Difference between revisions of "Hyperspace"
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Entry and exit of hyperspace are indicated by an unpleasant feeling, which experienced hyperspace travellers become used to. |
Entry and exit of hyperspace are indicated by an unpleasant feeling, which experienced hyperspace travellers become used to. |
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− | Hyperspace travel looks like travelling through a tunnel with characteristic white rings around it. |
+ | Hyperspace travel looks like travelling through a tunnel with characteristic white rings around it, in the [[Vanilla game]]. [[BGS]] changes this to something more exciting. |
One arrives at a ''witchpoint beacon'' at the far end (a variety of [[Buoy (Oolite)|buoy]]). |
One arrives at a ''witchpoint beacon'' at the far end (a variety of [[Buoy (Oolite)|buoy]]). |
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There are at least 3 different schools with views on Oolite in-game [[History]]. The '''Syncretists''' and the '''Purists''' have quite different accounts of how it was discovered (see [[History]] for a purist history and [[GalCop]] for a syncretist account of how Witchspace was discovered). The '''Pragmatics''' don't want to be tied down with a backstory - and just play the game! See [[Lore]] for an exposition of the various philosophies. |
There are at least 3 different schools with views on Oolite in-game [[History]]. The '''Syncretists''' and the '''Purists''' have quite different accounts of how it was discovered (see [[History]] for a purist history and [[GalCop]] for a syncretist account of how Witchspace was discovered). The '''Pragmatics''' don't want to be tied down with a backstory - and just play the game! See [[Lore]] for an exposition of the various philosophies. |
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− | == Theory == |
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+ | [[Image:Bgs hyper effect.jpg|800px|thumb|right|Jumping through Hyperspace/WitchSpace: [[BGS]] v.1.10.9.]] |
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+ | == A Theory == |
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A witchspace connection consists of a fifth-dimensional pseudocylindrical passage, or '''intertube''', connecting a blue hole created by a witchspace drive to an invisible virtual white hole in the destination system. Fuel expenditure is proportional to the realspace length of the intertube. |
A witchspace connection consists of a fifth-dimensional pseudocylindrical passage, or '''intertube''', connecting a blue hole created by a witchspace drive to an invisible virtual white hole in the destination system. Fuel expenditure is proportional to the realspace length of the intertube. |
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The term witchspace refers specifically to the strange, magical and somewhat unlikely visual artefacts encountered while travelling the virtual length of the intertube. This virtual length is at once constant and proportional to the square of the realspace length, which makes perfect sense in five-dimensional bogometrics. |
The term witchspace refers specifically to the strange, magical and somewhat unlikely visual artefacts encountered while travelling the virtual length of the intertube. This virtual length is at once constant and proportional to the square of the realspace length, which makes perfect sense in five-dimensional bogometrics. |
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− | A witchspace malfunction occurs when the metric of the intertube is not perfectly balanced, which can happen due to hardware failure (slightly bent wire, build-ups of dust, or uneven load due to centrifugal force) in the witchspace drive’s field generator coils. This causes an “unravelling” of the field which dumps the traveller somewhere along the realspace path of the intertube; it is more likely to do so in the presence of large quantities of radioactive isotopes, incidentally of the very type used by the thargoids in their unrelated and badly-understood interstellar drives. Unfortunately, the only way to detect an unravelling condition is to enter the blue hole and see whether you end up where you expected to. This explains the importance of regular [[Maintenance]. |
+ | A witchspace malfunction occurs when the metric of the intertube is not perfectly balanced, which can happen due to hardware failure (slightly bent wire, build-ups of dust, or uneven load due to centrifugal force) in the witchspace drive’s field generator coils. This causes an “unravelling” of the field which dumps the traveller somewhere along the realspace path of the intertube; it is more likely to do so in the presence of large quantities of radioactive isotopes, incidentally of the very type used by the thargoids in their unrelated and badly-understood interstellar drives. Unfortunately, the only way to detect an unravelling condition is to enter the blue hole and see whether you end up where you expected to. This explains the importance of regular [[Maintenance]]. |
− | Witchdrive fuel is used to create the entire intertube |
+ | Witchdrive fuel is used to create the entire intertube immediately before entering it, rather than for actual travel; for this reason, none is recovered in the case of “falling out” of the intertube [http://aegidian.org/bb/viewtopic.php?p=35219#p35219 Jens Ayton (2007)]. |
== Other theories of what Witchspace is == |
== Other theories of what Witchspace is == |
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== Hyperspace or Witchspace? == |
== Hyperspace or Witchspace? == |
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− | The confusion about the hyperspace/witchspace terminology comes from the original Acorn version manual and novella. [[Ian Bell]] & [[David Braben]] used ''hyperspace'' as their term of choice in the [[The Space Traders Flight Training Manual|Manual]]. [[Robert Holdstock]] used ''witchspace'' by habit in his [[The Dark Wheel|novella]]: it's found in many of his other SF novels, if my memory serves me correctly. Subsequent versions of the game's in-game text and documents have mixed both. It's now reached the point that Mr Braben's later versions of the game mix both terms pretty randomly |
+ | {{QuoteText|Text=The confusion about the hyperspace/witchspace terminology comes from the original Acorn version manual and novella. [[Ian Bell]] & [[David Braben]] used ''hyperspace'' as their term of choice in the [[The Space Traders Flight Training Manual|Manual]]. [[Robert Holdstock]] used ''witchspace'' by habit in his [[The Dark Wheel|novella]]: it's found in many of his other SF novels, if my memory serves me correctly. Subsequent versions of the game's in-game text and documents have mixed both. It's now reached the point that Mr Braben's later versions of the game mix both terms pretty randomly. |
