Difference between revisions of "Cabal Common Library Doc OXPStrength"

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== Overview ==
 
== Overview ==
{{OXPNote|The calculations will change for v1.7.1, resulting in more precise and higher values and faster processing time. The documentation reflects the current status of changes. By the time of writing only 1 OXP is affected (Vector)}}
+
{{OXPNote|The calculations will change for v1.7.1, resulting in more precise and higher values and faster processing time. The documentation reflects the current status of changes. By the time of writing only 1 OXP is affected (Vector). The values below are subject to change}}
  +
  +
 
This is the main class for the OXPStrength with its members and part of the [[Cabal_Common_Library]].
 
This is the main class for the OXPStrength with its members and part of the [[Cabal_Common_Library]].
   
It is a helper tool specially for mission OXPs to check the environment and helps to determine the players strength. The script is meant for OXP developers only.
+
It is a helper tool specially for mission OXPs to check the environment and helps to determine the players strength. The script is meant for OXP developers only and does nothing on it's own. It's main purpose is to help OXPs to decide if specific options should/can be offered to the player or if super strong entities may affect the mission.
   
The underlaying API calculates a checksum (coef) for entities. This checksum can be gathered by scripts for specific entities (Player and NPCs). Factors are:
+
The underlaying API calculates a checksum (coef) for entities in relation to the hotspots (main station, witchpoint and lanes witchpoint->planet, planet->sun, witchpoint->sun). This checksum can be gathered by scripts for specific entities (Player and NPCs) and for all NPCs. Factors are:
   
 
* Accuracy (v1.7.1)
 
* Accuracy (v1.7.1)
* Distance to the hotspots (MainStation,WP and lanes WP,WS,PS)
+
* Distance to the hotspots (Main Station, WP and lanes WP, PS, WS)
 
* Equipment
 
* Equipment
 
* Escorts / Defense ships
 
* Escorts / Defense ships
Line 14: Line 14:
 
* Mass (v1.7.1)
 
* Mass (v1.7.1)
 
* MaxEnergy
 
* MaxEnergy
  +
* MaxPitch (v1.7.1)
  +
* MaxRoll (v1.7.1)
 
* MaxSpeed
 
* MaxSpeed
 
* MaxThrust
 
* MaxThrust
Line 24: Line 26:
   
 
== Functions ==
 
== Functions ==
  +
All profiled times are only for gathering infos for a fully equipped player ship.
 
=== checkPower() ===
 
=== checkPower() ===
{{CodeEx|codeex=worldScripts.Cabal_Common_OXPStrength.checkOXPStrength.checkPower(entity,logging); }}
+
{{CodeEx|codeex=worldScripts.Cabal_Common_OXPStrength.checkOXPStrength.checkPower( entity, logging, coef, location ); }}
  +
{{CodeExTime|native=0.001295|extension=0.000488|js=0.000807}}
 
Checks entities and returns the gathered coefficient. This is the main entry point for OXPs.
 
Checks entities and returns the gathered coefficient. This is the main entry point for OXPs.
   
For NPCs the standard range is 0..192, but OXP entities can have a lot higher value based on their settings.
 
  +
Player ships:
Playerships are treated different and are getting higher values. A standard Cobra MkIII has a value of 110 in the beginning and gets up to 307 if fully equipped with standard weaponry, missiles and other standard equipment. The Boa Class Cruiser even gets 314.
 
  +
All standard player ships are starting with ~100 if equipped with only a Pulse Laser and based on the installed equipment ramp up to <600 (only native equipment). Stronger OXP ships will get easily >3,000.
  +
  +
NPCs:
  +
The standard range is <500, but OXP entities can have a lot higher value based on their settings. Multilaser ships and/or turreted ships are getting easily >3,000. Everything beyond 1,000 may affect missions. The highest value I've seen was beyond 40,000,000!
   
 
'''Parameters:'''
 
'''Parameters:'''
 
:;entity:Entity. If specified only this entity will be checked, otherwise all entities in the system (except the player).
 
:;entity:Entity. If specified only this entity will be checked, otherwise all entities in the system (except the player).
:: Optional.
 
:;logging:Boolean. If true a verbose lits will be logged to Latest.log. This is useful while writing OXPs.
 
 
::Optional.
 
