Difference between revisions of "Hyperradio js OXP"

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[[Image:Hyperradio.png|right|Sounds really gooood]]
 
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{{Infobox EquipStats Oolite| title = Hyperradio
===OVERVIEW===
 
  +
|image = [[Image:Hyperradio.png|80px]]
----
 
  +
|equipName = EQ_HYPER_RADIO
Trading goods between worlds is an extremely dangerous and hard job and a commander will need some relaxing moments. Listen to your radio station and enjoy Jazz, Folk, HardRock or whatever you like (and whatever is available). Use one station for all systems or expand it, so you will get different programs in different systems. You can even add your own music to the playlist. So rip your CDs, download songs, or install one or more of the available [[Hyperradio_Musicpacks|musicpacks]]. Everything is possible. For more information about creating your own [[Hyperradio_Musicpacks|musicpacks]] take a look in a short guide [[Hyperradio_Howto_Musicpacks|HowTo make a own station]].
 
  +
|equipCost = 1.200
  +
|equipTL = 7
  +
}}
  +
==Overview==
  +
{{OXPNote|This AddOn is deprecated. Please use [[Library]] for new AddOns}}
  +
Trading goods between worlds is an extremely dangerous and hard job and a commander will need some relaxing moments. Listen to your radio station and enjoy Jazz, Folk, Rock or whatever you like. Use one station for all systems or expand it, so you will get different programs in different systems. You can even add your own music to the playlist. So rip your CDs, download songs, or install one or more of the available [[Hyperradio_Musicpacks|musicpacks]]. Everything is possible - and travelling will be much more fun - even 'milkruns' won't be boring business anymore. And with the capacity to be expanded by other users creating their own musicpacks it will always be the right investment.
   
This device connects your ship-systems to the [[Hyperradio_Musicpacks|HyperRadio stations]]. By sending it's ID your ship receives a coded hyperwave that is stored into the integrated memory. You are licensed to use this device for a period of 20 days. When the time is expired, you should make a short break at your local dealer for a new license. Long journeys will become a lot more fun...
 
  +
Additionally Frame has created a nice oxp for [[Random_Docking_Music_OXP|random docking music]].
   
Thanks to the dev-team for the new sound-stuff.<br><br>
 
  +
==Handling==
  +
Adding own songs to the main playlist of the Hyperradio is simple. Please note that only ogg-vorbis is supported by Oolite.
   
===HANDLING===
 
  +
1. Just place your soundfiles in the OXPs Music-folder.<br>
----
 
  +
2. Open hyperradio.js in the Scripts-folder (you can use a simple text-editor) and add your filenames to the array.<br>
- Step 1: Just place your soundfiles in the <b>OXPs Music-folder</b>.<br>
 
  +
Example:
Please note that the versions before v1.05 have used the Sounds-folder. If you have your soundfiles already there, just rename the folder or copy/move the files in the Oxps Music folder.<br><br>
 
  +
this.hyperradio_playListOriginal = [
- Step 2: Open <b>descriptions.plist</b> in the <b>OXPs Config-folder</b> (you can use a simple text-editor) and add your filenames to the array.<br>
 
  +
"Rage-Back_in_time.ogg",
Please note that the OpenStep-Architecture (Example) is used for all Java-Script versions now.<br><br>
 
  +
"Stevie_Ray_Vaughan-Voodoo_Child.ogg"
Example (new form):<br>
 
  +
];
hyperradio_songlist_suffix =
 
  +
Save your additions. That's it.
(
 
"example.ogg",
 
"example2.ogg",
 
"my_song.ogg",
 
"my_next_song.ogg" // Note that the last entry does not have a commata at the end
 
);
 
   
Save your additions. That's it. Totaly easy.
 
  +
3. Fire up Oolite and buy the Hyperradio license (it is not everywhere available).
  +
* Launch from the station and select it via priming key (Shift + N).
  +
* Select the station via activation key (n). You can cycle through the available stations.
  +
* To start playing a station press the mode key (b).
   
- Step 3: Fire up Oolite. Buy the HyperRadio (it is not everywhere available), launch from the station and go to the SYSTEM_DATA_SCREEN (F7). The connection has to be established, so wait a few seconds. When the connection is stable (the music is playing) step back to the cockpit view (F1). When the song is over... F7, back to F1,...<br><br>
 
  +
To get some more complexity it is possible to use different 'stations' with different playlists. There are a few [[Hyperradio_Musicpacks|musicpacks]] already available for you.
   
