Difference between revisions of "Enhanced Vipers"
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== History == |
== History == |
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− | In a dangerous Ooniverse, the richer stable systems had traditionally been safe havens for traders. However, in the poorer, less well-policed systems, piracy was increasing. When tougher ships became available, pirate clans grew bolder, and those safe havens became the target of increasingly frequent raids. GalCop Vipers bore the brunt of these raids, and their losses began to mount. When trade started to suffer, the wealthy merchant guilds got together, and decided something had to be done. |
+ | ''In a dangerous Ooniverse, the richer stable systems had traditionally been safe havens for traders. However, in the poorer, less well-policed systems, piracy was increasing. When tougher ships became available, pirate clans grew bolder, and those safe havens became the target of increasingly frequent raids. GalCop Vipers bore the brunt of these raids, and their losses began to mount. When trade started to suffer, the wealthy merchant guilds got together, and decided something had to be done. |
− | After much haggling, they struck a deal with GalCop, Faulcon de Lacy, and Griff Industries, to finance the building of enhanced replacements for the ageing Vipers. With a view to spreading the potential benefits to poorer systems, the Bounty Hunters Guild was brought onboard. As is often the case though, budgetary constraints - brought about by spiraling costs and pocket-lining by unscrupulous bureaucrats - limited the scope of the enhancements. |
+ | After much haggling, they struck a deal with [[GalCop (Police)|GalCop]], [[Faulcon de Lacy]], and [[Griff Industries]], to finance the building of enhanced replacements for the ageing Vipers. With a view to spreading the potential benefits to poorer systems, the Bounty Hunters Guild was brought onboard. As is often the case though, budgetary constraints - brought about by spiraling costs and pocket-lining by unscrupulous bureaucrats - limited the scope of the enhancements. |
− | Nevertheless, GalCop's enhanced Vipers are now starting to make their presence felt, and this it is hoped will eventually turn the tide, and perhaps restore some semblance of normality. The improved performance and durability of the enhanced Vipers has also attracted the more skillful pilots, and recruitment - which had been declining - is on the up. |
+ | Nevertheless, GalCop's enhanced Vipers are now starting to make their presence felt, and this it is hoped will eventually turn the tide, and perhaps restore some semblance of normality. The improved performance and durability of the enhanced Vipers has also attracted the more skillful pilots, and recruitment - which had been declining - is on the up.'' |
Revision as of 09:33, 7 October 2021
ship name::Viper-E Patrol | |
---|---|
Size (W×H×L) | 50 m×ship height::18 m×ship length::65 m |
Cargo capacity | ship cargo capacity::1 TC |
Cargo bay extension | ship cargo extension::N/A |
Maximum speed | ship speed::0.35 LM |
Manoeuvrability | Pitch: 1.8 Roll: 2.8 Yaw: 1.8 Thrust: 35 |
Energy banks | ship energy banks::3 |
Energy recharge rate |
Excellent (ship energy recharge::4.5) |
Gun mounts | Fore: 1x |
Missile slots | ship missile slots::2 |
Shield boosters available | ship supports shield booster::Yes |
Military shields available | ship supports mil shields::N/A |
Hyperspace capable | ship can hyperspace::N/A |
OXP or standard | {{#set:ship is standard=OXP}}OXP |
Available to player | ship is player flyable::N/A |
Base price | ship base price::N/A |
Overview
This OXP adds enhanced Viper Patrols, Viper Pursuits, and Viper Interceptors, to richer, stable systems; GalCop Deputies to stable poor/average systems; and Bounty Hunters to unstable/dangerous systems. They are not über ships - far from it - but with the advent of heavy pirates and heavy assassins into the core game, some toughening of GalCop Vipers seemed appropriate.
Hopefully, the sight of a squad of Vipers being trounced by a gang of bandits, or getting slaughtered by a bunch of assassins, will become less common. Some of the enhanced Vipers have highly skilled pilots, so any players acting as bandits should beware.
History
In a dangerous Ooniverse, the richer stable systems had traditionally been safe havens for traders. However, in the poorer, less well-policed systems, piracy was increasing. When tougher ships became available, pirate clans grew bolder, and those safe havens became the target of increasingly frequent raids. GalCop Vipers bore the brunt of these raids, and their losses began to mount. When trade started to suffer, the wealthy merchant guilds got together, and decided something had to be done. After much haggling, they struck a deal with GalCop, Faulcon de Lacy, and Griff Industries, to finance the building of enhanced replacements for the ageing Vipers. With a view to spreading the potential benefits to poorer systems, the Bounty Hunters Guild was brought onboard. As is often the case though, budgetary constraints - brought about by spiraling costs and pocket-lining by unscrupulous bureaucrats - limited the scope of the enhancements.
Nevertheless, GalCop's enhanced Vipers are now starting to make their presence felt, and this it is hoped will eventually turn the tide, and perhaps restore some semblance of normality. The improved performance and durability of the enhanced Vipers has also attracted the more skillful pilots, and recruitment - which had been declining - is on the up.