::Optional.
  +
:;logging:Boolean. If true a verbose list will be logged to <tt>Latest.log</tt>. This is useful while writing OXPs.
  +
::Optional. Default false.
  +
:;coef:Number. If specified the minimum threshold for returned coef. Unused if <tt>entity</tt> is specified.
  +
::Optional. Default 400.
  +
:;location:Number - Bitmask. If used distance calculations are based on set bits.
  +
::Optional. Default 7.
  +
:::Values:
  +
:::*1 - Main Station, default
  +
:::*2 - Witchpoint, default
  +
:::*4 - Lane W->P, default
  +
:::*8 - Lane P->S
  +
:::*16 - Lane W->S
   
 
'''Returns:'''
 
'''Returns:'''
 
:;coef:Number. Calculated coefficient.
 
:;coef:Number. Calculated coefficient.
::If entity was specified the value for this specific entity, otherwise the highest gathered coefficient in the system.
+
::If <tt>entity</tt> was specified the value for this specific entity, otherwise the highest value in the system.
  +
  +
*See [[#checkSpaceLane()|checkSpaceLane()]], [[#Table of Player Ships|Table of Player Ships]].
  +
  +
  +
=== checkEQs() ===
  +
{{CodeEx|codeex=worldScripts.Cabal_Common_OXPStrength.checkOXPStrength.checkEQs( entity ); }}
  +
{{CodeExTime|native=0.000423|extension=0.000032|js=0.000083}}
  +
Returns weighted sum of installed equipment.
  +
  +
'''Paramerters:'''
  +
:;entity:Entity.
  +
  +
'''Returns:'''
  +
:;value:Number. Summed value for all installed equipment.
  +
::Every equipment adds based on tokens
  +
:::* 35 - naval, military, jammer, laser
  +
:::* 30 - energy, shield, boost, cloak
  +
:::* 25 - turret, missile, mine
  +
:::* 20 - hide, eeu, rack
  +
:::* 10 - ecm, target
  +
  +
  +
=== checkMissiles() ===
  +
{{CodeEx|codeex=worldScripts.Cabal_Common_OXPStrength.checkOXPStrength.checkMissiles( entity ); }}
  +
{{CodeExTime|native=0.000168|extension=0.000064|js=0.000124}}
  +
Returns weighted sum of pylon mounted weapons.
  +
  +
'''Parameters:'''
  +
:;entity:Entity.
  +
  +
'''Returns:'''
  +
:;value:Number. Summed value for all mounted pylons.
  +
::Every pylon mounted missile or mine adds based on tokens
  +
:::* 5 - naval, boost, military, cascade
  +
:::* 4 - harpoon, intercept, nuke, law, frag, bomb
  +
:::* 3 - mine, stun, override, jammer, drone, guard, field
  +
:::* 2 - hard, ecm, rack, launcher, ams
  +
:::* 1 - otherwise
   
   
 
=== checkSpaceLane() ===
 
=== checkSpaceLane() ===
{{CodeEx|codeex=worldScripts.Cabal_Common_OXPStrength.checkOXPStrength.checkSpaceLane(entity); }}
+
{{CodeEx|codeex=worldScripts.Cabal_Common_OXPStrength.checkOXPStrength.checkSpaceLane( entity, location ); }}
{{CodeExTime|native=0.000550|extension=0.000260|js=0.000545}}
+
{{CodeExTime|native=0.000286|extension=0.000151|js=0.000319}}
 
Returns array with distances to the main station, witchpoint and lanes (witchpoint->planet, planet->sun, witchpoint->sun).
 
Returns array with distances to the main station, witchpoint and lanes (witchpoint->planet, planet->sun, witchpoint->sun).
In interstellar space or nova systems all distances will be zero.
 
   
 
'''Parameters:'''
 
'''Parameters:'''
 
:;entity:Entity.
 
:;entity:Entity.
  +
:;location:Number.
  +
::Optional. Default 7.
   
 
'''Returns:'''
 
'''Returns:'''
:;array:Array with the format [ID,distMS,distWP,distLWP,distLPS,distLWS].
+
:;array:Array with the format [ID,distMS,distWP,distLWP,distLPS,distLWS]. Distances >50000 will be -1.
 
::ID is
 
::ID is
:::* -1 for interstellar space.
+
:::*-2 - Nova system
:::* 0 for standard systems if at least one of the distances < 50000.
+
:::*-1 - Interstellar space
:::* 1 for nova systems.
+
:::*0 - standard system
:::* 2 for standard systems if none of the distances < 50000.
+
:::*1 - interstellar space, entities close to [0,0,0]
  +
:::*2 - standard system, entities close to checked locations
  +
  +
*See [[#checkPower()|checkPower()]].
   
