Difference between revisions of "Auto Skim OXP"
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=== Overview === |
=== Overview === |
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− | This is a small OXP to give an AI to the player ship. The OXP adds an equipment called Auto Sun Skimmer to TL 10 or higher system. The equipment can be primed by '''N''' (shift n) and then |
+ | This is a small OXP to give an AI to the player ship. The OXP adds an equipment called Auto Sun Skimmer to TL 10 or higher system. The equipment can be primed by '''N''' (shift n) and then activated by '''n''' or disengaged by pressing '''n''' again. When activated the equipment takes the control of the ship and goes to sun skim automatically. The player has no control on the stick, but can set the speed and use torus drive or injectors. |
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+ | If you are attacked whilst the equipment is active, you should disengage by pressing '''n''', go fight, and then reengage with '''n''' when you have finished. |
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=== Issues === |
=== Issues === |
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− | Well with the OXP, there is a problem I did not manage to solve yet, it occurs very |
+ | Well with the OXP, there is a problem I did not manage to solve yet, it occurs very rarely, but if the planet is between the sun and the player, strange things may happen. I would be pleased if some one confirms that. |
=== License === |
=== License === |
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− | This OXP is released under the Creative Commons Attribution - Non-Commercial - Share Alike 3.0 license with the following clauses: |
+ | This [[OXP]] is released under the Creative Commons Attribution - Non-Commercial - Share Alike 3.0 license with the following clauses: |
* Whilst you are free (and encouraged) to re-use any of the scripting, models or texturing in this OXP, the usage must be distinct from that within this OXP. Unique identifiers such as (but not limited to) unique shipdata.plist entity keys, mission variables, script names (this.name), equipment identity strings (EQ_), description list arrays and entity roles must not be re-used without prior agreement. Basically if it's unique or would identify or overwrite anything in the original OXP, then you may not re-use it (for obvious compatibility reasons). |
* Whilst you are free (and encouraged) to re-use any of the scripting, models or texturing in this OXP, the usage must be distinct from that within this OXP. Unique identifiers such as (but not limited to) unique shipdata.plist entity keys, mission variables, script names (this.name), equipment identity strings (EQ_), description list arrays and entity roles must not be re-used without prior agreement. Basically if it's unique or would identify or overwrite anything in the original OXP, then you may not re-use it (for obvious compatibility reasons). |
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− | * |
+ | * Rebundling of this OXP within another distribution is permitted as long as it is unchanged. The following derivates however are permitted and except from the above: 1) the conversion of files between XML and openStep. 2) the merging of files with other files of the same type from other OXPs.<br> |
− | 1) the conversion of files between XML and openStep.<br> |
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− | 2) the merging of files with other files of the same type from other OXPs.<br> |
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* The license information (either as this file or merged into a larger one) must be included in the OXP. |
* The license information (either as this file or merged into a larger one) must be included in the OXP. |
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* Even though it is not compulsory, if you are re-using any sizable or recognisable piece of this OXP, please let me know :) |
* Even though it is not compulsory, if you are re-using any sizable or recognisable piece of this OXP, please let me know :) |
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− | |||
=== Download & Links === |
=== Download & Links === |
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+ | Author: [[Okti]] |
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{{mechanics-OXP}} |
{{mechanics-OXP}} |
Latest revision as of 00:03, 29 November 2021
Contents
Overview
This is a small OXP to give an AI to the player ship. The OXP adds an equipment called Auto Sun Skimmer to TL 10 or higher system. The equipment can be primed by N (shift n) and then activated by n or disengaged by pressing n again. When activated the equipment takes the control of the ship and goes to sun skim automatically. The player has no control on the stick, but can set the speed and use torus drive or injectors.
If you are attacked whilst the equipment is active, you should disengage by pressing n, go fight, and then reengage with n when you have finished.
Issues
Well with the OXP, there is a problem I did not manage to solve yet, it occurs very rarely, but if the planet is between the sun and the player, strange things may happen. I would be pleased if some one confirms that.
License
This OXP is released under the Creative Commons Attribution - Non-Commercial - Share Alike 3.0 license with the following clauses:
- Whilst you are free (and encouraged) to re-use any of the scripting, models or texturing in this OXP, the usage must be distinct from that within this OXP. Unique identifiers such as (but not limited to) unique shipdata.plist entity keys, mission variables, script names (this.name), equipment identity strings (EQ_), description list arrays and entity roles must not be re-used without prior agreement. Basically if it's unique or would identify or overwrite anything in the original OXP, then you may not re-use it (for obvious compatibility reasons).
- Rebundling of this OXP within another distribution is permitted as long as it is unchanged. The following derivates however are permitted and except from the above: 1) the conversion of files between XML and openStep. 2) the merging of files with other files of the same type from other OXPs.
- The license information (either as this file or merged into a larger one) must be included in the OXP.
- Even though it is not compulsory, if you are re-using any sizable or recognisable piece of this OXP, please let me know :)
Download & Links
Auto Skim OXP v0.9.2 by Okti.
Auto Skim OXP discussion thread on the Oolite BBS.
Author: Okti