Difference between revisions of "Guide to Ambience OXPs"

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(Tweaking relationships between planet & F7 description: Added Vaxon's Darker Planets.oxp)
 
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'''This page is just started. Factual inaccuracies abound!''' The oxp's should eventually be listed in tables to enable comparison of features.
 
  +
This page focuses on two types of Ambience OXPs - those which affect ''all'' solar systems. Not those which just change one individual system such as Tionisla, or those which change minor details of the planets (PlanetForests).
   
 
Oolite's collection of Ambience OXPs is a rather rum selection. Some aim at scientific realism in varying degrees. Others aim at spectacular eye-candy. Written by human beings rather than [http://aegidian.org/bb/viewtopic.php?p=273533#p273533 disembodied organic brainlets], some are stand-alones whilst some form part of suites. Some just twiddle with the one thing (''eg'' distance to the sun) whilst others do many different things (distance to the sun, colour of the sun, grade of [[quirium]] scooped from the solar corona ''etc'').
 
Oolite's collection of Ambience OXPs is a rather rum selection. Some aim at scientific realism in varying degrees. Others aim at spectacular eye-candy. Written by human beings rather than [http://aegidian.org/bb/viewtopic.php?p=273533#p273533 disembodied organic brainlets], some are stand-alones whilst some form part of suites. Some just twiddle with the one thing (''eg'' distance to the sun) whilst others do many different things (distance to the sun, colour of the sun, grade of [[quirium]] scooped from the solar corona ''etc'').
   
 
Hence '''Cholly's partial Guide to Ambience OXPS'''.
 
Hence '''Cholly's partial Guide to Ambience OXPS'''.
  +
[[File:Glowroids (cbr).png|thumb|right|320px|Griff's Glowroids (not yet included here)]]
 
----
 
----
 
== Suns (distances and varieties) ==
 
== Suns (distances and varieties) ==
Line 9: Line 10:
 
Tweaking of the distance between the planet and the sun started early. Here are 7 OXPs which do this.
 
Tweaking of the distance between the planet and the sun started early. Here are 7 OXPs which do this.
   
*Keeper1st’s '''KeeperSky''' (Ron O’Dell) inspired by Frontier/FFE (before 2016)
 
  +
*Kaks [[Far Sun OXP|Far Sun]] Simple (March 2008) Just the one .oxp
*Wildeblood’s '''Sensible Sun''' before 2011
+
*Wildeblood’s [[Sensible Sun]] before 2011
*Kaks '''farsun''' Simple (March 2008) Just the one .oxp
+
*[[KeeperSky]] (realistic: adjustible star density, dandruff & star distance) inspired by Frontier/FFE (before 2016)
*Knotty’s '''Realistic Stars''' (Richard Knott; July 2012)
+
*Knotty’s [[Realistic Stars]] (Richard Knott; July 2012)
:Affects look of galaxy, star colour, corona size and distances. Constant size for sun coronas.
+
:Affects look of galaxy, star colour, corona size and distances. Constant size for sun coronas. (RealisticStars & Realistic Stars SSC seem identical)
:Just the one .oxp. (RealisticStars & Realistic Stars SSC seem identical)
+
*Wildeblood’s [[Distant Suns]] Simple (July 2014).
*Wildeblood’s '''Distant Suns''' Simple (July 2014).
 
 
:Keeps the same basic distance between the planet and sun but varies it according to sun colour/star type.
 
:Keeps the same basic distance between the planet and sun but varies it according to sun colour/star type.
:Just the one .oxp
 
  +
*Rustem’s [[Distant Stars OXP|Distant Stars]] Later (Oct 2017) Combines with cim’s Sunspots.oxp
*Rustem’s '''Distant Stars''' Later (Oct 2017) Combines with cim’s Sunspots.oxp
 
 
:As for Wildeblood, but adds variable corona flares, local economy correlated with star type and with observed reality etc.
 
:As for Wildeblood, but adds variable corona flares, local economy correlated with star type and with observed reality etc.
 
:Partly done in collaboration with Wildeblood, Stranger & cim.
 
