Difference between revisions of "Friend or Foe/AI sendScriptMessage functions"
m (→$fof_performAttackTarget) |
m (added category, fight dead-end pages) |
||
(One intermediate revision by one other user not shown) | |||
Line 2: | Line 2: | ||
==== <code>$fof_alterDockEscorts</code> ==== |
==== <code>$fof_alterDockEscorts</code> ==== |
||
− | This |
+ | In standard Oolite, escorts will be unlinked from the mothership and assigned a standard docking AI. This will alter the docking AI to the [[Friend_or_Foe|Friend or Foe]] OXP aware docking AI for the ex-escorts of the calling ship after a <code>dockEscorts</code> AI command has been issued. Send the message before <code>dockEscorts</code> is called. |
Example: |
Example: |
||
Line 34: | Line 34: | ||
<code>UPDATE = ("pauseAI: 10.0", "sendScriptMessage: $fof_scanForCascadeWeapon");</code> |
<code>UPDATE = ("pauseAI: 10.0", "sendScriptMessage: $fof_scanForCascadeWeapon");</code> |
||
Reacts with a <code>CASCADE_WEAPON_FOUND</code> AI message rather than <code>CASCADE_WEAPON_DETECTED</code> which is used by Oolite v1.77 and newer. |
Reacts with a <code>CASCADE_WEAPON_FOUND</code> AI message rather than <code>CASCADE_WEAPON_DETECTED</code> which is used by Oolite v1.77 and newer. |
||
+ | |||
+ | ---- |
||
+ | [[Category:OXPDoc]] |
Latest revision as of 00:06, 12 January 2013
This is a list of all sendScriptMessage
functions that can be used with the AI of a ship.
Contents
$fof_alterDockEscorts
In standard Oolite, escorts will be unlinked from the mothership and assigned a standard docking AI. This will alter the docking AI to the Friend or Foe OXP aware docking AI for the ex-escorts of the calling ship after a dockEscorts
AI command has been issued. Send the message before dockEscorts
is called.
Example:
"AEGIS_IN_DOCKING_RANGE" = ("sendScriptMessage: $fof_alterDockEscorts", dockEscorts);
$fof_checkTargetIsValid
Checks the current target of the calling ship to make sure it is still valid.
Example:
UPDATE = ("pauseAI: 10.0", "sendScriptMessage: $fof_checkTargetIsValid");
TARGET_LOST
is returned to the calling ship AI if the current target is lost or becomes invalid.
$fof_performAttackTarget
This does something similar to a mix between the deployEscorts and groupAttackTarget AI commands.
Example:
"MISSILE_INCOMING" = (setTargetToPrimaryAggressor, "sendScriptMessage: $fof_performAttackTarget");
FOF_ATTACK_TARGET
is returned to the calling ship AI. A selection of ships in the same group as the calling ship will have their target set to the current target and their AI will also receive FOF_ATTACK_TARGET
.
$fof_scanForAttackers
Scan for current ships or players from the past that have attacked the calling ship. Also scan for potential attackers.
Example:
UPDATE = ("pauseAI: 10.0", "sendScriptMessage: $fof_scanForAttackers");
Reacts with an ATTACKERS_FOUND
AI message if there are attackers near the calling ship. Otherwise ATTACKERS_NOT_FOUND
is returned to the calling ship AI.
$fof_scanForCascadeWeapon
Scan for cascade weapons near the calling ship. This will allow versions of Oolite older than v1.77 to react to cascade weapons.
Example:
UPDATE = ("pauseAI: 10.0", "sendScriptMessage: $fof_scanForCascadeWeapon");
Reacts with a CASCADE_WEAPON_FOUND
AI message rather than CASCADE_WEAPON_DETECTED
which is used by Oolite v1.77 and newer.