Difference between revisions of "Oolite JavaScript Reference: Oolite"
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== Properties == |
== Properties == |
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=== <code>gameSettings</code> === |
=== <code>gameSettings</code> === |
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− | {{Oolite-prop-added|1.74}} |
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'''gameSettings''' : Object(read-only) |
'''gameSettings''' : Object(read-only) |
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− | This property allows an OXP to detect various game settings. It has the following read-only properties: |
+ | This property allows an [[OXP]] to detect various game settings. It has the following read-only properties: |
autosave : Boolean |
autosave : Boolean |
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gameWindow : Object (see below) |
gameWindow : Object (see below) |
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+ | keyConfig : Object (from v1.77.1 onwards, see below) |
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musicMode : String ("MUSIC_OFF", "MUSIC_ON", or "MUSIC_ITUNES") |
musicMode : String ("MUSIC_OFF", "MUSIC_ON", or "MUSIC_ITUNES") |
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procedurallyTexturedPlanets : Boolean |
procedurallyTexturedPlanets : Boolean |
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reducedDetailGraphics : Boolean |
reducedDetailGraphics : Boolean |
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− | shaderEffectsLevel : String ("SHADERS_OFF", "SHADERS_SIMPLE", "SHADERS_FULL", or "SHADERS_NOT_SUPPORTED") |
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+ | detailLevel : String ("DETAIL_LEVEL_MINIMUM", "DETAIL_LEVEL_NORMAL", "DETAIL_LEVEL_SHADERS", or "DETAIL_LEVEL_EXTRAS") |
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speechOn : Boolean |
speechOn : Boolean |
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wireframeGraphics : Boolean |
wireframeGraphics : Boolean |
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− | the gameWindow property contains the following properties: |
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+ | Before 1.80 there was no <code>detailLevel</code> property but there was a <code>shaderEffectsLevel</code> property. |
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+ | |||
+ | The gameWindow property contains the following properties: |
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height : Number |
height : Number |
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width : Number |
width : Number |
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fullScreen : Boolean |
fullScreen : Boolean |
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+ | |||
+ | The keyConfig property contains numeric (decimal) KeyCode values of all Keyconfig Entry in oolite.app/Resources/Config/keyconfig.plist file. Keyconfig Entry - KeyCode pairs are documented in ''[[Oolite_Keyboard_Controls]]''. |
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+ | |||
+ | You can use the standard Javascript String.fromCharCode() method to convert KeyCode to a string: |
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+ | var button = String.fromCharCode( oolite.gameSettings.keyConfig.key_ident_system ); |
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+ | player.consoleMessage( "Press " + button + " to turn on the ident system." ); |
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+ | |||
+ | Things like tab, escape, arrow keys, etc. would need to be handled separately. |
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=== <code>jsVersion</code> === |
=== <code>jsVersion</code> === |
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'''jsVersionString''' : String (read-only) |
'''jsVersionString''' : String (read-only) |
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The version of the JavaScript language implemented by this version of Oolite, as a string. For instance, for JavaScript 1.7, this will be equal to <code>"1.7"</code>. |
The version of the JavaScript language implemented by this version of Oolite, as a string. For instance, for JavaScript 1.7, this will be equal to <code>"1.7"</code>. |
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+ | |||
+ | === <code>resourcePaths</code> === |
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+ | {{oolite-method-added|1.83}} |
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+ | '''resourcePaths''' : Array (read-only) |
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+ | Contain full path of loaded config files and expansion packs, including all .oxp folders and .oxz files. |
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=== <code>version</code> === |
=== <code>version</code> === |
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[[Category:Oolite JavaScript Reference]] |
[[Category:Oolite JavaScript Reference]] |
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+ | |||
+ | == Radical changes (new galaxies ''etc'') == |
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+ | [[User:Cim|Cim]] talks [http://aegidian.org/bb/viewtopic.php?f=4&t=17603 here] about doing this sort of thing. |
Latest revision as of 19:39, 13 December 2020
Prototype: Object
Subtypes: none
The Oolite
class represents Oolite itself. It allows scripts to access information about the application. There is a global instance of Oolite
, named oolite
.
Contents
Properties
gameSettings
gameSettings : Object(read-only)
This property allows an OXP to detect various game settings. It has the following read-only properties:
autosave : Boolean gameWindow : Object (see below) keyConfig : Object (from v1.77.1 onwards, see below) musicMode : String ("MUSIC_OFF", "MUSIC_ON", or "MUSIC_ITUNES") procedurallyTexturedPlanets : Boolean reducedDetailGraphics : Boolean detailLevel : String ("DETAIL_LEVEL_MINIMUM", "DETAIL_LEVEL_NORMAL", "DETAIL_LEVEL_SHADERS", or "DETAIL_LEVEL_EXTRAS") speechOn : Boolean wireframeGraphics : Boolean
Before 1.80 there was no detailLevel
property but there was a shaderEffectsLevel
property.
The gameWindow property contains the following properties:
height : Number width : Number fullScreen : Boolean
The keyConfig property contains numeric (decimal) KeyCode values of all Keyconfig Entry in oolite.app/Resources/Config/keyconfig.plist file. Keyconfig Entry - KeyCode pairs are documented in Oolite_Keyboard_Controls.
You can use the standard Javascript String.fromCharCode() method to convert KeyCode to a string:
var button = String.fromCharCode( oolite.gameSettings.keyConfig.key_ident_system ); player.consoleMessage( "Press " + button + " to turn on the ident system." );
Things like tab, escape, arrow keys, etc. would need to be handled separately.
jsVersion
jsVersion : Number (read-only)
The version of the JavaScript language implemented by this version of Oolite, multiplied by 100, as an integer. For instance, for JavaScript 1.7 (used in Oolite 1.74), this will be equal to 170
.
jsVersionString
jsVersionString : String (read-only)
The version of the JavaScript language implemented by this version of Oolite, as a string. For instance, for JavaScript 1.7, this will be equal to "1.7"
.
resourcePaths
This method was added in Oolite test release 1.83.
resourcePaths : Array (read-only)
Contain full path of loaded config files and expansion packs, including all .oxp folders and .oxz files.
version
version : Array (read-only)
The version of Oolite, as an array of version components. For instance, for Oolite 1.74 this is [1, 74]
. For version 1.73.4, it is [1, 73, 4]
.
versionString
versionString : String (read-only)
The version of Oolite, as a string. For instance, for Oolite 1.74 this is "1.74"
. For version 1.73.4, it is "1.73.4"
.
Methods
compareVersion
function compareVersion(versionSpec) : Number
Compare the version of Oolite to versionSpec
, which may be either a string or an array (in the format given by version
). If the current version of Oolite is less than versionSpec
, 1 is returned. If the current version of Oolite is greater than versionSpec
, -1 is returned. If they are equal, 0 is returned. Example:
if (0 < oolite.compareVersion("1.80")) { // Oolite version is older than 1.80. log(this.name, "An old version of Oolite (" + oolite.versionString + ") is in use. Some features of SuperDuperOXP will not be available.") } else { // Enable advanced features here. }