+ | |Source=([http://aegidian.org/bb/viewtopic.php?p=73284#p73284 KZ9999 (2009)])}} |
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− | == OXPs == |
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+ | Whilst some individuals have rigidly stuck with the use of either one term or the other - and some have used one for the tunnel and the other for the region where one is stranded in a misjump - overall the use of the two terms is utterly confused, which will undoubtedly reflect their use amongst the billions of people in the thousands of systems of the 8 galaxies! |
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− | [[Image:Bgs hyper effect.jpg|800px|thumb|right|Jumping through Hyperspace/WitchSpace: [[BGS]] v.1.10.9.]] |
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− | |||
− | ===Witchdrive Engines === |
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− | *[[Single-Use Witchdrive]] by ocz |
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− | *[[Hyperdrives]] by [[User:Redspear|Redspear]] size, tech level & equipment (''eg'' the [[Extra Energy Unit]]) all affect countdown time & maximum distance of witchspace jumps |
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− | *[[Breakable 'Standard' Equipment OXPs|Breakable Witch Drive]] OXP allows your Torus Drive to be disabled by a direct hit in combat |
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− | |||
− | === Fuel/Misjump Issues === |
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− | *[[Fuel Collector OXP]] by vsfc: scoop up fuel v-e-e-ry slo-o-owly! |
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− | *[[Interstellar help OXP]] by [[User:Commander McLane|Commander McLane]] |
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− | *[[Misjump Analyser]] by [[User:Eric Walch|Eric Walch]] |
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− | *[[Wormhole restoration OXP]] by Commander McLane et al (2018): to re-open your witch-hole and escape, destroy the Thargoid hole-jammers! |
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− | |||
− | === Extra Fuel Tanks === |
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− | *[[DuplexFuelTank OXP|Duplex Fuel Tank]] by [[User:Timer|Timer]]: super expensive but fully rechargeable |
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− | *[[ExtraFuelTanks|Extra Fuel Tanks]] by [[User:Smivs|Smivs]]: expensive but need to buy fuel specially to recharge |
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− | *[[Fuel Tank]] by Ramirez: takes up a pylon slot (one-use only?) |
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− | *[[InternalFuelTank|Internal Fuel Tank]] by [[User:Stranger|Stranger]]: cheap and one-use only |
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− | |||
− | === Changing the jumps === |
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− | *[[BGS|BackGround Set]] gives a whole new experience to the jump experience. There are two guite different versions - some prefer the earlier (1.10.9). |
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− | *[http://www.aegidian.org/bb/viewtopic.php?f=4&t=13526 Advanced Navigation Computer] by Cmd. Cheyd and PhantorGorth |
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− | *[[Manual Witchspace Alignment]] by phkb |
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− | *[http://www.aegidian.org/bb/viewtopic.php?f=4&t=13526 Emergency Witchspace Initiator] by Cmd. Cheyd |
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− | *[http://aegidian.org/bb/viewtopic.php?f=4&t=17960 Countdown to Zero] by Spara |
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− | |||
− | === More varieties of Thargoid === |
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− | *[[Thargoid#Links|Thargoid]] for list of links |
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− | === Dealing with Thargoids === |
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+ | Terminological Exactitude is further challenged by the use of the term "Interstellar Space" for the region where one is stranded in a misjump. Admittedly, one can see stars even if they seem to be unreachable. But the appearance of the space seems unlike what one would expect a [[Generation ship]] to encounter as it made its way from one star system to another. |
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− | *[[Dealing with Thargoids]] Tips on how to! |
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== Fiction == |
== Fiction == |
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== Links == |
== Links == |
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+ | *[[Hyperspace Drive]] |
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+ | *[[Witchpoint]] |
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*[[Force Misjump]] |
*[[Force Misjump]] |
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− | *[http://www.aegidian.org/bb/viewtopic.php?f=6&t=17299 Inconsistent Language] - Witchspace or Hyperspace? |
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+ | |||
− | *[http://www.aegidian.org/bb/viewtopic.php?p=273405#p273405 witchpoint beacons are in the core game, so they're a thing. What exactly is their purpose? Are they simply markers, or are they perhaps needed for incoming ships to lock onto - no witchpoint beacon, no inbound traffic?]. BB Thread. |
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+ | *[http://www.aegidian.org/bb/viewtopic.php?f=2&t=20993 Terminological Exactitude: Hyperspace, Witchspace & Interstellar Space] (2021) |
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+ | *[http://www.aegidian.org/bb/viewtopic.php?f=6&t=17299 Inconsistent Language] - Witchspace or Hyperspace? (2015) |
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+ | *[http://www.aegidian.org/bb/viewtopic.php?p=34866#p34866 Inconsistent Language] - Witchspace or Hyperspace? (2007) |
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+ | *[http://www.aegidian.org/bb/viewtopic.php?f=4&t=19289 Ideally Imperfect OOniverse: Calibrated Hyperspace jumps]. BB Thread (2017-8): ''why'' do traders/convoys make their way out to the Witchpoint beacon and jump from there? |
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+ | *[http://www.aegidian.org/bb/viewtopic.php?f=6&t=8232 Why do temperatures, energy banks & shields not reset in the witchspace tunnel?] (2010) |
Latest revision as of 16:31, 6 July 2021
Hyperspace, also called witchspace, is a dimension through which hyperdrive/witch-space drive equipped ships can travel instantaneously from one star system to the other. There are limits to the maximum distance that can be traversed in one jump.
