Difference between revisions of "BGS"

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[[Image:Bgs-i_intro.jpg|200px|thumb|right|Higher res pic available]]
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[[Image:IconBGS.png|100px|right]]
{{Infobox OXP| title = BGS
+
[[Image:BGS_Intro.jpg|216px|thumb|right|Intro screen]]
|image =
+
[[Image:BGS_Jump.jpg|216px|thumb|right|Jump sequence (v.2.5.1)]]
|download = [[#Download|See Download]]
+
[[Image:BGS_Launch.jpg|216px|thumb|right|Docking sequence]]
|story = 2010-07-15
+
[[Image:BGS 2.5.1 GUI.png|216px|thumb|right|F6 screen's monitor and ship's bridge backdrop]]
|ships = No
+
[[Image:BGS 2.5.1 F8.png|216px|thumb|right|Market backdrop]]
|stations = No
+
[[Image:BGS 1.10.9 F5.png|216px|thumb|right|F5 backdrop from older BGS (v.1.10.9)]]
|mission = No
 
|equipment = No
 
|alternativeHUD = No
 
|soundSet = Yes
 
|version = 1.0
 
|category = Feature OXPs
 
|author = Pagroove &<br>Svengali
 
}}
 
=== Overview ===
 
Backgroundset (or short BGS) is a framework for images, sounds and music and takes advantage of the shiny new features in Oolite 1.74 (and higher). It is meant as a starting point and ships already a basic set - though this set is actually 3 oxps to do different jobs.
 
   
We will release these packs as separate oxps and a all-inclusive pack that combines them, so players can pick the one (or two or three) they like to use. And other packs are currenty prepared as alternative sound packs.
 
  +
== Overview ==
  +
BackGroundSet (BGS) comes with more than 130 sounds, images for all standard GUI-Screens and with visual effects for docking/launching & hyperjumping. It enhances the overall look and feel of the game and is expandable and configurable.
   
 
Oolite will never be the same. It feels like a whole new game.
 
Oolite will never be the same. It feels like a whole new game.
   
It also works perfectly together with OXPs like Frames [[Random_Docking_Music_OXP|Random Docking Music]], Captain Berf's speech pack or [[Hyperradio_js_OXP|Hyperradio]] and is compatible to [[OXPConfig|OXPConfig2]].
 
  +
(Not to be confused with [[HDBG]] which provides arrival screens on docking)
Additionally it grabs entries from shipdata.plist. This way player-ships can have unique soundsets and stations can have specific ambient music ([[#Usage for other Oxps|See Usage for other Oxps]]).
 
   
The packs:
 
  +
== Features ==
  +
* FX (''Sound eFfeCTS'') engine sounds for player ships.
  +
* Radio chatter when in the aegis of the main station or flagged secondary stations.
  +
* FX when docked on standard GUI (''General/Graphical User Interface'') screens (''eg'' the F2, F3, -- F8 screens).
  +
* All natively supported sounds by Oolite.
  +
* Background images for all standard GUI screens.
  +
* Timed countdowns to witchjump.
  +
* Improved visual effects for docking/launching, witch-space jumps and exits (only if shader support available).
  +
* OXPs can define their own engine sounds, countdowns, chatter and docking sequence textures.
  +
* Configurable by other OXPs (''eg'' for missions!) through [[Library]].
  +
* Joystick throttle jitter handling.
   
* BGS-A is the all-inclusive version to get a consistent pack. It includes BGS-C, BGS-I and BGS-M.
 
  +
----
  +
== BGS Soundset by P.A. Groove OXP ==
  +
An alternative soundset for BackGroundSet. Music composed by P.A. Groove (www.myspace.com/pagroovemusic). Depends on BackGroundSet 1.9.
   
The following will be released soon.
 
  +
Includes:
* BGS-C is a modified version of Aegidians customsounds.oxp, based on Oolites customsounds.plist.
 
  +
:- new high pitched lasersound (just an alternative)
* BGS-I is a set of background images, based on Oolites screenbackgrounds.plist.
 
  +
:- new high pitched laserhit
* BGS-M is a script that controls ambient music and ambient sounds plus a few special sound effects.
 
   
=== Features ===
 
  +
:new hit and hullbang sounds: Now being hit hurts!
* Plays sounds and music when docked.
 
* Custom engine sounds. Now you can make your ship oxp unique by providing it with its own engine sound.
 
* Custom station music. We provided you with 2 tunes on the go but you can make your own
 
* Custom sounds inflight (included is an easy to use customsounds.plist) to allocate your own sounds
 
* Images for Intro, LoadSave, Options, Equipment, Shipyard, Status, Manifest, Charts, SystemData, Market and Contracts screen.
 
* Useable for other oxps to define own engine sounds or music.
 
* Configurable (by editing or [[OXPConfig|OXPConfig2]]).
 
* Pagroove has created a nice demo video -> [http://www.youtube.com/watch?v=uZqSvpNG3Wc YouTube].
 