:Partly done in collaboration with Wildeblood, Stranger & cim.
*Stranger’s '''Sun Gear''' Most recent (July 2020 - but started in 2013): part of the [Strangers World] suite of OXPs for more experienced players.
+
*Stranger’s [[Sun Gear]] Most recent (July 2020 - but started in 2013): part of the [[Strangers World]] suite of OXPs for more experienced players.
:Requires Stranger’s [[Habitable Main Planets]] OXP which redefines planets radii.
+
:Requires Stranger’s [[Habitable Main Planets]] OXP which redefines planets radii, and may need a selection of other OXPs from the [[Strangers World]] suite.
:You may need Stranger’s [[Hard Way]] OXP to allow refuel skimming from Solar Winds as sun-skimming may now be suicidal. And maybe his SW_HUD_CAI .oxp whose customised altimeter is more useful for landing without crashing on Habitable Planet surfaces than those HUDs with default altimeters.
+
:Varies distances according to star type. Star types correlated with observed reality.
:Varies distances yet again according to star type. Star types correlated with observed reality.
+
:Varies star radius and luminosity. Includes solar flares and solar winds.
:Also varies star radius and luminosity. Includes solar flares and solar winds.
 
 
:An Advanced (Solar) System Data MFD displays 2 pages with data on sun & planets (Lock Advanced Space Compass onto sun or planet and then cycle through your MFD modes).
 
:An Advanced (Solar) System Data MFD displays 2 pages with data on sun & planets (Lock Advanced Space Compass onto sun or planet and then cycle through your MFD modes).
   
   
  +
=== Stellar OXP comparisons ===
   
  +
{| border="1" cellpadding="9" align="center"
  +
|+
  +
|-style="background:yellow; color:black"
  +
! width=15%"| !! width="10%"| FarSun !! width="10%"| Sensible Sun !! width="10%"| KeeperSky !! width="10%"| Realistic Stars !! width="10%"| Distant Suns !! width="10%"| Distant Stars !! width="10%"| Strangers World
  +
|-align="center"
  +
! Author
  +
| Kaks || Wildeblood || Keeper || Knotty || Wildeblood || Rustem || Stranger
  +
|-align="center"
  +
! Functionability
  +
| v.1.73+ || v.1.65+ || v.1.82+ || v.1.80+ || v.1.80+ || v.1.84+ || v.1.82+
  +
|-align="center"
  +
! Increases distance to sun
  +
| Yes || Yes || Yes || Yes || Varies it || Yes || Yes
  +
|-align="center"
  +
! Changes colour of sun
  +
| No || No || No || Yes || Yes || Yes || Yes
  +
|-align="center"
  +
! Changes size of sun
  +
| No || No || No || No || Yes? || No? || Yes
  +
|-align="center"
  +
! Affects solar flares
  +
| No || No || No || No || No || Yes || Yes
  +
|-align="center"
  +
! Changes show up on F6 chart stars
  +
| No || No || No || Yes? || Yes || Yes || Yes
  +
|-align="center"
  +
! Star class listed
  +
| No || No || No || No || F7 page || F7 page || MFD
  +
|-align="center"
  +
|}
  +
<br><br><br>
 
----
 
----
   
== Planets (extra planets, moons and extra textures) ==
+
== Planets (descriptions, extra planets, moons and extra textures) ==
   
Tweaking of the [[Vanilla game]]'s one moonless planet for each sun model. Here are 7 OXPs which do this.
 
  +
This does not include ''individual'' planet OXPs (''eg'' [[Lave OXP]], [[FPO Lave]], [[Tionisla Orbital Graveyard]] ''etc''.)
   
  +
=== Tweaking relationships between planet & F7 description ===
  +
* [http://aegidian.org/bb/viewtopic.php?f=4&t=20179 Planet Forests and Oceans] (2019) ensures [[Vanilla game]] planets & F7 descriptions match!
  +
* [[Famous Planets OXP|Famous Planets]] gives the F7 description (and once, even theme music!) for the Povray Planets OXPs - see below.
  +
  +
* [https://drive.google.com/file/d/17oT5yeqdqiIjAd7cXVJ3rOa2eU4fCS0S/edit Darker Planets.oxp] (2020) by Vaxon ([http://www.aegidian.org/bb/viewtopic.php?p=271766#p271766 I think if the planet colors were darker the original planets would look better. This makes land/sea darker and sets random land percentage for all planets] ''ie'' without regard to the F7 description.
  +
  +
=== Tweaking of the [[Vanilla game]]'s one moonless planet for each sun model. ===
  +
* The very first attempt to do this was Charlie's. He wrote an inital [http://www.aegidian.org/bb/viewtopic.php?p=37543#p37543 Plannets.oxp] back around 2006, then got distracted by his Orb.oxp, then was swallowed up by Real Life ... and that was that!
 
