Difference between revisions of "Category:Oolite scripting"
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*See also [[:Category:Oolite Development]] |
*See also [[:Category:Oolite Development]] |
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*https://www.w3schools.com/js/js_array_sort.asp is a valuable resource for better knowledge of the js on Oolite. |
*https://www.w3schools.com/js/js_array_sort.asp is a valuable resource for better knowledge of the js on Oolite. |
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− | *[[Legacy |
+ | *[[Legacy Scripting]] gives an introduction to javascript's precursors (for earlier oxp's) |
[[Category:Oolite| Oolite scripting]] |
[[Category:Oolite| Oolite scripting]] |
Latest revision as of 14:04, 13 June 2021
Oolite scripting topics.
- See also Category:Oolite Development
- https://www.w3schools.com/js/js_array_sort.asp is a valuable resource for better knowledge of the js on Oolite.
- Legacy Scripting gives an introduction to javascript's precursors (for earlier oxp's)
Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Oolite scripting"
The following 112 pages are in this category, out of 112 total.
A
C
E
M
N
O
- Oolite coordinate systems
- Oolite debug console TCP protocol
- Oolite JavaScript OM Specification
- Oolite PriorityAI Tutorial
- Oolite Ship Roles
- Optimization tips
- OXP howto
- OXP howto AI
- OXP howto dockable stations
- OXP howto model
- OXP howto plist
- OXP howto texture
- OXP mission offering
- OXP NPC Combat AI
- OXP Scripted AI
- OXP scriptInfo
- OXP standards
R
S
- ScavengerAI
- Scenarios.plist
- Script.oos
- Script.plist
- Scripting Oolite with JavaScript
- Scripting Tasks
- Scripts within shipdata
- SetCoordinates randomizer
- SetPlanetPatrolCoordinates
- Shaders in Oolite
- Shaders in Oolite: uniforms
- Shipdata-overrides.plist
- Shipdata.plist
- Shiplibrary.plist
- Shipyard-overrides.plist
- Shipyard.plist
- ShuttleAI
- Stacked AI
- State machine
- Station Ships
- StationAI
- String expansion
- Structured Legacy Scripts
- SunskimExitAI
- System Populator