Difference between revisions of "Sector2/Ramaans Keep (Region)"

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Also known as "The Ramaan protectorate" or "The Sionuste Seesaw". This collective backwater is one of the stranger examples of isolation brought about by the seven light year jump maximum.
 
Also known as "The Ramaan protectorate" or "The Sionuste Seesaw". This collective backwater is one of the stranger examples of isolation brought about by the seven light year jump maximum.
   
The three worlds of [[Sector2/Sogebe|Sogebe]], [[Sector2/Soinuste|Soinuste]] and [[Sector2/Ramaan|Ramaan]] are effectively barricaded behind a wall of anarchies. With the [[Sector2/Navy_Command_Station_14|galactic naval detachment]] stationed at [[Sector2/Onmate|Onmate]] busy policing traffic from [[Sector2/Inbeed|Inbeed]] and [[Sector2/Leaza|Leaza]] and trying to keep the conduit world of [[Sector2/Isxees|Isxees]] "open for business", these three worlds enjoy nice quiet cross trading agreements and relatively save transit.
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The three worlds of [[Sector2/Sogebe|Sogebe]], [[Sector2/Soinuste|Soinuste]] and [[Sector2/Ramaan|Ramaan]] are effectively barricaded behind a wall of anarchies. With the [[Sector2/Navy_Command_Station_14|galactic naval detachment]] stationed at [[Sector2/Onmate|Onmate]] busy policing traffic from [[Sector2/Inbeed|Inbeed]] and [[Sector2/Leaza|Leaza]] whilst trying to keep the conduit world of [[Sector2/Isxees|Isxees]] "open for business", these three worlds enjoy nice quiet cross trading agreements and relatively save transit.
   
 
As a result a captain can loose his combat edge "living in the keep". Only realizing it when they try and break out. It is advisable to take the occasional trip to [[Sector2/Onmate|Onmate]] and [[Sector2/Anve|Anve]], more for the practice than the trading.
 
As a result a captain can loose his combat edge "living in the keep". Only realizing it when they try and break out. It is advisable to take the occasional trip to [[Sector2/Onmate|Onmate]] and [[Sector2/Anve|Anve]], more for the practice than the trading.
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{{SectorTableEntry|Name=Ramaan|Sector=2|System=161|XPos=251|YPos=251|Government=6|Economy=3|Techlevel=11|Population=5.0|Inhabitants=Human Colonials|Productivity=28000|Hubcount=2|Description=This planet is mildly fabled for the Ramaanian edible moth but beset by evil tree wolfs.}}
 
{{SectorTableEntry|Name=Ramaan|Sector=2|System=161|XPos=251|YPos=251|Government=6|Economy=3|Techlevel=11|Population=5.0|Inhabitants=Human Colonials|Productivity=28000|Hubcount=2|Description=This planet is mildly fabled for the Ramaanian edible moth but beset by evil tree wolfs.}}
 
{{SectorTableFooter}}
 
{{SectorTableFooter}}
[[Category:Sector2/region|Ramaans Keep]]
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[[Category:Sector2/Region|Ramaans Keep]]
 
{{RoutesAndRegionsSector2}}
 
{{RoutesAndRegionsSector2}}

Latest revision as of 16:16, 6 June 2012

Origin

Also known as "The Ramaan protectorate" or "The Sionuste Seesaw". This collective backwater is one of the stranger examples of isolation brought about by the seven light year jump maximum.

The three worlds of Sogebe, Soinuste and Ramaan are effectively barricaded behind a wall of anarchies. With the galactic naval detachment stationed at Onmate busy policing traffic from Inbeed and Leaza whilst trying to keep the conduit world of Isxees "open for business", these three worlds enjoy nice quiet cross trading agreements and relatively save transit.

As a result a captain can loose his combat edge "living in the keep". Only realizing it when they try and break out. It is advisable to take the occasional trip to Onmate and Anve, more for the practice than the trading.

(Clym Angus)

Map

The region Ramaans Keep in the 4 o'clock corner of Galaxy Sector 2 consists of the systems Isxees, Anve, Inbeed, Onmate, Leaza, Soinuste, Sogebe, and Ramaan.

ID Name HC Position Gov. Eco. TL Prod. Pop. Inhabitants
2282:228 Isxees 8 (232,188) 0Logo64 Anarchy.png 6Logo64 AverageAgricultural.png 02Logo TL2s.png 00014081408 MCr 1.1 Bln. Human Colonials
1662:166 Anve 4 (239,203) 5Logo64 Confederacy.png 3Logo64 MainlyIndustrial.png 11Logo TL11s.png 002469624696 MCr 4.9 Bln. Human Colonials
1972:197 Inbeed 4 (248,207) 0Logo64 Anarchy.png 7Logo64 PoorAgricultural.png 01Logo TL1s.png 0000768768 MCr 0.8 Bln. Human Colonials
1702:170 Onmate 6 (241,218) 3Logo64 Dictatorship.png 2Logo64 PoorIndustrial.png 09Logo TL9s.png 001702417024 MCr 3.8 Bln. Yellow Bony Felines
1172:117 Leaza 6 (243,218) 0Logo64 Anarchy.png 2Logo64 PoorIndustrial.png 09Logo TL9s.png 00089608960 MCr 3.5 Bln. Large Bug-eyed Lizards
0562:56 Soinuste 5 (244,239) 6Logo64 Democracy.png 7Logo64 PoorAgricultural.png 04Logo TL4s.png 00062406240 MCr 2.6 Bln. Fierce Bony Felines
1312:131 Sogebe 3 (233,243) 5Logo64 Confederacy.png 3Logo64 MainlyIndustrial.png 09Logo TL9s.png 002066420664 MCr 4.1 Bln. Human Colonials
1612:161 Ramaan 2 (251,251) 6Logo64 Democracy.png 3Logo64 MainlyIndustrial.png 11Logo TL11s.png 002800028000 MCr 5.0 Bln. Human Colonials
Routes and Regions in Galaxy Sector 2
Spaceway L1 - Spaceway L2 - Spaceway L3 - The Tomoka Run - The Maorin Pass - Erlage Corridor
The Qucedi Bottleneck - The Equilibrium - Redline Stars - The Teonan Web - The Citadels of Chaos - Galcenter G2 - Kobs Ladder - The Fertile Crescent - The Zaedvera Pocket - Fiddlers Green - Ramaans Keep - Takla Makan