===DOWNLOAD===
 
  +
If you are using one or more of the available musicpacks the Hyperradio preselects one of them or the main list.
----
 
[[Media:Hyperradio1.08.zip | Hyperradio1.08.zip]] (410 KB) - This [[OXP]] runs ONLY under Oolite v1.71-test or higher!<br><br>
 
   
===MUSICPACKS===
 
  +
Documentation about creating own stations is available at the [[Hyperradio_Howto_Musicpacks|HowTo make a own station]] page.
----
 
If you are using one or more of the available [[Hyperradio_Musicpacks|musicpacks]] the Hyperradio chooses a playlist based mainly on the system.ID, but it depends also on the number of installed [[Hyperradio_Musicpacks|musicpacks]] and in some cases it gets a random chance of changing the radio station.<br>
 
   
Example1: You have the Hyperradio + 3 musicpacks installed and you are in system 11.
 
  +
==Infos==
RESULT: Station number 3 (the last musicpack) is choosen every time.
 
  +
{{OXPConfig-small}}
  +
The Hyperradio is your personal tool for playing music in the game. Before it was a bit tedious to run other applications (like Winamp) for this case, because these music-players are not really connected to Oolite and the user doesn't have control about it (or has to switch to this application). The Hyperradio jumps in here to play your songs and reacts on changes in Oolite.
   
Example2: You have the Hyperradio + 3 musicpacks installed and you are in system 109.
 
  +
Additionally it is compatible and configurable via [[OXPConfig|OXPConfig2]] and [[Repair_Bots|Repair Bots]].
RESULT: Station number is choosen randomly.
 
   
Example3: You have the Hyperradio + 3 musicpacks installed and you are in system 168.
 
  +
Hyperradio can be configured (OXPConfig2 or editing):
RESULT: Station number 0 (Hyperradios internal playlist) is choosen with a chance of 50%, the other 50% randomly.
 
  +
* '''logging''': en/disables the extended logging. Default false.
  +
* '''mergePacks''': en/disables copying musicpacks in mainlist. Default true.
  +
* '''podMusic''': en/disables playing a short sample when player ejects. Default true.
  +
* '''onlyMain''': en/disables using only the main playlist. Default false.
   
It is additionally possible to create own 'stations' with your personal playlist to get even more variety.<br><br>
 
  +
* Extended features - if [[Snoopers|Snoopers2.4]] is installed
[[Hyperradio_Musicpacks]] - Here you can find the expansion packs.<br>
 
[[Hyperradio_Howto_Musicpacks]] - Here can you find a guide to create your own [[Hyperradio_Musicpacks|musicpacks]].<br><br>
 
   
===TESTED FORMATS===
 
  +
==Requirements==
----
 
  +
* The latest version needs Oolite v1.77.
This is a list of all formats that have been tested for the HyperRadio. Working formats are marked with YES, not working formats as no.<br>Thanks to all users who have sent in reports.
 
  +
* [[Cabal_Common_Library|Cabal_Common_Library1.7]]
  +
* [[Snoopers|Snoopers2.4]] or [[Hyperradio_Musicpacks|musicpacks]] to enable extra functions.
   
{| width="100%" style="border: .5px solid #cfcfbf; padding: 1em 1em 1em; color: #000000; background-color: #f7f7f7; vertical-align: top; text-align: left;"
 
  +
==Download==
|+ '''22.05KHz - 96KHz, Mono and Stereo'''
 
  +
* Downloadable through the in-game [[Expansions Manager]]
! Format !! Header !! WIN !! MAC !! LINUX
 
  +
* [http://deephorizonindustries.com/Downloads/Hyperradio1.26.1.zip Hyperradio1.26.1.zip] (741 KB).
|--valign="top" bgcolor="#e7e7ff"
 
  +
* Download in OXZ format [[Media:Hyperradio_1.26.1.oxz|here]] for Oolite 1.79 or later (downloaded {{#downloads:Hyperradio_1.26.1.oxz}} times).
| ogg
 
| Ogg-vorbis
 
| YES
 
| YES
 
| YES
 
|-valign="top"
 
| raw
 
| headerless A-Law
 
| no
 
| no
 
| no
 
|--valign="top" bgcolor="#e7e7ff"
 
| raw
 
| headerless U-Law
 
| no
 
| no
 
| no
 
|-valign="top"
 
| raw
 
| headerless 16-Bit DWVW
 
| no
 
| no
 
| no
 
|--valign="top" bgcolor="#e7e7ff"
 
| raw
 
| headerless 24-Bit DWVW
 
| no
 
| no
 
| no
 
|-valign="top"
 
| raw
 
| Signed 16-Bit PCM
 
| no
 
| no
 
| no
 
|--valign="top" bgcolor="#e7e7ff"
 
| raw
 
| Signed 24-Bit PCM
 
| no
 
| no
 
| no
 
|-valign="top"
 