* [[System Redux (Oolite)]] fully mapped out every system (with planets, moons and stellar environment).
 
* [[System Redux (Oolite)]] fully mapped out every system (with planets, moons and stellar environment).
* [[System Demux (Oolite)]] provided a selection of textures for planets and moons.
 
  +
The first version ([http://www.aegidian.org/bb/viewtopic.php?p=45888#p45888 April-2007]) just added extra planets and moons. By mid 2008 it was also changing the main planet to resemble the [[Vanilla game]]'s F7 description (or the [[Famous Planets]] description. Last version was 2011.
* [http://deephorizonindustries.com/DH-Systems.html DeepHorizon - Systems]
 
  +
* [[System Demux (Oolite)]] (2010) provided a selection of textures for planets and moons.
* [[Famous Planets|Povray Planets]] with Povray Sets (?) and Famous Planets (descriptions) fully maps out every system in the 8 galaxies.
 
  +
* [http://deephorizonindustries.com/DH-Systems.html DeepHorizon - Systems]: (2011) [http://aegidian.org/bb/viewtopic.php?p=239951#p239951 Issues] with v1.82 and onwards?
* [[Additional Planets]] (SR) adds random textures to extra planets/moons only
 
  +
* [[PovrayPlanets OXP|Povray Planets]] (2013): 8 Povray Galaxy Sets and Famous Planets (F7 descriptions) fully map out every system in the 8 galaxies.
* BPlanets for system 1.90 - quite unsure what this actually does, other than look nice!
 
  +
* [[Additional Planets]] (SR) adds random textures to extra planets/moons only (2013-7).
* [[Habitable Main Planets]] & [[Moons]] in the [[Strangers World]] suite - maps out every System's main planet, rest is randomised.
 
