Difference between revisions of "System Features Rings"
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Image:Gsagostinho.SystemFeatures.Rings.2.3-screenie3.jpg|As well as different number of main gaps (in this case, 2) |
Image:Gsagostinho.SystemFeatures.Rings.2.3-screenie3.jpg|As well as different number of main gaps (in this case, 2) |
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Image:Gsagostinho.SystemFeatures.Rings.2.3-screenie4.jpg|As we get closer, their granular structure becomes visisble |
Image:Gsagostinho.SystemFeatures.Rings.2.3-screenie4.jpg|As we get closer, their granular structure becomes visisble |
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− | Image:Gsagostinho.SystemFeatures.Rings.2. |
+ | Image:Gsagostinho.SystemFeatures.Rings.2.6.screenie1.jpg|Close up detail |
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==Quick Facts== |
==Quick Facts== |
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{{OXPLevel|0}}{{Infobox OXPb| title = System Features: Rings |
{{OXPLevel|0}}{{Infobox OXPb| title = System Features: Rings |
Revision as of 23:51, 27 August 2017
This OXP adds some dust rings to a few planets in each galaxy.
Contents
Download
Download using the extension manager in the game, or using the following link: System Features: Rings 2.6. (Requires Oolite 1.80 or later)
27/08/2017 - Version 2.6:
- the sinusoidal functions which create the variations of colour intensity now fade in one by one according to the distance, which solves the Moire pattern problems.
- shading applied at close distances so that the grains look like rocks.
17/08/2017 - Version 2.5:
- fix for a small bug affecting certain cards (wrong type for second argument of pow).
03/08/2017 - Version 2.4:
- change to shader to fix a bug with certain ATI cards.
24/07/2017 - Version 2.3:
- code refactoring.
- rings fade into blue when entering the atmosphere (such as when using PlanetFall).
20/07/2017 - Version 2.2:
- smaller ring bands and grains only visible at closer distance.
- improved the issues with moire pattern, in particular at lower resolutions.
20/07/2017 - Version 2.1:
- the large gaps in the rings are now randomized making each system more unique.
- the colour gradient function is also randomized for more unique rings.
- renamed the effect script.
19/07/2017 - Version 2.0:
- rings now have different relative sizes to the planet.
- they also have different radial length.
- applied a slight yellow tint.
- applied ambient light.
- shadows are darker.
- changed the spawning algorithm which, among other things, make the rings more common.
- ring now uses a colour gradient instead of a texture (which is now only used to generate noise).
Version 1.2:
- use 1.80 features, repackage.
Version 1.1:
- improved ring texture and appearance contributed by ZygoUgo.
Version 1.0:
- initial non-beta release.
Requirements
A shader-supporting graphics card is required, the more recent the better. Older shader-supporting cards may be too slow to render the rings at an adequate framerate.
Images
Quick Facts
Version | Released | License | Features | Category | Author(s) | Feedback |
---|---|---|---|---|---|---|
2.6 | 2017-08-27 | CC-BY-SA 3.0 | Ring system | Ambience OXPs | cim, gsagostinho | Bulletin Board thread |