   
=== OXPConfig2 ===
 
  +
:new station music.
{{OXPConfig-small}}
 
  +
:Config files and script so that the new soundset is ready to use.
BGS-M can be adjusted via the following properties...
 
{| border="0" style="text-align:left; width:60%"
 
|-
 
! this.logging
 
| Boolean || Internal logging
 
|-
 
! this.audio
 
| Boolean || Music when docked
 
|-
 
! this.extraA
 
| Boolean || Ambient sounds
 
|-
 
! this.extraB
 
| Boolean || FX
 
|}
 
   
=== Usage for other [[OXP|Oxps]] ===
 
  +
*Author: P.A.Groove
To define specific engine sounds for a player-ship it needs a key in shipdata.plist:
 
  +
*Version: 2.3
script_info = {"engine" = "myengine.ogg"; "engineUp" = "myengineUp.ogg"; "engineDown" = "myengineDown.ogg";};
 
  +
*Required Oolite Version: v.1.79
  +
*License: This music is licenced by P.A. Groove to the Oolite community. Therefore it is not allowed to reproduce, remix, resample, rework, use bits this music, or to convert to other formats without permission from the author. It is not allowed to make use of this work in any commercial form or production or to place it at your website without permission of the author.
   
To define muisc for a specific station it needs a key in shipdata.plist:
 
  +
----
script_info = {"music" = "mymusic.ogg";};
 
  +
== Configuring BGS ==
  +
With [[Library]].oxp loaded: while docked, press the 4/F4 key and select the Config for AddOns heading.
  +
:Select "list settings", and then select "BGS". You will be able to switch the ''flags'' on and off, and alter the ''values'':
  +
''Flags'':
  +
Sounds: chatter, countdown, engine, engine ambient, jump, Q-mine, chatter expand.
  +
Shader visual effects: jump, launch (exit), & dock. You can also reduce shader use for graphically challenged computers!
  +
''Values'':
  +
Joystick jitter, offset for witchjump spoken countdown timing, chatter pause
   
Additionally it is possible to disable it (if oxps needs silence):
 
  +
With the older [[OXPConfig|oxpconfig.oxp]] loaded: While docked, press the 2/F2 key and select "Game Options" - after a pause ''Step to System Data Screen: F7'' should flash up at the bottom of the screen. Select "Configure Supported OXPs" and then select BGS from the list (which may run on for several pages!).
worldScripts.BGS-M.externalOff = true;
 
That's it .-)
 
   
=== Requirements ===
 
  +
Note that the BB-link in the "infobox" below contains hints about adding your own sounds and other tweaks.
* Latest version needs Oolite v1.74
 
* No dependencies
 
   
=== Download ===
+
== ID ==
{{OXPLevel}}
+
identifier = "oolite.oxp.Svengali.BGS";
[http://www.box.net/shared/nolo3vv2to BGS-A1.0.zip] (9.1MB) Updated 2010-07-15. v1.74 required.
 
   
[http://www.box.net/shared/d24quduxd9 BGS Soundpatch.zip] (376KB) 2010-08-14 - contains missing energy bomb sound and fixes digital clipping.
 
   
Alternative Soundset:<br>
 
  +
== Requirements ==
[http://www.box.net/shared/jjx02qkv39 BGS-PAGsoundsetv2.zip] (1.331KB)
 
  +
* Latest version needs Oolite v1.88.
  +
* [[Library|Library 1.7.1]] is needed for BGS v.2.5.1, [[Cabal Common Library]] is needed instead by BGS v.1.10.9. Library seems to clash with Cabal Common Library, suppressing the impact of BGS v.1.10.9 on the F2-F8 pages.
  +
[[Image:Bgs hyper effect.jpg|216px|thumb|right|Jump sequence (v.1.10.9)]]
  +
  +
== Download ==
  +
* [https://app.box.com/s/h5chftgrm11awww7tvqsofzvz7f7rhz4 BGS 2.5.1.oxz] (2018, oxz, 9.4 MB): honeycomb witch-space tunnel
  +
* [[Media:BGS-A 1.10.9.oxz | BGS 1.10.9.oxz]] (2015, oxz, 12.1MB): spiderweb witch-space tunnel
  +
* [[BGS2_Doc|Documentation]] for OXP-developers.
   
 
<!--
 
<!--
{{Feature-OXP}}
 
  +
====Optional Downloads====
  +
Alternative Soundset for older BGS versions:
  +
* [http://www.box.com/shared/0gbs8ylljz BGS-Soundset_Pagroove2.3.zip] (6.4MB).
  +
* Download in OXZ format [[Media:BGS-Soundset_Pagroove_2.3.oxz|here]] for Oolite 1.79 or later (downloaded {{#downloads:BGS-Soundset_Pagroove_2.3.oxz}} times).
 
