Difference between revisions of "Anquphi"
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==System: Anquphi== |
==System: Anquphi== |
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− | The table below lists the closest systems that import Anquphi products and export Anquphi needs, sorted by distance from Anquphi. Distance is in light years. Profits are average trade profits (excluding inevitable Elite Federation bounties) per return trip in credits per tonne using equal amounts of every good. |
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=== Trade routes === |
=== Trade routes === |
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+ | The table below lists the closest systems that import Anquphi products and export Anquphi needs, sorted by distance from Anquphi. Distance is in light years. Profits are average trade profits (excluding inevitable Elite Federation bounties) per return trip in credits per tonne using equal amounts of every good. |
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Latest revision as of 00:36, 12 February 2016
Contents
System: Anquphi
Highly populated system with tech level 11 at the southern edge with three outdoor worlds and the largest number of orbital stations after Sol and Cegreeth (-1,-3).
Government Type
Independent Democracy
Economy Type
Capitalist
Allegiance
Population
1 - 10 Billion
Sector Code
(-3,-10), System number 5
System overview
Stable system with 22 major bodies
Primary star: Type 'G' yellow star
Spaceports and orbiters
Andrewson's Legacy: Small barren sphere of rock
Major starports: Mitterand City
Camp Bradley: Barren sphere of rock
Major starports: Stevenson
Orbiters: Heath Relay
Williamson's Haven: World with indigenous life and oxygen atmosphere
Major starports: O'Brien
Orbiters: Fortress Richardson
New World: World with indigenous life and oxygen atmosphere
Major starports: Camp Watson, Ford City, New Bush
Orbiters: Kawasaki Base
Hooper's Trial: Terraformed world with introduced life
Major starports: Fort Köhl, Newtown
Orbiters: Fort Kosmala
Ford Reward: Rocky planet with a thin atmosphere
Major starports: Nakasone's Camp
Orbiters: Baker Terminal
Stevensworld: Rocky planet with a thin atmosphere
Major starports: du Pres Landing
Orbiters: Fort Simpson
Trade
A big problem for all frontier worlds on the soutern edge is that most of them have basically the same import needs and the same export products. The closest world that both imports Anquphi exports and exports Anquphi imports, is Waolio, at 16.80 light years. Waolio has less that one hundred thousand inhabitants, making this a very small market. The closest worthwhile market is too far away to be a profitable trade route for the average merchant pilot in his private ship.
Major imports | Minor imports | Major Exports | Minor Exports | Illegal Goods |
---|---|---|---|---|
Medicines | Fertilizer | Water | Animal Meat | Hand Weapons |
Heavy Plastics | Metal Alloys | Liquid Oxygen | Live Animals | Battle Weapons |
Precious Metals | Liquor | Gem Stones | Nerve Gas | |
Robots | Narcotics | Minerals | ||
Military Fuel | Industrial Parts | |||
Chaff | Computers |
Trade routes
The table below lists the closest systems that import Anquphi products and export Anquphi needs, sorted by distance from Anquphi. Distance is in light years. Profits are average trade profits (excluding inevitable Elite Federation bounties) per return trip in credits per tonne using equal amounts of every good.
World | Sector | Distance | Profit | Imports | Exports |
---|---|---|---|---|---|
Waolio | -3,-12 | 16.80 | 130.75 | Narcotics, Military fuel, Industrial Parts, Computers | Fertilizer |
Orerve | -3,-6 | 26.02 | 48.34 | Water, Liquid Oxygen, Liquor, Animal Meat, Minerals | Fertilizer, Heavy Plastics, Metal Alloys, Medicines, Precious Metals, Robots |
Quurce | -5,-12 | 26.21 | 120.38 | Narcotics, Military fuel, Industrial Parts, Computers | Fertilizer |