   
 
=== checkWeapons() ===
 
=== checkWeapons() ===
 
{{CodeEx|codeex=worldScripts.Cabal_Common_OXPStrength.checkOXPStrength.checkWeapons(entity); }}
 
{{CodeEx|codeex=worldScripts.Cabal_Common_OXPStrength.checkOXPStrength.checkWeapons(entity); }}
{{CodeExTime|native=0.000176|extension=0.000067|js=0.000152}}
+
{{CodeExTime|native=0.000144|extension=0.000061|js=0.000139}}
 
Returns array with values for weapons in standard weapon slots (forward, aft, port, starboard).
 
Returns array with values for weapons in standard weapon slots (forward, aft, port, starboard).
   
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'''Returns:'''
 
'''Returns:'''
:;array:Array with the format [number of slots,sum,typestring]. typestring is concatenated string of sum (e.g. "5311").
+
:;array:Array with the format [number of slots, sum, typestring]. typestring is concatenated string of sum (e.g. "5311").
 
::sum is the sum of all weapons
 
::sum is the sum of all weapons
 
:::* 1 - Pulse Laser
 
:::* 1 - Pulse Laser
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:::* 8 - Thargoid Laser
 
:::* 8 - Thargoid Laser
   
  +
  +
=== checkSubWeapons() ===
  +
{{CodeEx|codeex=worldScripts.Cabal_Common_OXPStrength.checkOXPStrength.checkSubWeapons( entity ); }}
  +
{{CodeExTime|native=0.000180|extension=0.000077|js=0.000132}}
  +
Returns array with values for weapons in subEntites.
  +
  +
'''Parameters:'''
  +
:;entity:Entity.
  +
  +
'''Returns:'''
  +
:;array:Array with the format [Number of Turrets, Number of slots, sum, typestring]. typestring is concatenated string of sum, but exclusive turrets (e.g. "1111").
  +
  +
* See [[#checkWeapons()|checkWeapons()]].
  +
  +
  +
=== grabSTDValue() ===
  +
{{CodeEx|codeex=worldScripts.Cabal_Common_OXPStrength.checkOXPStrength.grabSTDValue( mass, name ); }}
  +
{{CodeExTime|native=0.000274|extension=0.000022|js=0.000142}}
  +
Returns calculated value based peak value for the Boa Class Cruiser. Values degrade linear to minimum value. Usecase is to compare the derieved value from [[#checkPower()|checkPower()]] against a list of 'native' values. If name is passed the script will return the standard value for native ships instead if it matches the native names.
  +
  +
'''Parameters:'''
  +
:;mass:Number. E.g. player.ship.mass.
  +
:;name:String.
  +
::Optional.
  +
  +
'''Returns:'''
  +
:;value:Number.
  +
  +
* See [[#checkPower()|checkPower()]], [[#Table of Player Ships|Table of Player Ships]].
   
 
== Properties ==
 
== Properties ==
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Suggested classes:
 
Suggested classes:
   
* 1 = coef < 100
+
* 1 = coef < 300
* 2 = coef < 200 - This is the default threshold for native Oolite NPCs if <tt>logging</tt> is used.
+
* 2 = coef < 400 - This is the default threshold for entities if <tt>logging</tt> is used.
* 3 = coef < 300
+
* 3 = coef < 600
* 4 = coef < 400
+
* 4 = coef < 800
* 5 = coef < 600
+
* 5 = coef < 1,000
* 6 = coef < 900
+
* 6 = coef < 1,500
* 7 = coef < 1000
+
* 7 = coef < 3,000
* 8 = coef < 3000
+
* 8 = coef < 5,000
* 9 = otherwise, default setting for <tt>.CCL_OXPStrength</tt>.
+
* 9 = otherwise, default setting for <tt>CCL_OXPStrength</tt>.
   
   
Line 103: Line 149:
   
