 
==Author==
This .OXZ was developed by Captain Beatnik.
+
This [[OXP]] was developed by [[User:Captain Beatnik|Captain Beatnik]]. Later improved by [[User:Norby|Norby]].
   
 
==License==
 
==License==
This .OXZ is licensed under the [https://creativecommons.org/licenses/by-nc-sa/4.0/ Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License (CC BY-NC-SA 4.0).]
+
This [[OXP]] is licensed under the [https://creativecommons.org/licenses/by-nc-sa/4.0/ Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License (CC BY-NC-SA 4.0).]
   
 
==Download==
 
==Download==
 
===Current version===
 
===Current version===
*
 
  +
[[Media:ColuberHUD-1.2.3.oxz|ColuberHUD-1.2.3.oxz]]
   
 
===Old versions===
 
===Old versions===
*
 
  +
[[File:CBR HUD.png |thumb|right|320px|CBR (blue racer) HUD]]
{{HUD-OXP}}[[Category:HUDs OXPs]][[Category:Oolite expansion packs]]
 
  +
[[File:CBL HUD.png |thumb|right|320px|CBL (black racer) HUD]]
==Oolite Forum thread==
 
  +
[[File:Crr hud pic 001.png |thumb|right|320px|CRR (red racer) HUD]]
  +
[[File:CYR HUD.png |thumb|right|320px|CYR (yellow racer) HUD]]
  +
*[[Media:Coluber_HUD_CH01_v1.2.2.oxz‎|Coluber_HUD_CH01_v1.2.2.oxz]] (Download statistics: Downloaded {{#downloads:Coluber_HUD_CH01_v1.2.2.oxz‎}} times).
  +
*[[Media:Coluber_HUD_CH01_v1.1.oxz‎|Coluber_HUD_CH01_v1.1.oxz]] (Download statistics: Downloaded {{#downloads:Coluber_HUD_CH01_v1.1.oxz‎}} times).
  +
*[[Media:Coluber_HUD_CH01_v1.0.1.oxz‎|Coluber_HUD_CH01_v1.0.1.oxz]] (Download statistics: Downloaded {{#downloads:Coluber_HUD_CH01_v1.0.1.oxz‎}} times).
   
Please post your comments, questions, problems or bug reports on [http://aegidian.org/bb/viewtopic.php?f=4&t=16896 this OXP's/OXZ's BB thread here.]
 
  +
===Version History===
  +
Version 1.2.3 2020-10-15
  +
* Added ASC Target distance display
   
==Gameplay and Balance indicator==
 
  +
Version 1.2.2 2015-12-20
  +
* Fixed docked HUD with [[HUDSelector]], thanks to phkb.
  +
  +
Version 1.2.1 2015-06-22
  +
* Fixed a missing image.
   
[[Image:tag-colour-green.png]]
 
  +
Version 1.2 2015-06-21
  +
* Joystick sensitivity indicator enabled
  +
* Alert sensitive scanner color
  +
* Another degree fix by Mazur
  +
* Allow big gui (longer equipment list in F5) disabled during flight
  +
  +
Version 1.1 2015-06-17 - an update by Norby
  +
* Removed degree sign from cabin temp, thanks to Smivs.
  +
* Added numeric ship speed display and a numeric altitude meter below 1000m.
  +
* Gauges are hidden in dock to allow big gui.
  +
* Clock moved a bit to fit into Xenon UI.
  +
  +
Version 1.0.1 2014-09-20
  +
*Changed OXPs name
  +
*Implemented compatibility with the ingame OXZ manager;
  +
*implemented compatibility with HUDSelector.oxz. (Many thanks to Norby for providing the necessary JS-code);
  +
*adjusted COMLOG and MESSAGE GUI size;
  +
*added one MFD, now 7. MFD position now depends on monitor resolution;
  +
  +
Version 1.0.0 2014-09-18
  +
*First test-release of this OXP
  +
  +
== Other Coluber HUDs ==
  +
''Note: these are from a decade ago and have not been made compatible with [[HUD Selector]] or the various other HUD enhancers.''
  +
They are part of the Coluber Racing OXP: [http://www.aegidian.org/bb/viewtopic.php?f=4&t=11206 Download here]
  +
  +
*CRR HUD is also [http://aegidian.org/bb/viewtopic.php?f=4&t=11502 here] (BB Thread, 2012)
  +
*[[CB-HUD Mark II]]
  +
  +
== Links ==
  +
*[[User:Captain Beatnik|Captain Beatnik]]
  +
=== Updated Versions of this Coluber HUD CHO1 ===
  +
:*[http://www.aegidian.org/bb/viewtopic.php?f=4&t=18335 (Release) Coluber HUD CH02] a 2016 update by Nomad (2016)
  +
:*[[SWHUDDAI|SW HUD]] - a 2019 update by [[User:Stranger|Stranger]] (tweaked for [[Strangers World]] in two versions).
  +
=== Other Coluber HUDs ===
  +
*[[CB-HUD Mark II‎]] - the number one HUD produced by the Crab-Boolean Corporation
  +
*[[HUD_images_here#CRR-HUD|CRR-HUD]] - for the Coluber Red Racer
  +
*Other HUDs exist for the other three [[Coluber Blue Racer|Coluber Racers]] and also for the [[Coluber Pitviper]]
   