-->
 
-->
{{Sound-Set-OXP}}
 
  +
[[Category:OXPConfig-compatible OXPs]]
 
  +
==Quick Facts==
[[Category:Oolite_expansion_packs]]
 
  +
{{OXPLevel}}{{IconOXP
  +
|ooVersion = "1.88"
  +
|oxpCPU = "Medium"
  +
|oxpMEM = "High"
  +
|oxpGPU = "High"
  +
|oxpIsParent = true
  +
|oxpIsChild = true
  +
|oxpIsDocumented = true
  +
|oxpIsConfigurable = true
  +
}}
  +
{{Infobox OXPb| title = BGS
  +
|version = 2.5.1
  +
|release = 2018-11-20
  +
|license = CC-by-nc-sa-4.0,<br>parts CC-by or PD
  +
|features = Effects, Images, Sounds
  +
|category = Ambience OXPs
  +
|author = [[User:P.A. Groove|P.A. Groove]], PhantorGorth,<br>[[User:Thargoid|Thargoid]], [[User:Tricky|Tricky]] & [[User:Svengali|Svengali]]
  +
|feedback = [http://aegidian.org/bb/viewtopic.php?f=4&t=8250 BB-Link]
  +
}}

Latest revision as of 19:45, 24 August 2021

IconBGS.png
Intro screen
Jump sequence (v.2.5.1)
Docking sequence
F6 screen's monitor and ship's bridge backdrop
Market backdrop
F5 backdrop from older BGS (v.1.10.9)

Overview

BackGroundSet (BGS) comes with more than 130 sounds, images for all standard GUI-Screens and with visual effects for docking/launching & hyperjumping. It enhances the overall look and feel of the game and is expandable and configurable.

Oolite will never be the same. It feels like a whole new game.

(Not to be confused with HDBG which provides arrival screens on docking)

Features

  • FX (Sound eFfeCTS) engine sounds for player ships.
  • Radio chatter when in the aegis of the main station or flagged secondary stations.
  • FX when docked on standard GUI (General/Graphical User Interface) screens (eg the F2, F3, -- F8 screens).
  • All natively supported sounds by Oolite.
  • Background images for all standard GUI screens.
  • Timed countdowns to witchjump.
  • Improved visual effects for docking/launching, witch-space jumps and exits (only if shader support available).
  • OXPs can define their own engine sounds, countdowns, chatter and docking sequence textures.
  • Configurable by other OXPs (eg for missions!) through Library.
  • Joystick throttle jitter handling.

BGS Soundset by P.A. Groove OXP

An alternative soundset for BackGroundSet. Music composed by P.A. Groove (www.myspace.com/pagroovemusic). Depends on BackGroundSet 1.9.

Includes:

- new high pitched lasersound (just an alternative)
- new high pitched laserhit
new hit and hullbang sounds: Now being hit hurts!
new station music.
Config files and script so that the new soundset is ready to use.
  • Author: P.A.Groove
  • Version: 2.3
  • Required Oolite Version: v.1.79
  • License: This music is licenced by P.A. Groove to the Oolite community. Therefore it is not allowed to reproduce, remix, resample, rework, use bits this music, or to convert to other formats without permission from the author. It is not allowed to make use of this work in any commercial form or production or to place it at your website without permission of the author.

Configuring BGS

With Library.oxp loaded: while docked, press the 4/F4 key and select the Config for AddOns heading.

Select "list settings", and then select "BGS". You will be able to switch the flags on and off, and alter the values:
Flags:
  Sounds: chatter, countdown, engine, engine ambient, jump, Q-mine, chatter expand.
  Shader visual effects: jump, launch (exit), & dock. You can also reduce shader use for graphically challenged computers!
Values:
  Joystick jitter, offset for witchjump spoken countdown timing, chatter pause

With the older oxpconfig.oxp loaded: While docked, press the 2/F2 key and select "Game Options" - after a pause Step to System Data Screen: F7 should flash up at the bottom of the screen. Select "Configure Supported OXPs" and then select BGS from the list (which may run on for several pages!).

Note that the BB-link in the "infobox" below contains hints about adding your own sounds and other tweaks.

ID

identifier = "oolite.oxp.Svengali.BGS";


Requirements

  • Latest version needs Oolite v1.88.
  • Library 1.7.1 is needed for BGS v.2.5.1, Cabal Common Library is needed instead by BGS v.1.10.9. Library seems to clash with Cabal Common Library, suppressing the impact of BGS v.1.10.9 on the F2-F8 pages.
Jump sequence (v.1.10.9)

Download


Quick Facts

Levelindicator0.png
0-{{{2}}}

Minimum Oolite versionCPU usage mediumMemory usage highGPU usage highisParentisChildisDocumentedisConfigurable

Version Released License Features Category Author(s) Feedback
2.5.1 2018-11-20 CC-by-nc-sa-4.0,
parts CC-by or PD
Effects, Images, Sounds Ambience OXPs P.A. Groove, PhantorGorth,
Thargoid, Tricky & Svengali
BB-Link