   
  +
== Table of Player Ships ==
  +
A short overview about the values for native Oolite player-ships if fully equipped. OXP equipment and weaponry may add to the values and changed native ships (like in replacement sets) may change these values as well. The table is meant as rough orientation if OXPs want to base decisions on players strength.
  +
  +
{| class="wikitable sortable" border="1" style="border: 1px solid #cfcfbf; background-color: #f0f0ff; color: #000000; vertical-align: top; text-align: left;"
  +
|-valign="top" bgcolor="#e7e7ff"
  +
! valign="center" style="width: 150px;"|Ship
  +
! valign="center" style="width: 150px;"|Standard (only Pulse Laser)
  +
! valign="center" style="width: 150px;"|Hardheads
  +
! valign="center" style="width: 150px;"|QC-Mines
  +
|-
  +
|Adder
  +
|108
  +
|375
  +
|380
  +
|-
  +
|Anaconda
  +
|44
  +
|335
  +
|417
  +
|-
  +
|Asp Mark II
  +
|107
  +
|400
  +
|404
  +
|-
  +
|Boa
  +
|114
  +
|428
  +
|479
  +
|-
  +
|Boa Class Cruiser
  +
|122
  +
|516
  +
|590
  +
|-
  +
|Cobra Mark I
  +
|88
  +
|298
  +
|306
  +
|-
  +
|Cobra Mark III
  +
|105
  +
|470
  +
|517
  +
|-
  +
|Fer-de-lance
  +
|116
  +
|482
  +
|499
  +
|-
  +
|Moray Medical
  +
|112
  +
|384
  +
|400
  +
|-
  +
|Moray Star Boat
  +
|112
  +
|467
  +
|483
  +
|-
  +
|Python
  +
|85
  +
|343
  +
|357
  +
|}
   
 
----
 
----

Latest revision as of 17:38, 12 February 2013

Overview


This is the main class for the OXPStrength with its members and part of the Cabal_Common_Library.

It is a helper tool specially for mission OXPs to check the environment and helps to determine the players strength. The script is meant for OXP developers only and does nothing on it's own. It's main purpose is to help OXPs to decide if specific options should/can be offered to the player or if super strong entities may affect the mission.

The underlaying API calculates a checksum (coef) for entities in relation to the hotspots (main station, witchpoint and lanes witchpoint->planet, planet->sun, witchpoint->sun). This checksum can be gathered by scripts for specific entities (Player and NPCs) and for all NPCs. Factors are:

  • Accuracy (v1.7.1)
  • Distance to the hotspots (Main Station, WP and lanes WP, PS, WS)
  • Equipment
  • Escorts / Defense ships
  • Laser
  • Mass (v1.7.1)
  • MaxEnergy
  • MaxPitch (v1.7.1)
  • MaxRoll (v1.7.1)
  • MaxSpeed
  • MaxThrust
  • Missiles
  • PrimaryRole
  • ShieldRechargeRates
  • Subent laser
  • Turrets


Functions

All profiled times are only for gathering infos for a fully equipped player ship.

checkPower()

worldScripts.Cabal_Common_OXPStrength.checkOXPStrength.checkPower( entity, logging, coef, location );
Profiler
Native 0.001295s
Extension 0.000488s
JS 0.000807s

Checks entities and returns the gathered coefficient. This is the main entry point for OXPs.

Player ships: All standard player ships are starting with ~100 if equipped with only a Pulse Laser and based on the installed equipment ramp up to <600 (only native equipment). Stronger OXP ships will get easily >3,000.

NPCs: The standard range is <500, but OXP entities can have a lot higher value based on their settings. Multilaser ships and/or turreted ships are getting easily >3,000. Everything beyond 1,000 may affect missions. The highest value I've seen was beyond 40,000,000!

Parameters:

entity
Entity. If specified only this entity will be checked, otherwise all entities in the system (except the player).
Optional.
logging
Boolean. If true a verbose list will be logged to Latest.log. This is useful while writing OXPs.
Optional. Default false.
coef
Number. If specified the minimum threshold for returned coef. Unused if entity is specified.
Optional. Default 400.
location
Number - Bitmask. If used distance calculations are based on set bits.
Optional. Default 7.
Values:
  • 1 - Main Station, default
  • 2 - Witchpoint, default
  • 4 - Lane W->P, default
  • 8 - Lane P->S
  • 16 - Lane W->S

Returns:

coef
Number. Calculated coefficient.
If entity was specified the value for this specific entity, otherwise the highest value in the system.


checkEQs()

worldScripts.Cabal_Common_OXPStrength.checkOXPStrength.checkEQs( entity );
Profiler
Native 0.000423s
Extension 0.000032s
JS 0.000083s

Returns weighted sum of installed equipment.

Paramerters:

entity
Entity.

Returns:

value
Number. Summed value for all installed equipment.
Every equipment adds based on tokens
  • 35 - naval, military, jammer, laser
  • 30 - energy, shield, boost, cloak
  • 25 - turret, missile, mine
  • 20 - hide, eeu, rack
  • 10 - ecm, target


checkMissiles()

worldScripts.Cabal_Common_OXPStrength.checkOXPStrength.checkMissiles( entity );
Profiler
Native 0.000168s
Extension 0.000064s
JS 0.000124s

Returns weighted sum of pylon mounted weapons.