{{HUD-OXP}}[[Category:HUDs OXPs]][[Category:Oolite expansion packs]]
 
  +
{{HUD-OXP}}

Latest revision as of 22:02, 4 November 2021

Riredi's sodalite orbital station, also designed by Coluber and where this HUD was designed

Overview

The Coluber HUD CH01 is a fully featured HUD with individual scales for each gauge and additional control lights for important equipment. It is developed and produced by Coluber Works and Shipyards Inc. in the Riredi system.

Cargo-ship pilots especially like this HUD because it has an extra big scanner and additional control lights for important equipment.

Images

Screenshot showing the Coluber HUD CH01 on a 2560x1440 pixel (16:9) monitor scaled-down to 1000x563

Coluber HUD CH01

Legend (left to right):
Left: WTP (Weapon TemPerature - degrees Kelvin); EQ1 & EQ2 (see below); AFS, FWS & NRG (AFt Shield, ForWard Shield, eNeRGy banks)
Right: SPD (SPeeD); FUL (FUeL), COMP GW-99 (ASC: Tyley-Feynman GW-99 astro-navigation COMPass); ALT (Altitude); CTP (Cabin TemPerature - degrees Kelvin); CLK (CLocK)

Image showing the five types of crosshairs implemented in Coluber HUD CH01

Crosshairs from left to right:
no weapon, Pulse Laser, Military Laser, Beam Laser, Mining Laser

Features

  • Oolite 1.80 additional HUD elements
  • Bigger scanner
  • Bigger space-compass with integrated gauges for pitch, roll, and yaw
  • Numeric ship speed display and a numeric altitude added when below 1000m.
  • Gauges are hidden while docked to allow big gui.
  • Up to 7 MFD´s (depending on monitor resolution)
  • Individual scales for each gauge
  • Contrast backgrounds
  • Customized crosshairs (see screen shot just above) - note that in red alert combat information is also grouped around the crosshairs (the gauges for shields, energy, weapontemperature, the control lights for injectors, E.C.M. and escapepod and the weapon display). Also note that when a target is centred, the crosshairs become more emphatic.
  • Additional control lights: EQ1 (fuel injectors, E.C.M., & escapepod); EQ2 (fuel scoop, galactic hyperdrive & docking computers)
  • Compatibility with HUD Selector - thus allowing other dials to be added to the HUD.
  • Joystick Precision (sensitivity) Indicator added to the HUD if a Controller/Joystick is connected.

Minimum requirements

Oolite 1.80+. No dependencies.

Installation

Install via the expansion pack manager or download the OXZ-file and move it into the AddOns folder of your Oolite installation.

Known issues

This OXP is not compatible with the Target Reticle OXP. Coluber HUD CH01 already has the proper setting to turn the reticle red when on target.

Oolite Forum thread

Please post your comments, questions, problems or bug reports on this OXP's BB thread here.

Gameplay and Balance indicator

Tag-colour-green.png

Levelindicator0.png
0-{{{2}}}

Author

This OXP was developed by Captain Beatnik. Later improved by Norby.

License

This OXP is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License (CC BY-NC-SA 4.0).

Download

Current version

ColuberHUD-1.2.3.oxz

Old versions

CBR (blue racer) HUD
CBL (black racer) HUD
CRR (red racer) HUD
CYR (yellow racer) HUD

Version History

Version 1.2.3 2020-10-15

  • Added ASC Target distance display

Version 1.2.2 2015-12-20

Version 1.2.1 2015-06-22

  • Fixed a missing image.

Version 1.2 2015-06-21

  • Joystick sensitivity indicator enabled
  • Alert sensitive scanner color
  • Another degree fix by Mazur
  • Allow big gui (longer equipment list in F5) disabled during flight

Version 1.1 2015-06-17 - an update by Norby

  • Removed degree sign from cabin temp, thanks to Smivs.
  • Added numeric ship speed display and a numeric altitude meter below 1000m.
  • Gauges are hidden in dock to allow big gui.
  • Clock moved a bit to fit into Xenon UI.

Version 1.0.1 2014-09-20

  • Changed OXPs name
  • Implemented compatibility with the ingame OXZ manager;
  • implemented compatibility with HUDSelector.oxz. (Many thanks to Norby for providing the necessary JS-code);
  • adjusted COMLOG and MESSAGE GUI size;
  • added one MFD, now 7. MFD position now depends on monitor resolution;

Version 1.0.0 2014-09-18

  • First test-release of this OXP

Other Coluber HUDs

Note: these are from a decade ago and have not been made compatible with HUD Selector or the various other HUD enhancers. They are part of the Coluber Racing OXP: Download here

Links

Updated Versions of this Coluber HUD CHO1

Other Coluber HUDs