Difference between revisions of "I Missile"

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== Overview ==
 
== Overview ==
Introducing the new pylon mounted weapon from Xeceesian Shipyards Weapons Division, the I-Missile (I for Interceptor). It is slightly larger than standard missiles, carries more fuel, and sports a powerful rocket engine. The result is a missile that when launched will intercept any of the standard ships running away on injectors. It is highly resistant to ECM and in fact will reflect such counter measures back onto the target which enhances the missiles guidance system. The primary advantage of this weapon is its pursuit velocity. However, it delivers a smaller payload than standard missiles and as such may not outright destroy large or heavily shielded craft.
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The I-Missile is slightly larger than standard missiles, and sports a powerful rocket engine. The result is a missile that when launched will intercept any of the standard ships running away on injectors. It is highly resistant to ECM and in fact will reflect such counter measures back onto the target which enhances the missiles guidance system. The primary advantage of this weapon is its speed, but it will occasionally lose target lock, then regain it, resulting in erratic flight.
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== Availability ==
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It can be purchased at any tech level 6 systems for 500 credits. However, if the user is an unflagging supporter of the Galactic Navy, it can be purchased for considerably less at Navy SecCom Stations.
   
 
== Warning ==
 
== Warning ==
The I Missile is so fast it may slam into your ship (and be destroyed) when launched at a target behind you. This is primarily due to the fact that most ships launch missiles from the ventral or bottom side. To negate this effect pitch your ship down slightly before firing. By pitching down first the missile will loop backwards in a negative Y direction relative to your ship.
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The I Missile is so fast it may slam into your ship (and be destroyed) upon launching. Usually, this is because your ships missile launch position is not safely outside the model's bounding box. To negate this effect, position your target below the crosshairs. This will cause the missile to vector away from your ship.<br>
   
There is a very small chance (0.001) that NPC ships will be equipped with the I-Missile. Best precaution is quick identification and a quick exit from your ship if an I-Missile is homing in. You will only have a few seconds.
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There is a very small chance (0.001) that NPC ships will come equipped with the I-Missile. Best precaution is quick identification and a quick exit from your ship if an I-Missile is homing in. You will only have a few seconds.
   
 
== Image ==
 
== Image ==
[[Image:I-Missile.jpg|350px]]
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[[Image:I-Missile.jpg|250px]]
   
 
== Minimum Requirements ==
 
== Minimum Requirements ==
Tested with Oolite 1.75.3 but should work with earlier versions. No dependencies.
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Oolite 1.80. No dependencies.
   
== Installation ==
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== Manual Installation ==
After unzipping, move or copy the folder, "I-Missile.oxp" into your AddOns folder. Where that resides depends on your Oolite installation.
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After unzipping, move or copy the folder, "I-Missile1.15.oxz" into your AddOns folder. Where that resides depends on your Oolite installation.
   
 
== License ==
 
== License ==
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== History ==
 
== History ==
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Version 1.15 - January 2014:<br>
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&nbsp;&nbsp;&nbsp; New model, textures, and pylon icon.<br>
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&nbsp;&nbsp;&nbsp; Modified Hard Missile AI.<br>
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<br>
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Version 1.1 - May 2013:<br>
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&nbsp;&nbsp;&nbsp; Corrected shipdata.plist. Price and availability changed as noted above.<br>
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&nbsp;&nbsp;&nbsp; Major rework of custom AI - missile now has distance traveled check.<br>
 
Version 1.07 - October 2011 – new pylon icon<br>
 
Version 1.07 - October 2011 – new pylon icon<br>
 
Version 1.06 – August 2011<br>
 
Version 1.06 – August 2011<br>
Available to NPC’s = 0.001, small vulnerability to ECM, price increase
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Available to NPC’s = 0.001, small vulnerability to ECM, price increase<br>
 
Version 1.05 – August 2011<br>
 
Version 1.05 – August 2011<br>
 
Version 1.0 - July 2011
 
Version 1.0 - July 2011
   
 
== Download ==
 
== Download ==
[http://chincasi.com/captsolo/OXP/IMissile.zip I-Missile] OXP.
 
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[[Media:I-Missile1.15.oxz | I-Missile OXZ]] (downloaded {{#downloads:I-Missile1.15.oxz}} times)<br>
   
[[Category: Weapons OXPs]][[Category:Oolite expansion packs]]
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[[Category: equipment OXPs]][[Category: weapons OXPs]][[Category:Missiles & Bombs]]

Latest revision as of 15:03, 9 July 2021

Overview

The I-Missile is slightly larger than standard missiles, and sports a powerful rocket engine. The result is a missile that when launched will intercept any of the standard ships running away on injectors. It is highly resistant to ECM and in fact will reflect such counter measures back onto the target which enhances the missiles guidance system. The primary advantage of this weapon is its speed, but it will occasionally lose target lock, then regain it, resulting in erratic flight.

Availability

It can be purchased at any tech level 6 systems for 500 credits. However, if the user is an unflagging supporter of the Galactic Navy, it can be purchased for considerably less at Navy SecCom Stations.

Warning

The I Missile is so fast it may slam into your ship (and be destroyed) upon launching. Usually, this is because your ships missile launch position is not safely outside the model's bounding box. To negate this effect, position your target below the crosshairs. This will cause the missile to vector away from your ship.

There is a very small chance (0.001) that NPC ships will come equipped with the I-Missile. Best precaution is quick identification and a quick exit from your ship if an I-Missile is homing in. You will only have a few seconds.

Image

I-Missile.jpg

Minimum Requirements

Oolite 1.80. No dependencies.

Manual Installation

After unzipping, move or copy the folder, "I-Missile1.15.oxz" into your AddOns folder. Where that resides depends on your Oolite installation.

License

This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 3.0

History

Version 1.15 - January 2014:
    New model, textures, and pylon icon.
    Modified Hard Missile AI.

Version 1.1 - May 2013:
    Corrected shipdata.plist. Price and availability changed as noted above.
    Major rework of custom AI - missile now has distance traveled check.
Version 1.07 - October 2011 – new pylon icon
Version 1.06 – August 2011
Available to NPC’s = 0.001, small vulnerability to ECM, price increase
Version 1.05 – August 2011
Version 1.0 - July 2011

Download

I-Missile OXZ (downloaded 5393 times)