Difference between revisions of "Category:Missiles & Bombs"
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This page collects the zillions of different varieties of missiles & bombs. |
This page collects the zillions of different varieties of missiles & bombs. |
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− | *For tips on using them, see: [[Missile tactics]] & [[Using weapons of mass destruction]] |
+ | *'''For tips on using them''', see: [[Missile tactics]] & [[Using weapons of mass destruction]] |
+ | :And see [http://www.aegidian.org/bb/viewtopic.php?f=2&t=8473 What is your favorite OXP missile?] (2010) & [http://www.aegidian.org/bb/viewtopic.php?f=2&t=10855 Pylons] (2011) |
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+ | :Also: [http://www.aegidian.org/bb/viewtopic.php?f=2&t=11528 How does a missile work?] (2012) |
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*The following OXPs contain large amounts of missiles & bombs (and are the main source of the list beneath): |
*The following OXPs contain large amounts of missiles & bombs (and are the main source of the list beneath): |
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:[[Armoury]] by [[User:Thargoid|Thargoid]] |
:[[Armoury]] by [[User:Thargoid|Thargoid]] |
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+ | :[[Maegil's Missiles]] by [[User:Cmdr. Maegil|Cmdr. Maegil]] (old, 2007, still an oxp). |
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:[[Missiles and Bombs]] also by [[User:Ramirez|Ramirez]] |
:[[Missiles and Bombs]] also by [[User:Ramirez|Ramirez]] |
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+ | :On the other hand, the über-missiles & mines from the [[Killit OXP]] (Superweapon, MegaWeapon, UberWeapon ''etc'') have been omitted as they were never intended for serious play - but rather to make a point about [[Cheating]]. |
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− | * |
+ | *'''List of OXPs which also affect missiles or bombs''': |
− | :[[ |
+ | :[[Remove Individual Pylon OXP]] allows you to swap one missile for another (''without needing to sell everything you have - and then finding that the TL is too low to buy everything back'')!<br> |
+ | |||
+ | :[[Guide to Accuracy OXPs]]<br> |
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− | :[[Missile Combat Reimagined]] |
+ | :[[Missile Combat Reimagined]] totally rejigs missiles and also rejigs their susceptibility to [[ECM]] <br> |
− | :[[APRIL]] |
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+ | :[[APRIL]] - automated missile pylon reloader |
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− | :[[Missile Analyser]] |
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+ | :[[Mine Safety Catch]] prevents premature release |
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− | :[[Missile Booster]] |
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+ | :[[Status Quo Q-bomb OXP]] - Q-bombs act as they do in the [[Status Quo]] Oolite novel |
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− | :[[Missile Beep]] |
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+ | :[[Missile Analyser]] allows the analysis of incoming missiles to allow selection of an appropriate defence |
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+ | :[[Missile Booster]] gives fired missiles a speed boost (useful if flying large slow ships like a Python) |
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+ | :[[Missile Beep]] warns of incoming missiles |
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:Missile Machine (from [[Armoury]]) manufactures the bally things from scratch! |
:Missile Machine (from [[Armoury]]) manufactures the bally things from scratch! |
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− | :[[Missiles modification]] |
+ | :[[Missiles modification]] two tweaks: ECM less effective & dying pilots take more time to launch a missile at you |
− | *Defence against missiles |
+ | *'''Defence against missiles''' |
− | :*Vanilla game defences |
+ | :*''Vanilla game defences'' |
::Turn & run (reduced kinetic damage on impact)! [[Witch Fuel Injectors]] really help here! |
::Turn & run (reduced kinetic damage on impact)! [[Witch Fuel Injectors]] really help here! |
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− | ::Target incoming missile with laser (you |
+ | ::Target incoming missile with laser - [[STE]] helps (...but you may well need an OXP such as [[SniperLock]] to succeed) |
::Target incoming missile with another missile |
::Target incoming missile with another missile |
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− | ::[[ECM]] |
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+ | ::[[ECM]] (less useful against [[Hardheads]], of course...) |
