Difference between revisions of "Colonial Viper Mark 1"

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The lack of cargo carrying capacity or fuel scopes makes it, however, an unattractive ship choice for pirates and for this reason they are only rarely found amongst pirate groups.
 
The lack of cargo carrying capacity or fuel scopes makes it, however, an unattractive ship choice for pirates and for this reason they are only rarely found amongst pirate groups.
  +
   
 
==Standard Equipment==
 
==Standard Equipment==
 
Forward pulse laser
 
Forward pulse laser
  +
   
 
==Ship Variants==
 
==Ship Variants==
 
The ship is available in player, escort, hunter, police, wingman and pirate roles. The basic player version is equipped with a pulse laser while all other roles are equipped with a beam laser. All other specifications are the same.
 
The ship is available in player, escort, hunter, police, wingman and pirate roles. The basic player version is equipped with a pulse laser while all other roles are equipped with a beam laser. All other specifications are the same.
  +
   
 
==Minimum Requirements==
 
==Minimum Requirements==
 
The OXP was designed to work on Oolite 1.76 but should also be backward compatible. No additional OXPs are required to be installed in order this OXP to run.
 
The OXP was designed to work on Oolite 1.76 but should also be backward compatible. No additional OXPs are required to be installed in order this OXP to run.
  +
   
 
==Installation==
 
==Installation==
Unzip the file, and then move the folder "Colonial Viper Mark 1 - V1.02.oxp" to the AddOns directory of your Oolite installation. Then start the game up and the ships should be added.
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Move the OXZ file to the AddOns directory of your Oolite installation. Start the game up while pressing the "SHIFT" key until the rotating ship appears. The ship should than be added to your game.
  +
   
 
==History==
 
==History==
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* 21/05/2012 - Version 1.01 - Release version (Slight tweaks to the texture and correction to the scan class script).
 
* 21/05/2012 - Version 1.01 - Release version (Slight tweaks to the texture and correction to the scan class script).
 
* 22/05/2012 - Version 1.02 - Updated release incorporating tweaks to the subfolder names to ensure compatibility with non-windows operating systems.
 
* 22/05/2012 - Version 1.02 - Updated release incorporating tweaks to the subfolder names to ensure compatibility with non-windows operating systems.
  +
   
 
==Credits==
 
==Credits==
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* V1.01 - With thanks to Capt Murphy, Commander McLane, cim, Eric Walch and Staer9 for their assistance via the Oolite Bulletin forum.
 
* V1.01 - With thanks to Capt Murphy, Commander McLane, cim, Eric Walch and Staer9 for their assistance via the Oolite Bulletin forum.
 
* V1.02 - With thanks to Capt Murphy via PM regarding to advice on folder names within the .oxp folder.
 
* V1.02 - With thanks to Capt Murphy via PM regarding to advice on folder names within the .oxp folder.
  +
   
 
==Play Testers==
 
==Play Testers==
 
Cody
 
Cody
  +
   
 
==Download==
 
==Download==
[https://www.box.com/s/5d22a790455946bcafb9 Colonial Viper Mark 1 V1.02]
+
[https://www.box.com/s/5d22a790455946bcafb9 Colonial Viper Mark 1 V1.02] - not available
  +
  +
Since the original download link is not accessible anymore I created a "Restore" which, based on the information's from this page, should be as close as
  +
possible to the original. It is available on the expansion manager and additionally here: [[Media:Oolite.oxp.zzz.Montana05.GalTech_colonial_viper_mark_I_Restore.OXZ|Colonial Viper Mark I Restore]]
  +
  +
   
 
==Further Info==
 
==Further Info==
 
* [http://aegidian.org/bb/viewtopic.php?f=4&t=11974 Colonial Viper Mark 1] on the BB
 
* [http://aegidian.org/bb/viewtopic.php?f=4&t=11974 Colonial Viper Mark 1] on the BB
  +
* [http://aegidian.org/bb/viewtopic.php?p=272886#p272886 Colonial Viper Mark 1 Restore] on the BB
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  +
[[Category:Navies]]

Latest revision as of 11:59, 31 October 2021

ship name::Colonial Viper Mark 1
Colonial Viper Mark 1.png
Size (W×H×L) 19m×ship height::12.5m×ship length::30m
Cargo capacity ship cargo capacity::N/A
Cargo bay extension ship cargo extension::N/A
Maximum speed ship speed::0.375 LM
Manoeuvrability Roll: 2.3
Pitch: 2.1
Energy banks ship energy banks::3
Energy recharge rate

Medium (ship energy recharge::3.0)

Gun mounts Fore
Missile slots ship missile slots::0
Shield boosters available ship supports shield booster::Yes
Military shields available ship supports mil shields::Yes
Hyperspace capable ship can hyperspace::Yes
OXP or standard {{#set:ship is standard=OXP}}OXP
Available to player ship is player flyable::Yes
Base price ship base price::140,000 Cr

Description

The Colonial Viper Mark 1, produced by The GalTech Industries Corporation, is a one man fighter designed specifically for ship to ship combat. Its combination of small size, speed and manoeuvrability make it an ideal choice for a carrier or station based fighter but it is also able to provide a more general defence and escort role.

The lack of cargo carrying capacity or fuel scopes makes it, however, an unattractive ship choice for pirates and for this reason they are only rarely found amongst pirate groups.


Standard Equipment

Forward pulse laser


Ship Variants

The ship is available in player, escort, hunter, police, wingman and pirate roles. The basic player version is equipped with a pulse laser while all other roles are equipped with a beam laser. All other specifications are the same.


Minimum Requirements

The OXP was designed to work on Oolite 1.76 but should also be backward compatible. No additional OXPs are required to be installed in order this OXP to run.


Installation

Move the OXZ file to the AddOns directory of your Oolite installation. Start the game up while pressing the "SHIFT" key until the rotating ship appears. The ship should than be added to your game.


History

  • 20/05/2012 - Version 1.00 - Pre-release test version.
  • 21/05/2012 - Version 1.01 - Release version (Slight tweaks to the texture and correction to the scan class script).
  • 22/05/2012 - Version 1.02 - Updated release incorporating tweaks to the subfolder names to ensure compatibility with non-windows operating systems.


Credits

  • V1.00 - With thanks to El Viejo, Smivs and Thargoid for their assistance via the Oolite Bulletin forum and Universal Studios for producing the original movie in the first place.
  • V1.01 - With thanks to Capt Murphy, Commander McLane, cim, Eric Walch and Staer9 for their assistance via the Oolite Bulletin forum.
  • V1.02 - With thanks to Capt Murphy via PM regarding to advice on folder names within the .oxp folder.


Play Testers

Cody


Download

Colonial Viper Mark 1 V1.02 - not available

Since the original download link is not accessible anymore I created a "Restore" which, based on the information's from this page, should be as close as possible to the original. It is available on the expansion manager and additionally here: Colonial Viper Mark I Restore


Further Info