  +
* [[BPlanets]] for system 1.90 (2020 ...) - Graphics for the 119 earth-like main planets in Galaxy 1 (Jan 2021 - hopes to cover the other main planets too).
  +
* [[Planetary Systems]] & [[Moons]] in the [[Strangers World]] suite - maps out every System's main planet, rest is randomised (most recent versions 2020).
  +
  +
=== Cocktails ===
  +
With the vast variety of OXPs out there, it is possible to mix and match. Here is one of [[User:LittleBear|LittleBear]]'s tried and tested [http://www.aegidian.org/bb/viewtopic.php?p=276891#p276891 recipes]:
  +
Distant Suns OXP gives stars different colours and classes. It also sets the distance between the habitable main planet and the sun depending on the star type. So if the star is a Red Dwarf then the habitable planet is closer to the star. If the star is a larger yellow star then it is further away. To get a more interesting solar system I'd suggest:-
  +
  +
[[System Redux (Oolite)|System Redux]] (plus all the texture packs).
  +
[[Povray Planets]].
  +
[[Distant Suns]].
  +
[[Orbits]].
  +
  +
[[Stations for Extra Planets]] will also add some space stations in orbit around some of the extra planets.
  +
  +
You might also like:-
  +
  +
[[Solar Flares]].
  +
[[System Features: Rings]].
  +
[[System Features: Sunspots]].
  +
[[Asteroid Storm]] (adds better models and textures for asteroids).
  +
  +
to further spice up your solar systems.
  +
  +
All are in the Manager under Ambience, except for Povray Planets and Orbits, which you'd need to download from the Wiki.
  +
  +
Those 9 OXP working together make for good variety in the planets moons and stars in a system and add Gas Giants as well as rocky planets and moons.
  +
  +
=== Graphics improvements in the Vanilla game ===
  +
[[User:Another commander|Another commander]], our most active developer, has been improving the rendering of planets continually with every version since 1.84 (in 2016):
  +
*1.90 (2020) - Extended graphics capabilities for custom planets, improved and configurable planet atmosphere, filmic tone mapping
  +
*1.88 (2018) - new lighting system improvements and atmospheres
  +
*1.86 (2017) - Shader-based atmosphere effects, Perlin 3D-based planet textures, default ambient lighting changes
  +
This means that the most recent OXZs have been able to take advantage of these improvements.
  +
  +
=== Planetary OXP comparisons ===
  +
  +
{| border="1" cellpadding="9" align="center"
  +
|+
  +
|-style="background:yellow; color:black"
  +
! width=15%"| !! width="10%"| System Redux !! width="10%"| System Demux !! width="10%"| DeepHorizon !! width="10%"| Povray Planets !! width="10%"| Additional Planets !! width="10%"| BPlanets !! width="10%"| Strangers World
  +
|-align="center"
  +
! Functionability
  +
| Broken? || Broken? || Old <br> ''Unfinished'' || Old || Recent || Up-to-date <br> ''Unfinished'' || Up-to-date
  +
|-align="center"
  +
! Details all of Galaxy 1
  +
| Yes || Yes || Yes? || Yes || Yes || Not yet || Yes
  +
|-align="center"
  +
! Retextures main planet?
  +
| No || Yes || Yes || Yes || No || Yes || Yes
  +
|-align="center"
  +
! Introduces more planets?
  +
| Yes || Yes || Yes || No? || Yes || No || Yes
  +
|-align="center"
  +
! Moons?
  +
| Yes || Yes || Yes || No? || Yes || No || Yes
  +
|-align="center"
  +
  +
|}
  +
  +
== Skies ==
  +
There are several OXPs which affect the skies and/or the nebulae:
  +
*[[DarkSoul Nebulae]] places 10 nebulae from NASA in your skies
  +
*[[Darkspace]] removes the nebulae from the sky and limits the number of stars visible. It's based on the same concept as clearskies.oxp by johnsmith (broken). Useful for old computers whose graphic chips are feeling their age!
  +
*[http://deephorizonindustries.com/Lights_Down.html Deep Horizon's Lights Down OXP] lowers ambient light within the system to give a more natural feel to planets and ships. It also increases the background star-count, and increases the intensity of the nebulae that appear in the background to give a more cinematic feel.
  +
*[[Realistic Stars]] (from above) also affects nebulae & star density to more resemble what we see in our skies
  +
*[[Submersible Nebulae]] - simpler - just replaces the four models of nebulae in the Vanilla game with new ones
  +
*[[Zygo Cinematic Sky & Nebulas]] - more complex, and if you can tweak, then you can alter all sorts of factors and customise your skies
  +
:Note that the [[Tianve OXP]] & the [[Diso OXP]] also introduce local lurid nebulae to those systems!
  +
  +
== Goodies! ==
  +
...Rings, Solar flares, Quasars, Binary Stars, Black Holes ''etc''.<br>
  +
Alas, we don't have much of this stuff in Oolite. See [http://www.aegidian.org/bb/viewtopic.php?f=2&t=20974 Cool OXPs for celestial objects]. But we ''do'' have:
  +
*A Pulsar - see [[Tianve OXP]]
  +
*Planetary Rings - see [[System Features: Rings]]
  +
*Solar Flares - see [[Solar Flares]]
  +
*Sun Spots - [[System Features: Sunspots]]
  +
  +
As regards '''Black Holes''', Charlie of [[Benulobiweed Inc.|Benolubiweed]] fame [http://www.aegidian.org/bb/viewtopic.php?f=4&t=3321 worked on one] back in 2006/7. Sadly, if you look in his [https://app.box.com/s/b2tic3tjsk Black Hole folder], you will find a Black Hole (and sadly, it seems to have swallowed him, too)! There are also one or two ideas here: [http://www.aegidian.org/bb/viewtopic.php?f=2&t=12041 Are there any Black Holes OXPs?] (2012).
   
