Difference between revisions of "Griff's No Shaders Shipset"

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m (moved Griffs No Shaders Shipset to Griff's No Shaders Shipset: I couldn't handle the lack of an apostrophe.)
 
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== About ==
 
== About ==
Griff has made some fantastic models of ships which use normalmapping and shader effects to produce some of the best looking ships available in Oolite. They render as intended on hardware that supports full shader capabilities. This OXP began as a personal project to bring Griff's ship set into a shaderless Ooniverse. Methods are outlined below. Announcements are made on the forum, so keep an eye on [http://aegidian.org/bb/viewtopic.php?f=4&t=11602 this thread].
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Griff has made some fantastic models of ships which use normalmapping and shader effects to produce some of the best looking ships available in Oolite. They render as intended on hardware that supports full shader capabilities. This OXP began as a personal project to bring Griff's ship set into a shaderless Ooniverse. Methods are outlined below. Announcements are made on the forum, so keep an eye on [http://aegidian.org/bb/viewtopic.php?f=4&t=11602 this thread].<br>
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=== Important Notice ===
  +
The models, textures, and configuration files in this OXP have been included in the core game installation since Oolite 1.79 development version. Therefore, this OXP has become redundant and is no longer maintained.
   
 
== Gallery ==
 
== Gallery ==
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Image:Griff_NoShaders_Viper.png|[[Viper (Oolite)|Viper]]
 
Image:Griff_NoShaders_Viper.png|[[Viper (Oolite)|Viper]]
 
Image:Griff_NoShaders_Worm.png|[[Worm (Oolite)|Worm]]
 
Image:Griff_NoShaders_Worm.png|[[Worm (Oolite)|Worm]]
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Image:Griff NoShaders CargoPod.png|[[Cargo Container (Oolite)|Cargo Pod]]
 
</gallery>
 
</gallery>
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== Version 1.0 Additions ==
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Griff's main stations, Rock Hermit, asteroids, boulders, and splinters
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== Not Included ==
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Navigation Buoy's
   
 
== Methods ==
 
== Methods ==
Shipdata coordinates, models and original textures by Griff
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Shipdata coordinates and quaternions, models and original textures by Griff
   
 
Diffuse Texture Modification:<br>
 
Diffuse Texture Modification:<br>
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2) Copied and removed Alpha channel<br>
 
2) Copied and removed Alpha channel<br>
 
3) Recomposed RGB<br>
 
3) Recomposed RGB<br>
4) Minor adjustments to brightness, contrast, hue, and saturation<br>
 
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4) Duplicated background layer<br>
5) Pseudo relief layer from desaturated, high contrast, RGB normal map<br>
 
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5) Merged layers with either Dodge or Addition layer modes at 50 to 70% opacity<br>
6) Seamless metal texture layer for enhanced grain<br>
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6) Added pseudo relief layer from desaturated RGB normal map<br>
 
7) Layers merged down with soft light blending at 70% - 80%<br>
 
7) Layers merged down with soft light blending at 70% - 80%<br>
 
8) Greyscale glow map composite from texture set (diffuse, effects and normalmap)<br>
 
8) Greyscale glow map composite from texture set (diffuse, effects and normalmap)<br>
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emission_modulate_color
 
emission_modulate_color
   
== Download OXP ==
 
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==License==
Available soon.<br>
 
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This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/.
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== Version History ==
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version 1.0 for Oolite 1.77. Released 22 April, 2014.<br>
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Griff No Shaders ShipSet v0.95. released 12th May 2012.
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== Download and Installation ==
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This file has been removed.
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{{Ship-OXP}}
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{{Retextures-OXP}}
   
[[Category:Retextures_OXPs]][[Category:Ships OXPs]][[Category:Oolite expansion packs]]
 
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[[Category:Griff Industries]]

Latest revision as of 02:05, 24 January 2016

About

Griff has made some fantastic models of ships which use normalmapping and shader effects to produce some of the best looking ships available in Oolite. They render as intended on hardware that supports full shader capabilities. This OXP began as a personal project to bring Griff's ship set into a shaderless Ooniverse. Methods are outlined below. Announcements are made on the forum, so keep an eye on this thread.

Important Notice

The models, textures, and configuration files in this OXP have been included in the core game installation since Oolite 1.79 development version. Therefore, this OXP has become redundant and is no longer maintained.

Gallery

Click on thumbnails to view full size images

Version 1.0 Additions

Griff's main stations, Rock Hermit, asteroids, boulders, and splinters

Not Included

Navigation Buoy's

Methods

Shipdata coordinates and quaternions, models and original textures by Griff

Diffuse Texture Modification:
1) Decomposed to RGBA
2) Copied and removed Alpha channel
3) Recomposed RGB
4) Duplicated background layer
5) Merged layers with either Dodge or Addition layer modes at 50 to 70% opacity
6) Added pseudo relief layer from desaturated RGB normal map
7) Layers merged down with soft light blending at 70% - 80%
8) Greyscale glow map composite from texture set (diffuse, effects and normalmap)
9) Diffuse texture decomposed to RGBA
10) Glow map anchored to alpha channel
11) Final texture composed to RGBA

Materials section of shipdata.plist:
diffuse_map
specular_color
shininess
emission_map - alpha channel of diffuse map
emission_modulate_color

License

This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/.

Version History

version 1.0 for Oolite 1.77. Released 22 April, 2014.
Griff No Shaders ShipSet v0.95. released 12th May 2012.

Download and Installation

This file has been removed.