| raw
 
| Signed 32-Bit PCM
 
| no
 
| no
 
| no
 
|--valign="top" bgcolor="#e7e7ff"
 
| raw
 
| 32-Bit Float
 
| no
 
| no
 
| no
 
|-valign="top"
 
| raw
 
| 64-Bit Float
 
| no
 
| no
 
| no
 
|--valign="top" bgcolor="#e7e7ff"
 
| wav
 
| MS Signed 16-Bit PCM
 
| YES
 
| no
 
| YES
 
|-valign="top"
 
| wav
 
| MS 4-Bit ADPCM
 
| YES
 
| no
 
| YES
 
|--valign="top" bgcolor="#e7e7ff"
 
| wav
 
| MS 4-Bit IMA ADPCM
 
| YES
 
| no
 
| YES
 
|-valign="top"
 
| wav
 
| MS 32-Bit Float
 
| no
 
| no
 
| no
 
|--valign="top" bgcolor="#e7e7ff"
 
| wav
 
| MS 64-Bit Float
 
| no
 
| no
 
| no
 
|-valign="top"
 
| wav
 
| MS U-Law
 
| no
 
| no
 
| no
 
|--valign="top" bgcolor="#e7e7ff"
 
| wav
 
| MS A-Law
 
| no
 
| no
 
| no
 
|-valign="top"
 
| wav
 
| MS Signed 24-Bit PCM
 
| no
 
| no
 
| no
 
|--valign="top" bgcolor="#e7e7ff"
 
| wav
 
| MS Signed 32-Bit PCM
 
| no
 
| no
 
| no
 
|-valign="top"
 
| wav
 
| MS 32kbs G721 ADPCM
 
| no
 
| no
 
| no
 
|--valign="top" bgcolor="#e7e7ff"
 
| wav
 
| MS GSM 6.10
 
| no
 
| no
 
| no
 
|-valign="top"
 
| wav
 
| NIST A-Law
 
| no
 
| no
 
| no
 
|--valign="top" bgcolor="#e7e7ff"
 
| wav
 
| NIST U-Law
 
| no
 
| no
 
| no
 
|-valign="top"
 
| wav
 
| NIST Signed 16-Bit PCM
 
| no
 
| no
 
| no
 
|--valign="top" bgcolor="#e7e7ff"
 
| wav
 
| NIST Signed 24-Bit PCM
 
| no
 
| no
 
| no
 
|-valign="top"
 
| wav
 
| NIST Signed 32-Bit PCM
 
| no
 
| no
 
| no
 
|-valign="top" bgcolor="#e7e7ff"
 
| flac
 
| 16-Bit L5
 
| no
 
| no
 
| no
 
|--valign="top"
 
| flac
 
| 24-Bit L5
 
| no
 
| no
 
| no
 
|}
 
   
Tested Systems: LINUX UBUNTU, MAC OS X, WIN 2000 and WIN XP.<br><br>
 
  +
For Oolite v1.76.1:
Not included formats:
 
  +
* [http://deephorizonindustries.com/Downloads/Hyperradio1.25.zip Hyperradio1.25.zip] (742 KB).
AIFF, AU, AVR, CAF, HTK, IFF, MAT4, MAT5, MP3, OKI, PAF, PVF, SD2, SDS, SF, VOC, W64, WAVEX, XI and MS 8-Bit PCM.wav<br>[[#top|top]]
 
   
===NOTES===
+
==See Also==
----
 
Using IN_GAME_MUSIC is a special thing. Currently it is possible to use the Ogg-Vorbis (.ogg) and Wave (.wav) -format (see table above). This file should not contain more than two channels, because Oolite does not support any surround-audio-files. It seems that Oolite reduces these files to stereo. And various kbps are handled by using a average kbps-rate.<br><br>
 
Creating background music:<br>
 
The background music '''max''' db should be between -10 and -6 db, because a lot of players are using customsound-OXPs and the player should hear if something happens. And the new functionallity of Oolite will cause that more and more OXPs will use their own sounds. That means that sounds (like laser fire) should be between -6 and -3 db at a max. Higher values can result in digital clipping, but if you are familiar with mastering you can use higher values, but better not.
 