 
== Links ==
 
== Links ==
 
* [http://www.aegidian.org/bb/viewtopic.php?f=4&t=20730 BB] discussion
 
* [http://www.aegidian.org/bb/viewtopic.php?f=4&t=20730 BB] discussion
  +
* [[Distance (Oolite)]]
  +
* [[Rescaling experiment]]
  +
* [[:Category:Ambience OXPs]] - list of all the ambience oxp pages
  +
  +
=== More radical rejigging ===
  +
For more radical options see
  +
*[[SOTL Exploration]] - 2 different games with very different maps
  +
*[[Galaxy Seeds]] - changing the game code to create a new map
  +
  +
[[Category:Oolite]][[Category:Ambience OXPs| ]][[Category:Factual]][[Category:OXP Lists]]

Latest revision as of 15:05, 24 November 2021

This page focuses on two types of Ambience OXPs - those which affect all solar systems. Not those which just change one individual system such as Tionisla, or those which change minor details of the planets (PlanetForests).

Oolite's collection of Ambience OXPs is a rather rum selection. Some aim at scientific realism in varying degrees. Others aim at spectacular eye-candy. Written by human beings rather than disembodied organic brainlets, some are stand-alones whilst some form part of suites. Some just twiddle with the one thing (eg distance to the sun) whilst others do many different things (distance to the sun, colour of the sun, grade of quirium scooped from the solar corona etc).

Hence Cholly's partial Guide to Ambience OXPS.

Griff's Glowroids (not yet included here)

Suns (distances and varieties)

Tweaking of the distance between the planet and the sun started early. Here are 7 OXPs which do this.

  • Kaks Far Sun Simple (March 2008) Just the one .oxp
  • Wildeblood’s Sensible Sun before 2011
  • KeeperSky (realistic: adjustible star density, dandruff & star distance) inspired by Frontier/FFE (before 2016)
  • Knotty’s Realistic Stars (Richard Knott; July 2012)
Affects look of galaxy, star colour, corona size and distances. Constant size for sun coronas. (RealisticStars & Realistic Stars SSC seem identical)
Keeps the same basic distance between the planet and sun but varies it according to sun colour/star type.
  • Rustem’s Distant Stars Later (Oct 2017) Combines with cim’s Sunspots.oxp
As for Wildeblood, but adds variable corona flares, local economy correlated with star type and with observed reality etc.
Partly done in collaboration with Wildeblood, Stranger & cim.
  • Stranger’s Sun Gear Most recent (July 2020 - but started in 2013): part of the Strangers World suite of OXPs for more experienced players.
Requires Stranger’s Habitable Main Planets OXP which redefines planets radii, and may need a selection of other OXPs from the Strangers World suite.
Varies distances according to star type. Star types correlated with observed reality.
Varies star radius and luminosity. Includes solar flares and solar winds.
An Advanced (Solar) System Data MFD displays 2 pages with data on sun & planets (Lock Advanced Space Compass onto sun or planet and then cycle through your MFD modes).


Stellar OXP comparisons

FarSun Sensible Sun KeeperSky Realistic Stars Distant Suns Distant Stars Strangers World
Author Kaks Wildeblood Keeper Knotty Wildeblood Rustem Stranger
Functionability v.1.73+ v.1.65+ v.1.82+ v.1.80+ v.1.80+ v.1.84+ v.1.82+
Increases distance to sun Yes Yes Yes Yes Varies it Yes Yes
Changes colour of sun No No No Yes Yes Yes Yes
Changes size of sun No No No No Yes? No? Yes
Affects solar flares No No No No No Yes Yes
Changes show up on F6 chart stars No No No Yes? Yes Yes Yes
Star class listed No No No No F7 page F7 page MFD





Planets (descriptions, extra planets, moons and extra textures)

This does not include individual planet OXPs (eg Lave OXP, FPO Lave, Tionisla Orbital Graveyard etc.)

Tweaking relationships between planet & F7 description

Tweaking of the Vanilla game's one moonless planet for each sun model.

  • The very first attempt to do this was Charlie's. He wrote an inital Plannets.oxp back around 2006, then got distracted by his Orb.oxp, then was swallowed up by Real Life ... and that was that!
  • System Redux (Oolite) fully mapped out every system (with planets, moons and stellar environment).

The first version (April-2007) just added extra planets and moons. By mid 2008 it was also changing the main planet to resemble the Vanilla game's F7 description (or the Famous Planets description. Last version was 2011.