Parameters:

entity
Entity.

Returns:

value
Number. Summed value for all mounted pylons.
Every pylon mounted missile or mine adds based on tokens
  • 5 - naval, boost, military, cascade
  • 4 - harpoon, intercept, nuke, law, frag, bomb
  • 3 - mine, stun, override, jammer, drone, guard, field
  • 2 - hard, ecm, rack, launcher, ams
  • 1 - otherwise


checkSpaceLane()

worldScripts.Cabal_Common_OXPStrength.checkOXPStrength.checkSpaceLane( entity, location );
Profiler
Native 0.000286s
Extension 0.000151s
JS 0.000319s

Returns array with distances to the main station, witchpoint and lanes (witchpoint->planet, planet->sun, witchpoint->sun).

Parameters:

entity
Entity.
location
Number.
Optional. Default 7.

Returns:

array
Array with the format [ID,distMS,distWP,distLWP,distLPS,distLWS]. Distances >50000 will be -1.
ID is
  • -2 - Nova system
  • -1 - Interstellar space
  • 0 - standard system
  • 1 - interstellar space, entities close to [0,0,0]
  • 2 - standard system, entities close to checked locations


checkWeapons()

worldScripts.Cabal_Common_OXPStrength.checkOXPStrength.checkWeapons(entity);
Profiler
Native 0.000144s
Extension 0.000061s
JS 0.000139s

Returns array with values for weapons in standard weapon slots (forward, aft, port, starboard).

Parameters:

entity
Entity.

Returns:

array
Array with the format [number of slots, sum, typestring]. typestring is concatenated string of sum (e.g. "5311").
sum is the sum of all weapons
  • 1 - Pulse Laser
  • 3 - Beam Laser
  • 4 - Mining Laser, Twin Plasma Cannon
  • 5 - Military Laser
  • 8 - Thargoid Laser


checkSubWeapons()

worldScripts.Cabal_Common_OXPStrength.checkOXPStrength.checkSubWeapons( entity );
Profiler
Native 0.000180s
Extension 0.000077s
JS 0.000132s

Returns array with values for weapons in subEntites.

Parameters:

entity
Entity.

Returns:

array
Array with the format [Number of Turrets, Number of slots, sum, typestring]. typestring is concatenated string of sum, but exclusive turrets (e.g. "1111").


grabSTDValue()

worldScripts.Cabal_Common_OXPStrength.checkOXPStrength.grabSTDValue( mass, name );
Profiler
Native 0.000274s
Extension 0.000022s
JS 0.000142s

Returns calculated value based peak value for the Boa Class Cruiser. Values degrade linear to minimum value. Usecase is to compare the derieved value from checkPower() against a list of 'native' values. If name is passed the script will return the standard value for native ships instead if it matches the native names.

Parameters:

mass
Number. E.g. player.ship.mass.
name
String.
Optional.

Returns:

value
Number.

Properties

CCL_OXPStrength

The script can set a property to be used for strong entities.

worldScripts.Cabal_Common_OXPStrength.CCL_OXPStrength = 5;

Main purpose is to prevent the spawning by the populator. OXPs can use it in condition scripts. Default is 9.

Suggested classes:

  • 1 = coef < 300
  • 2 = coef < 400 - This is the default threshold for entities if logging is used.
  • 3 = coef < 600
  • 4 = coef < 800
  • 5 = coef < 1,000
  • 6 = coef < 1,500
  • 7 = coef < 3,000
  • 8 = coef < 5,000
  • 9 = otherwise, default setting for CCL_OXPStrength.


scriptInfo

ccl_missionShip

Missionships can also use a script_info key to indicate that this entity has to be handled with care by other scripts.

script_info = {ccl_missionShip = true;}


Table of Player Ships

A short overview about the values for native Oolite player-ships if fully equipped. OXP equipment and weaponry may add to the values and changed native ships (like in replacement sets) may change these values as well. The table is meant as rough orientation if OXPs want to base decisions on players strength.

Ship Standard (only Pulse Laser) Hardheads QC-Mines
Adder 108 375 380
Anaconda 44 335 417
Asp Mark II 107 400 404
Boa 114 428 479
Boa Class Cruiser 122 516 590
Cobra Mark I 88 298 306
Cobra Mark III 105 470 517
Fer-de-lance 116 482 499
Moray Medical 112 384 400
Moray Star Boat 112 467 483
Python 85 343 357