 
===RESTRICTIONS===
 
----
 
1. You can't use it in interstellar space, because there are no HyperRadio stations.<br><br>
 
2. Because of the handling of variables in Java-Script don't use filenames with a leading zero or other numerics.<br>
 
Example:
 
01.ogg -> interpreted as 1 (without 0 and .ogg) does not work
 
a0.ogg -> interpreted as a0.ogg works
 
So the best would be to use a syntax like:
 
artist-songname.ogg
 
3. Please take care that your descriptions.plist is valid.<br>[[#top|top]]
 
 
===LINKS===
 
----
 
 
[[Hyperradio_Musicpacks]]<br>
 
[[Hyperradio_Musicpacks]]<br>
 
[[Hyperradio_Howto_Musicpacks]]<br>
 
[[Hyperradio_Howto_Musicpacks]]<br>
  +
[[Random_Docking_Music_OXP|Random docking music]]
  +
  +
==Quick Facts==
  +
{{OXPLevel|0}}{{IconOXP
  +
|ooVersion = "1.77"
  +
|oxpCPU = "Average"
  +
|oxpMEM = "Average"
  +
|oxpGPU = "Low"
  +
|oxpIsParent = true
  +
|oxpIsChild = true
  +
|oxpIsAPI =
  +
|oxpIsDocumented = true
  +
|oxpIsConfigurable = true
  +
}}
  +
{{Infobox OXPb| title = Hyperradio
  +
|image = [[Image:Hyperradio.png|220px]]
  +
|version = 1.26.1
  +
|release = 2013-01-22
  +
|license = CC-by-nc-sa-3.0
  +
|features = Equipment, Music
  +
|category = Equipment OXPs
  +
|author = Svengali
  +
|download = [[#Download|See Download]]
  +
|feedback = [http://aegidian.org/bb/viewtopic.php?f=4&t=4067 BB-Link]
  +
}}
  +
  +
{{Required OXP|Cabal Common Library}}
  +
{{Required OXP|Snoopers}}
   
[[Category:Oolite_Equipment]] [[Category:Oolite_expansion_packs]]
 
  +
[[Category:Deprecated OXPs]]

Latest revision as of 11:22, 3 June 2021

Hyperradio
Hyperradio.png
Name EQ_HYPER_RADIO
Cost 1.200
TL Availability 7

Overview

Trading goods between worlds is an extremely dangerous and hard job and a commander will need some relaxing moments. Listen to your radio station and enjoy Jazz, Folk, Rock or whatever you like. Use one station for all systems or expand it, so you will get different programs in different systems. You can even add your own music to the playlist. So rip your CDs, download songs, or install one or more of the available musicpacks. Everything is possible - and travelling will be much more fun - even 'milkruns' won't be boring business anymore. And with the capacity to be expanded by other users creating their own musicpacks it will always be the right investment.

Additionally Frame has created a nice oxp for random docking music.

Handling

Adding own songs to the main playlist of the Hyperradio is simple. Please note that only ogg-vorbis is supported by Oolite.

1. Just place your soundfiles in the OXPs Music-folder.
2. Open hyperradio.js in the Scripts-folder (you can use a simple text-editor) and add your filenames to the array.
Example:

 this.hyperradio_playListOriginal = [
   "Rage-Back_in_time.ogg",
   "Stevie_Ray_Vaughan-Voodoo_Child.ogg"
 ];

Save your additions. That's it.

3. Fire up Oolite and buy the Hyperradio license (it is not everywhere available).

  • Launch from the station and select it via priming key (Shift + N).
  • Select the station via activation key (n). You can cycle through the available stations.
  • To start playing a station press the mode key (b).

To get some more complexity it is possible to use different 'stations' with different playlists. There are a few musicpacks already available for you.

If you are using one or more of the available musicpacks the Hyperradio preselects one of them or the main list.

Documentation about creating own stations is available at the HowTo make a own station page.

Infos

OXPConfig compatible.png

The Hyperradio is your personal tool for playing music in the game. Before it was a bit tedious to run other applications (like Winamp) for this case, because these music-players are not really connected to Oolite and the user doesn't have control about it (or has to switch to this application). The Hyperradio jumps in here to play your songs and reacts on changes in Oolite.

Additionally it is compatible and configurable via OXPConfig2 and Repair Bots.

Hyperradio can be configured (OXPConfig2 or editing):

  • logging: en/disables the extended logging. Default false.
  • mergePacks: en/disables copying musicpacks in mainlist. Default true.
  • podMusic: en/disables playing a short sample when player ejects. Default true.
  • onlyMain: en/disables using only the main playlist. Default false.

Requirements

Download

For Oolite v1.76.1:

See Also

Hyperradio_Musicpacks
Hyperradio_Howto_Musicpacks
Random docking music

Quick Facts

Levelindicator0.png
0-{{{2}}}

Minimum Oolite versionCPU usage averageMemory usage averageGPU usage lowisParentisChildisDocumentedisConfigurable

Version Released License Features Category Author(s) Feedback
1.26.1 2013-01-22 CC-by-nc-sa-3.0 Equipment, Music Equipment OXPs Svengali BB-Link