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− | :*OXP Defences |
+ | :*''OXP Defences'' |
::Anti-Missile System (AMS Darts) (from [[Armoury]]) - note that the [[Vimana HUD]] has an AMS dart counter |
::Anti-Missile System (AMS Darts) (from [[Armoury]]) - note that the [[Vimana HUD]] has an AMS dart counter |
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::Chaff (from [[Missiles and Bombs]]) |
::Chaff (from [[Missiles and Bombs]]) |
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::Defence Mine (from [[Missiles and Bombs]]) |
::Defence Mine (from [[Missiles and Bombs]]) |
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::Missile Rack (from [[Armoury]]) |
::Missile Rack (from [[Armoury]]) |
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+ | ::[[Missile Spoof]] - a flare-based distraction for Hardheads |
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+ | ::[[Quirium Cascade Mine Detector]] - and [[Target System Plugins]] warn of the release of Cascade Mines to allow a fast escape! |
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− | *The [[Vanilla game]] missiles & bombs are: |
+ | *'''The [[Vanilla game]] missiles & bombs are''': |
:[[Missile]] (Faulcon de Lacy HM3 Homing Missile) |
:[[Missile]] (Faulcon de Lacy HM3 Homing Missile) |
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− | :[[ECM Hardened Missile]] (Faulcon de Lacy ECM-hardened HMX5 homing missile) |
+ | :[[ECM Hardened Missile]] (Faulcon de Lacy ECM-hardened HMX5 homing missile: ''Hardheads'') |
:[[Quirium Cascade Mine]] (Tyley-Feynman Quirium Cascade Mine) |
:[[Quirium Cascade Mine]] (Tyley-Feynman Quirium Cascade Mine) |
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:[[Energy Bomb]] (Medusa Pandora Self-homing Energy Bomb) - discontinued, replaced by the Quirium Cascade Mine above |
:[[Energy Bomb]] (Medusa Pandora Self-homing Energy Bomb) - discontinued, replaced by the Quirium Cascade Mine above |
Latest revision as of 11:59, 5 December 2021
This page collects the zillions of different varieties of missiles & bombs.
- For tips on using them, see: Missile tactics & Using weapons of mass destruction
- And see What is your favorite OXP missile? (2010) & Pylons (2011)
- Also: How does a missile work? (2012)
- The following OXPs contain large amounts of missiles & bombs (and are the main source of the list beneath):
- Armoury by Thargoid
- Maegil's Missiles by Cmdr. Maegil (old, 2007, still an oxp).
- Missiles and Bombs also by Ramirez
- On the other hand, the über-missiles & mines from the Killit OXP (Superweapon, MegaWeapon, UberWeapon etc) have been omitted as they were never intended for serious play - but rather to make a point about Cheating.
- List of OXPs which also affect missiles or bombs:
- Remove Individual Pylon OXP allows you to swap one missile for another (without needing to sell everything you have - and then finding that the TL is too low to buy everything back)!
- Missile Combat Reimagined totally rejigs missiles and also rejigs their susceptibility to ECM
- APRIL - automated missile pylon reloader
- Mine Safety Catch prevents premature release
- Status Quo Q-bomb OXP - Q-bombs act as they do in the Status Quo Oolite novel
- Missile Analyser allows the analysis of incoming missiles to allow selection of an appropriate defence
- Missile Booster gives fired missiles a speed boost (useful if flying large slow ships like a Python)
- Missile Beep warns of incoming missiles
- Missile Machine (from Armoury) manufactures the bally things from scratch!
- Missiles modification two tweaks: ECM less effective & dying pilots take more time to launch a missile at you
- Defence against missiles
- Vanilla game defences
- Turn & run (reduced kinetic damage on impact)! Witch Fuel Injectors really help here!
- Target incoming missile with laser - STE helps (...but you may well need an OXP such as SniperLock to succeed)
- Target incoming missile with another missile
- ECM (less useful against Hardheads, of course...)
- OXP Defences
- Anti-Missile System (AMS Darts) (from Armoury) - note that the Vimana HUD has an AMS dart counter
- Chaff (from Missiles and Bombs)
- Defence Mine (from Missiles and Bombs)
- Missile Rack (from Armoury)
- Missile Spoof - a flare-based distraction for Hardheads
- Quirium Cascade Mine Detector - and Target System Plugins warn of the release of Cascade Mines to allow a fast escape!
- The Vanilla game missiles & bombs are:
- Missile (Faulcon de Lacy HM3 Homing Missile)
- ECM Hardened Missile (Faulcon de Lacy ECM-hardened HMX5 homing missile: Hardheads)
- Quirium Cascade Mine (Tyley-Feynman Quirium Cascade Mine)
- Energy Bomb (Medusa Pandora Self-homing Energy Bomb) - discontinued, replaced by the Quirium Cascade Mine above
Pages in category "Missiles & Bombs"
The following 69 pages are in this category, out of 69 total.