Difference between revisions of "Modifying a Texture"
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Textures or skins are 2D graphics that are wrapped around 3D objects by the game. |
Textures or skins are 2D graphics that are wrapped around 3D objects by the game. |
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− | =Quick Guide= |
+ | ==Quick Guide== |
* Find the correct texture .png found in the ''/Textures'' folder |
* Find the correct texture .png found in the ''/Textures'' folder |
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* Back up the file you want to change |
* Back up the file you want to change |
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* Save it as a .png |
* Save it as a .png |
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− | =Detailed Guide= |
+ | ==Detailed Guide== |
− | ==Location of files== |
+ | ===Location of files=== |
− | The textures are stored as .png files in the ''/Textures'' folder. Which ''/Textures'' folder depends on whether the object is part of the standard game or part of an add-on. |
+ | The textures are stored in [[Oolite]] as .png files in the ''/Textures'' folder. Which ''/Textures'' folder depends on whether the object is part of the standard game or part of an add-on. |
$PROGDIR/ |
$PROGDIR/ |
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Textures/ ''<-- Textures for standard ships live here.'' |
Textures/ ''<-- Textures for standard ships live here.'' |
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Addons/ |
Addons/ |
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− | ShipX/ |
+ | ShipX.oxp/ |
Textures/ ''<-- Textures for ShipX live here.'' |
Textures/ ''<-- Textures for ShipX live here.'' |
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− | ShipY/ |
+ | ShipY.oxp/ |
Textures/ ''<-- Textures for ShipY live here.'' |
Textures/ ''<-- Textures for ShipY live here.'' |
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+ | ===Using shipdata.plist to see which textures are loaded=== |
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Ship textures usually carry an obvious name ''e.g.'' ShipX_body.png. |
Ship textures usually carry an obvious name ''e.g.'' ShipX_body.png. |
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But not always. To confirm which textures are loaded for ShipX open the file shipdata.plist in a text editor. |
But not always. To confirm which textures are loaded for ShipX open the file shipdata.plist in a text editor. |
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− | $PROGDIR/AddOns/ShipX/shipdata.plist |
+ | $PROGDIR/AddOns/ShipX.oxp/Resources?/shipdata.plist |
<key>ShipX</key> |
<key>ShipX</key> |
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... |
... |
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</dict> |
</dict> |
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+ | |||
+ | [[Category:Oolite Development]] |
Latest revision as of 21:48, 11 February 2016
Textures or skins are 2D graphics that are wrapped around 3D objects by the game.
Contents
Quick Guide
- Find the correct texture .png found in the /Textures folder
- Back up the file you want to change
- Open the texture in a 2D graphic editing program
- Resample the image to 4096x4096
- You can hopefully see the elements that are mapped to particular features on the model
- Customize the existing image or ...
- Create a 'coloring book' outline template and replace the elements from scratch.
- Resample the image to 1024x1024.
- Save it as a .png
Detailed Guide
Location of files
The textures are stored in Oolite as .png files in the /Textures folder. Which /Textures folder depends on whether the object is part of the standard game or part of an add-on.
$PROGDIR/ Oolite.app/ Resources/ Textures/ <-- Textures for standard ships live here. Addons/ ShipX.oxp/ Textures/ <-- Textures for ShipX live here. ShipY.oxp/ Textures/ <-- Textures for ShipY live here.
Using shipdata.plist to see which textures are loaded
Ship textures usually carry an obvious name e.g. ShipX_body.png. But not always. To confirm which textures are loaded for ShipX open the file shipdata.plist in a text editor.
$PROGDIR/AddOns/ShipX.oxp/Resources?/shipdata.plist
<key>ShipX</key> <dict> ... < > ... </dict>