  • System Demux (Oolite) (2010) provided a selection of textures for planets and moons.
  • DeepHorizon - Systems: (2011) Issues with v1.82 and onwards?
  • Povray Planets (2013): 8 Povray Galaxy Sets and Famous Planets (F7 descriptions) fully map out every system in the 8 galaxies.
  • Additional Planets (SR) adds random textures to extra planets/moons only (2013-7).
  • BPlanets for system 1.90 (2020 ...) - Graphics for the 119 earth-like main planets in Galaxy 1 (Jan 2021 - hopes to cover the other main planets too).
  • Planetary Systems & Moons in the Strangers World suite - maps out every System's main planet, rest is randomised (most recent versions 2020).

Cocktails

With the vast variety of OXPs out there, it is possible to mix and match. Here is one of LittleBear's tried and tested recipes:

Distant Suns OXP gives stars different colours and classes. It also sets the distance between the habitable main planet and the sun depending on the star type. So if the star is a Red Dwarf then the habitable planet is closer to the star. If the star is a larger yellow star then it is further away. To get a more interesting solar system I'd suggest:-

System Redux (plus all the texture packs).
Povray Planets.
Distant Suns.
Orbits.

Stations for Extra Planets will also add some space stations in orbit around some of the extra planets.

You might also like:-

Solar Flares.
System Features: Rings.
System Features: Sunspots.
Asteroid Storm (adds better models and textures for asteroids).

to further spice up your solar systems.

All are in the Manager under Ambience, except for Povray Planets and Orbits, which you'd need to download from the Wiki.

Those 9 OXP working together make for good variety in the planets moons and stars in a system and add Gas Giants as well as rocky planets and moons.

Graphics improvements in the Vanilla game

Another commander, our most active developer, has been improving the rendering of planets continually with every version since 1.84 (in 2016):

  • 1.90 (2020) - Extended graphics capabilities for custom planets, improved and configurable planet atmosphere, filmic tone mapping
  • 1.88 (2018) - new lighting system improvements and atmospheres
  • 1.86 (2017) - Shader-based atmosphere effects, Perlin 3D-based planet textures, default ambient lighting changes

This means that the most recent OXZs have been able to take advantage of these improvements.

Planetary OXP comparisons

System Redux System Demux DeepHorizon Povray Planets Additional Planets BPlanets Strangers World
Functionability Broken? Broken? Old
Unfinished
Old Recent Up-to-date
Unfinished
Up-to-date
Details all of Galaxy 1 Yes Yes Yes? Yes Yes Not yet Yes
Retextures main planet? No Yes Yes Yes No Yes Yes
Introduces more planets? Yes Yes Yes No? Yes No Yes
Moons? Yes Yes Yes No? Yes No Yes

Skies

There are several OXPs which affect the skies and/or the nebulae:

  • DarkSoul Nebulae places 10 nebulae from NASA in your skies
  • Darkspace removes the nebulae from the sky and limits the number of stars visible. It's based on the same concept as clearskies.oxp by johnsmith (broken). Useful for old computers whose graphic chips are feeling their age!
  • Deep Horizon's Lights Down OXP lowers ambient light within the system to give a more natural feel to planets and ships. It also increases the background star-count, and increases the intensity of the nebulae that appear in the background to give a more cinematic feel.
  • Realistic Stars (from above) also affects nebulae & star density to more resemble what we see in our skies
  • Submersible Nebulae - simpler - just replaces the four models of nebulae in the Vanilla game with new ones
  • Zygo Cinematic Sky & Nebulas - more complex, and if you can tweak, then you can alter all sorts of factors and customise your skies
Note that the Tianve OXP & the Diso OXP also introduce local lurid nebulae to those systems!

Goodies!

...Rings, Solar flares, Quasars, Binary Stars, Black Holes etc.
Alas, we don't have much of this stuff in Oolite. See Cool OXPs for celestial objects. But we do have:

As regards Black Holes, Charlie of Benolubiweed fame worked on one back in 2006/7. Sadly, if you look in his Black Hole folder, you will find a Black Hole (and sadly, it seems to have swallowed him, too)! There are also one or two ideas here: Are there any Black Holes OXPs? (2012).

Links

More radical rejigging

For more radical options see