Difference between revisions of "The Assassins Guild OXP"
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+ | ===Main Features=== |
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21 Missions (including 2 secret missions), over 30 new NPC ships, 3 new player ships, 6 new weapons (1 can be used by the player), a new item of Player equipment, extra stations (some stations can be destroyed, one can be explored on foot whilst docked), new hails, new Characters, new multi-planet systems, new NPC powers, a Galaxy 7 News service, scripted events / NPC battles, an Assassins Guild Ranking & changing Systems data (player and NPC actions change the Universe!) and over 50 Mission Briefing Screens. |
21 Missions (including 2 secret missions), over 30 new NPC ships, 3 new player ships, 6 new weapons (1 can be used by the player), a new item of Player equipment, extra stations (some stations can be destroyed, one can be explored on foot whilst docked), new hails, new Characters, new multi-planet systems, new NPC powers, a Galaxy 7 News service, scripted events / NPC battles, an Assassins Guild Ranking & changing Systems data (player and NPC actions change the Universe!) and over 50 Mission Briefing Screens. |
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+ | ===Overview=== |
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Galaxy 7 is rewritten to add numerous features including individual characters, interacting NPC powers, systems controlled by NPC powers, detailed system descriptions, new stations, new scripted ships appearing at the modified systems, some systems gain moons, extra planets and gas giants, and a News Service helps keep the player up to date with galactic events. Details of a few of the ships added and some of the powers that exist in Galaxy 7 can be found on the Wiki HERE. |
Galaxy 7 is rewritten to add numerous features including individual characters, interacting NPC powers, systems controlled by NPC powers, detailed system descriptions, new stations, new scripted ships appearing at the modified systems, some systems gain moons, extra planets and gas giants, and a News Service helps keep the player up to date with galactic events. Details of a few of the ships added and some of the powers that exist in Galaxy 7 can be found on the Wiki HERE. |
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+ | ===Background=== |
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In seedy space bars from Riedquat to Atoresra, hardened killers gather to drink fermented vegetable products and tell tales of blood-curdling terror. |
In seedy space bars from Riedquat to Atoresra, hardened killers gather to drink fermented vegetable products and tell tales of blood-curdling terror. |
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+ | ===Update Notes=== |
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Due to the size of the project, Assassins was in Beta for some time. This is the final version. A full readme is included, which you should read before playing. Save files work on all versions of Assassins. Version 1.0 completely rewrites the “Civil War” missions (and adds 5 new missions in the process). Version 1.1 has a few bug fixes (set out in the readme). Simply install this version of Assassins in your AddOns folder (overwriting the old version). |
Due to the size of the project, Assassins was in Beta for some time. This is the final version. A full readme is included, which you should read before playing. Save files work on all versions of Assassins. Version 1.0 completely rewrites the “Civil War” missions (and adds 5 new missions in the process). Version 1.1 has a few bug fixes (set out in the readme). Simply install this version of Assassins in your AddOns folder (overwriting the old version). |
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+ | ===Installing and Playing=== |
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To play the OXP, unzip the download file. This will create a folder "AssassinsV1_1". Open this folder and you will see a folder named "Assassins.oxp" and a readme. Move the Assassins.oxp folder to AddOns. Keep the readme somewhere safe! |
To play the OXP, unzip the download file. This will create a folder "AssassinsV1_1". Open this folder and you will see a folder named "Assassins.oxp" and a readme. Move the Assassins.oxp folder to AddOns. Keep the readme somewhere safe! |
Revision as of 16:36, 5 April 2007
The Assassins Guild OXP - Version 1.1
Written by LittleBear.
New & Guest Ships by Ramon, Griff, Selezen, Murgh, Wombat, Wyvern & Giles. Text Adventure Location descriptions by LittleBear & Captain Hesperus.
Categories : Missions, NPC Ships, Player Ships, Stations, Weapons, Equipment, Planets.
Download Link : Click this link to download Assassins V1.1
Main Features
21 Missions (including 2 secret missions), over 30 new NPC ships, 3 new player ships, 6 new weapons (1 can be used by the player), a new item of Player equipment, extra stations (some stations can be destroyed, one can be explored on foot whilst docked), new hails, new Characters, new multi-planet systems, new NPC powers, a Galaxy 7 News service, scripted events / NPC battles, an Assassins Guild Ranking & changing Systems data (player and NPC actions change the Universe!) and over 50 Mission Briefing Screens.
Overview
Galaxy 7 is rewritten to add numerous features including individual characters, interacting NPC powers, systems controlled by NPC powers, detailed system descriptions, new stations, new scripted ships appearing at the modified systems, some systems gain moons, extra planets and gas giants, and a News Service helps keep the player up to date with galactic events. Details of a few of the ships added and some of the powers that exist in Galaxy 7 can be found on the Wiki HERE.
Background
In seedy space bars from Riedquat to Atoresra, hardened killers gather to drink fermented vegetable products and tell tales of blood-curdling terror.
At such gatherings, stories are swapped of a sinister organization known as "The Assassins Guild". This semi-mythical association is said to operate in Galaxy 7. A killer who can secure membership of "The Brotherhood" can expect huge rewards, and the most unpleasant consequences for failure.
No self-respecting "laser for hire" should miss an opportunity to impress "The Guildmaster".
Update Notes
Due to the size of the project, Assassins was in Beta for some time. This is the final version. A full readme is included, which you should read before playing. Save files work on all versions of Assassins. Version 1.0 completely rewrites the “Civil War” missions (and adds 5 new missions in the process). Version 1.1 has a few bug fixes (set out in the readme). Simply install this version of Assassins in your AddOns folder (overwriting the old version).
If you have started playing an older version of Assassins, have you seen a news broadcast mentioning a raid by the police on “Heretic Shipyards”? If you have not, then there is no need to do anything other than install this version. If you have, then you will either need to use the Commander including in the download, or edit your save file to reset the OXP to this point. The readme gives instructions on how to do this. You only have to change two numbers!
Installing and Playing
To play the OXP, unzip the download file. This will create a folder "AssassinsV1_1". Open this folder and you will see a folder named "Assassins.oxp" and a readme. Move the Assassins.oxp folder to AddOns. Keep the readme somewhere safe!
The first event will happen when you are docked at any main station in Galaxy 7 and have more than 200 kills. No Assassins mission or event can trigger without the player having a particular kill count. This is done to make the OXP playable by any Commander. If you are a noob with a weedy ship, you won't be set upon (yet) by an army of nasties. You'll just be asked to take some of the easy hits until you have an Iron Ass. If you are an old-hand then the more difficult missions will come up quickly, although you still need to do the easy hits first in order to build up your status with the Guild.
The kill count requirement for Assassins missions is spaced roughly every 200 - 300 kills from 200 onwards. If you installed with 3,000+ kills, you would meet the kill count for all events. Once kill count is met, a new event will happen once you have made a certain number of hyperspace jumps, provided you completed the previous mission.
When the name "Agent Wombat" means something to you, you will have seen everything the OXP does. Hang out in Galaxy 7, going about your ordinary Oolite business, and things will start happening to you...