Difference between revisions of "PirateAI"
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'''[[AI|BACK]]''' |
'''[[AI|BACK]]''' |
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+ | [[Category:Oolite scripting]] |
Latest revision as of 13:16, 2 January 2011
This severely complex (and increasingly so every version) state machine, dictates pirate behaviour.
STATES: ATTACK_SHIP, COLLECT_LOOT, CONSIDER_DOCKING, DOCK_WITH_STATION, ENTER_WORMHOLE, EXIT_SYSTEM, FLEE, GLOBAL, LURK, TRAVEL_TO_LURK_AREA.
Refered to AI.plists: enteringPirateAI.plist(When hyperspacing in), dockingAI.plist
{ "ATTACK_SHIP" = { ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); "ENERGY_LOW" = ("setStateTo: FLEE"); ENTER = (performAttack); EXIT = (); "INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE"); "TARGET_DESTROYED" = ("setStateTo: COLLECT_LOOT"); "TARGET_LOST" = ("setStateTo: COLLECT_LOOT"); "ENTER WORMHOLE" = ("setStateTo: ENTER_WORMHOLE"); UPDATE = (); };
"COLLECT_LOOT" = { ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); ENTER = ("setSpeedTo: 0.0", performIdle); EXIT = (); "HOLD_FULL" = ("setStateTo: EXIT_SYSTEM"); "GROUP_ATTACK_TARGET" = (setTargetToFoundTarget, "setStateTo: ATTACK_SHIP"); "INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE"); "TARGET_FOUND" = (setTargetToFoundTarget, "setStateTo: LOOT"); "NOTHING_FOUND" = ("setStateTo: CONSIDER_DOCKING"); "ENTER WORMHOLE" = ("setStateTo: ENTER_WORMHOLE"); UPDATE = (scanForLoot, "pauseAI: 5.0"); };
"EXIT_SYSTEM" = { ENTER = (); EXIT = (); UPDATE = (performHyperSpaceExit); "WITCHSPACE OKAY" = (wormholeEscorts, wormholeGroup); "WITCHSPACE BLOCKED" = (setTargetToFoundTarget, setDestinationWithinTarget, "setDesiredRangeTo: 10000.0", performFlyToRangeFromDestination); "WITCHSPACE UNAVAILABLE" = ("setStateTo: DOCK_WITH_STATION"); };
FLEE = { ENTER = ("setDesiredRangeTo: 25600", performFlee); "ENERGY_FULL" = (performIdle, "setStateTo: LURK"); "TARGET_LOST" = (performIdle, "setStateTo: LURK"); "DESIRED_RANGE_ACHIEVED" = (performIdle, "setStateTo: LURK"); "INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE"); "REACHED_SAFETY" = ("setSpeedTo: 0.0", performIdle, "pauseAI: 10.0"); ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: FLEE"); UPDATE = (); EXIT = (); };
GLOBAL = { ENTER = ("setStateTo: TRAVEL_TO_LURK_AREA"); EXIT = (); UPDATE = (); };
LOOT = { ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); "CARGO_SCOOPED" = (checkForFullHold, "setStateTo: COLLECT_LOOT"); ENTER = (performCollect); EXIT = (); "GROUP_ATTACK_TARGET" = (setTargetToFoundTarget, "setStateTo: ATTACK_SHIP"); "HOLD_FULL" = ("setStateTo: CONSIDER_DOCKING"); "INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE"); "TARGET_LOST" = ("setStateTo: COLLECT_LOOT"); "ENTER WORMHOLE" = ("setStateTo: ENTER_WORMHOLE"); UPDATE = (); };
LURK = { ENTER = ("setSpeedTo: 0.0", performIdle); ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); EXIT = (); "INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE"); "NOTHING_FOUND" = ("setStateTo: COLLECT_LOOT"); "TARGET_FOUND" = (setTargetToFoundTarget, checkGroupOddsVersusTarget); "ODDS_GOOD" = (groupAttackTarget); "ODDS_LEVEL" = (groupAttackTarget); "GROUP_ATTACK_TARGET" = (setTargetToFoundTarget, "setStateTo: ATTACK_SHIP"); "ENTER WORMHOLE" = ("setStateTo: ENTER_WORMHOLE"); UPDATE = (scanForRandomMerchantmen, "pauseAI: 5.0"); };
"TRAVEL_TO_LURK_AREA" = { ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); "DESIRED_RANGE_ACHIEVED" = ("setStateTo: LURK"); ENTER = ( setDestinationToCurrentLocation, "setDesiredRangeTo: 1500.0", performFlyToRangeFromDestination); EXIT = (); "GROUP_ATTACK_TARGET" = (setTargetToFoundTarget, "setStateTo: ATTACK_SHIP"); "INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE"); "ENTER WORMHOLE" = ("setStateTo: ENTER_WORMHOLE"); "EXITED WITCHSPACE" = ("switchAITo: enteringPirateAI.plist"); UPDATE = (); };
"CONSIDER_DOCKING" = { ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); ENTER = (checkForMotherStation); "NOTHING_FOUND" = ("setStateTo: LURK"); "STATION_FOUND" = ("setAITo: dockingAI.plist"); EXIT = (); "INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE"); UPDATE = ();};
"DOCK_WITH_STATION" = { ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); ENTER = (setTargetToStation, "setDesiredRangeTo: 5000.0", performIntercept); "DESIRED_RANGE_ACHIEVED" = ("setAITo: dockingAI.plist"); EXIT = (); "INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE"); UPDATE = ();};
"ENTER_WORMHOLE" = { ENTER = (setDestinationToTarget, "setDesiredRangeTo: 1.0", "setSpeedFactorTo: 1.0", performFlyToRangeFromDestination); "PLAYER WITCHSPACE" = (enterTargetWormhole); UPDATE = (); EXIT = (); }; }