Difference between revisions of "Modifying a Model"

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(Created page with 'The underlying 3D models are contained in .dat files. $PROGDIR/ AddOns/ ShipX/ ShipY/ To modify a .dat the file must first be converted to .obj. Conversi…')
 
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The underlying 3D models are contained in .dat files.
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The underlying 3D models in [[Oolite]] are contained in .dat files.
   
 
$PROGDIR/
 
$PROGDIR/
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ShipY/
 
ShipY/
   
To modify a .dat the file must first be converted to .obj.
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To modify a .dat the file must first be converted to a Wavefront .obj file.
Conversion utilities are available here and require the installation of Python [http://Python.org]
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Conversion utilities are available here [http://svn.berlios.de/svnroot/repos/oolite-linux/trunk/tools/meshConverters/], although they are listed under Linux they are cross-platform and require the installation of Python[http://Python.org].
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Oolite forum thread about the conversion tools: [http://aegidian.org/bb/viewtopic.php?t=842]
   
 
Run dat2obj or dat2objTex on the .dat.
 
Run dat2obj or dat2objTex on the .dat.
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The resulting file can be imported into any 3D program that supports .obj.
 
The resulting file can be imported into any 3D program that supports .obj.
   
[The free, open source program Wings3D [http://www.wings3d.com/] is the de facto standard]
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[The free, open source program Wings3D [http://www.wings3d.com/] is the de facto standard, [http://www.blender.org/ Blender] also works.]
   
 
When finished export the model as an .obj and run obj2dat.
 
When finished export the model as an .obj and run obj2dat.
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[[Category:Oolite Development]]

Latest revision as of 22:48, 11 February 2016

The underlying 3D models in Oolite are contained in .dat files.

 $PROGDIR/
    AddOns/
       ShipX/
       ShipY/

To modify a .dat the file must first be converted to a Wavefront .obj file. Conversion utilities are available here [1], although they are listed under Linux they are cross-platform and require the installation of Python[2].

Oolite forum thread about the conversion tools: [3]

Run dat2obj or dat2objTex on the .dat.

The resulting file can be imported into any 3D program that supports .obj.

[The free, open source program Wings3D [4] is the de facto standard, Blender also works.]

When finished export the model as an .obj and run obj2dat.