Difference between revisions of "Griff's No Shaders Shipset"

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== About ==
 
== About ==
Griff has made some fantastic models of ships which use normalmapping and shader effects to produce some of the best looking ships available in Oolite. They render as intended on hardware that supports full shader capabilities. This OXP began as a personal project to bring Griff's ship set into a shaderless Ooniverse. Methods are outlined below. Announcements are made on the forum, so keep an eye on [http://aegidian.org/bb/viewtopic.php?f=4&t=11602 this thread].
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Griff has made some fantastic models of ships which use normalmapping and shader effects to produce some of the best looking ships available in Oolite. They render as intended on hardware that supports full shader capabilities. This OXP began as a personal project to bring Griff's ship set into a shaderless Ooniverse. Methods are outlined below. Announcements are made on the forum, so keep an eye on [http://aegidian.org/bb/viewtopic.php?f=4&t=11602 this thread].<br>
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=== Important Notice ===
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The models, textures, and configuration files in this OXP have been included in the core game installation since Oolite 1.79 development version. Therefore, this OXP has become redundant and is no longer maintained.
   
 
== Gallery ==
 
== Gallery ==
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</gallery>
 
</gallery>
   
== Not Included ==
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== Version 1.0 Additions ==
Alloys and Wreckage<br>
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Griff's main stations, Rock Hermit, asteroids, boulders, and splinters
Asteroids, Boulders and Splinters<br>
 
Main Stations<br>
 
Navigation Buoy's<br>
 
Rock Hermit<br>
 
   
For these entities I highly recommend the following:
 
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== Not Included ==
[[Accessories OXP|Accessories v2.1 by Smivs]]
 
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Navigation Buoy's
   
 
== Methods ==
 
== Methods ==
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2) Copied and removed Alpha channel<br>
 
2) Copied and removed Alpha channel<br>
 
3) Recomposed RGB<br>
 
3) Recomposed RGB<br>
4) Minor adjustments to brightness, contrast, hue, and saturation<br>
 
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4) Duplicated background layer<br>
5) Pseudo relief layer from desaturated, high contrast, RGB normal map<br>
 
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5) Merged layers with either Dodge or Addition layer modes at 50 to 70% opacity<br>
6) Seamless metal texture layer for enhanced grain<br>
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6) Added pseudo relief layer from desaturated RGB normal map<br>
 
7) Layers merged down with soft light blending at 70% - 80%<br>
 
7) Layers merged down with soft light blending at 70% - 80%<br>
 
8) Greyscale glow map composite from texture set (diffuse, effects and normalmap)<br>
 
8) Greyscale glow map composite from texture set (diffuse, effects and normalmap)<br>
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emission_modulate_color
 
emission_modulate_color
   
==Licence==
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==License==
 
This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/.
 
This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/.
   
 
== Version History ==
 
== Version History ==
Griff's No Shaders ShipSet v0.95. released 12th May 2012.
 
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version 1.0 for Oolite 1.77. Released 22 April, 2014.<br>
 
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Griff No Shaders ShipSet v0.95. released 12th May 2012.
== Download OXP ==
 
This OXP is distributed in one zip file. After extracting, move the folder, "Griff_No_Shaders_ShipSet0.95.oxp" to the AddOns Folder of your Oolite installation. By default this OXP will replace Oolites native ships. However, included is another file named, "Config_Addition.zip". If you choose to use the addition set, simple delete or rename the existing Config folder, and extract the "Addition" config folder.
 
   
Download link will be posted tomorrow, approximately 1800 GMT
 
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== Download and Installation ==
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This file has been removed.
   
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{{Ship-OXP}}
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{{Retextures-OXP}}
   
[[Category:Retextures_OXPs]][[Category:Ships OXPs]][[Category:Oolite expansion packs]]
 
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[[Category:Griff Industries]]

Latest revision as of 02:05, 24 January 2016

About

Griff has made some fantastic models of ships which use normalmapping and shader effects to produce some of the best looking ships available in Oolite. They render as intended on hardware that supports full shader capabilities. This OXP began as a personal project to bring Griff's ship set into a shaderless Ooniverse. Methods are outlined below. Announcements are made on the forum, so keep an eye on this thread.

Important Notice

The models, textures, and configuration files in this OXP have been included in the core game installation since Oolite 1.79 development version. Therefore, this OXP has become redundant and is no longer maintained.

Gallery

Click on thumbnails to view full size images

Version 1.0 Additions

Griff's main stations, Rock Hermit, asteroids, boulders, and splinters

Not Included

Navigation Buoy's

Methods

Shipdata coordinates and quaternions, models and original textures by Griff

Diffuse Texture Modification:
1) Decomposed to RGBA
2) Copied and removed Alpha channel
3) Recomposed RGB
4) Duplicated background layer
5) Merged layers with either Dodge or Addition layer modes at 50 to 70% opacity
6) Added pseudo relief layer from desaturated RGB normal map
7) Layers merged down with soft light blending at 70% - 80%
8) Greyscale glow map composite from texture set (diffuse, effects and normalmap)
9) Diffuse texture decomposed to RGBA
10) Glow map anchored to alpha channel
11) Final texture composed to RGBA

Materials section of shipdata.plist:
diffuse_map
specular_color
shininess
emission_map - alpha channel of diffuse map
emission_modulate_color

License

This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/.

Version History

version 1.0 for Oolite 1.77. Released 22 April, 2014.
Griff No Shaders ShipSet v0.95. released 12th May 2012.

Download and Installation

This file has been removed.