In the Oolite fanfiction, a hyperspace jump leaves behind a temporary blue hypercloud, which can be used to track the target system, and through which additional ships can jump to the same system, not using their own Quirium fuel.
Entry and exit of hyperspace are indicated by an unpleasant feeling, which experienced hyperspace travellers become used to.
Hyperspace travel looks like travelling through a tunnel with characteristic white rings around it, in the Vanilla game. BGS changes this to something more exciting.
One arrives at a witchpoint beacon at the far end (a variety of buoy).
Contents
Legends
It is rumoured that Thargoids are able to navigate inside hyperspace.
Legend has it that the results of a misjump can be disastrous, varying from ending up somewhere in the middle of a sun or interstellar space, to travelling through time, or even returning to normal space turned inside out! A forced misjump is the last resort of the hopeless.
History of Discovery
There are at least 3 different schools with views on Oolite in-game History. The Syncretists and the Purists have quite different accounts of how it was discovered (see History for a purist history and GalCop for a syncretist account of how Witchspace was discovered). The Pragmatics don't want to be tied down with a backstory - and just play the game! See Lore for an exposition of the various philosophies.
A Theory
A witchspace connection consists of a fifth-dimensional pseudocylindrical passage, or intertube, connecting a blue hole created by a witchspace drive to an invisible virtual white hole in the destination system. Fuel expenditure is proportional to the realspace length of the intertube.
The term witchspace refers specifically to the strange, magical and somewhat unlikely visual artefacts encountered while travelling the virtual length of the intertube. This virtual length is at once constant and proportional to the square of the realspace length, which makes perfect sense in five-dimensional bogometrics.
A witchspace malfunction occurs when the metric of the intertube is not perfectly balanced, which can happen due to hardware failure (slightly bent wire, build-ups of dust, or uneven load due to centrifugal force) in the witchspace drive’s field generator coils. This causes an “unravelling” of the field which dumps the traveller somewhere along the realspace path of the intertube; it is more likely to do so in the presence of large quantities of radioactive isotopes, incidentally of the very type used by the thargoids in their unrelated and badly-understood interstellar drives. Unfortunately, the only way to detect an unravelling condition is to enter the blue hole and see whether you end up where you expected to. This explains the importance of regular Maintenance.
Witchdrive fuel is used to create the entire intertube immediately before entering it, rather than for actual travel; for this reason, none is recovered in the case of “falling out” of the intertube Jens Ayton (2007).
Other theories of what Witchspace is
- Witchspace: possible to exit?
- Witchspace Wake
- Explanations Wanted
- Canon question about the Witchdrive.
Hyperspace or Witchspace?
The confusion about the hyperspace/witchspace terminology comes from the original Acorn version manual and novella. Ian Bell & David Braben used hyperspace as their term of choice in the Manual. Robert Holdstock used witchspace by habit in his novella: it's found in many of his other SF novels, if my memory serves me correctly. Subsequent versions of the game's in-game text and documents have mixed both. It's now reached the point that Mr Braben's later versions of the game mix both terms pretty randomly. |
(KZ9999 (2009)) |
Whilst some individuals have rigidly stuck with the use of either one term or the other - and some have used one for the tunnel and the other for the region where one is stranded in a misjump - overall the use of the two terms is utterly confused, which will undoubtedly reflect their use amongst the billions of people in the thousands of systems of the 8 galaxies!
Terminological Exactitude is further challenged by the use of the term "Interstellar Space" for the region where one is stranded in a misjump. Admittedly, one can see stars even if they seem to be unreachable. But the appearance of the space seems unlike what one would expect a Generation ship to encounter as it made its way from one star system to another.
Fiction
- Derelict by Ganelon
Links
- Terminological Exactitude: Hyperspace, Witchspace & Interstellar Space (2021)
- Inconsistent Language - Witchspace or Hyperspace? (2015)
- Inconsistent Language - Witchspace or Hyperspace? (2007)
- Ideally Imperfect OOniverse: Calibrated Hyperspace jumps. BB Thread (2017-8): why do traders/convoys make their way out to the Witchpoint beacon and jump from there?
- Why do temperatures, energy banks & shields not reset in the witchspace tunnel? (2010)