Difference between revisions of "File:Cim.gsagostinho.SystemFeatures.Rings.oxz"

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(System Features: Rings)
(Version history)
Line 15: Line 15:
   
 
== Version history ==
 
== Version history ==
  +
  +
03/08/2017 - Version 2.4:
  +
* change to shader to fix a bug with certain ATI cards.
   
 
24/07/2017 - Version 2.3:
 
24/07/2017 - Version 2.3:
   
- code cleanup.
+
* code cleanup.
+
* rings fade into blue when entering the atmosphere (such as when using PlanetFall).
- rings fade into blue when entering the atmosphere (such as when using PlanetFall).
 
   
   
 
20/07/2017 - Version 2.2:
 
20/07/2017 - Version 2.2:
   
- smaller ring bands and grains only visible at closer distance.
+
* smaller ring bands and grains only visible at closer distance.
+
* improved the issues with moire pattern, in particular at lower resolutions.
- improved the issues with moire pattern, in particular at lower resolutions.
 
   
   
 
20/07/2017 - Version 2.1:
 
20/07/2017 - Version 2.1:
   
- the large gaps in the rings are now randomized making each system more unique.
+
* the large gaps in the rings are now randomized making each system more unique.
+
* the colour gradient function is also randomized for more unique rings.
- the colour gradient function is also randomized for more unique rings.
+
* renamed the effect script.
 
- renamed the effect script.
 
   
   
 
19/07/2017 - Version 2.0:
 
19/07/2017 - Version 2.0:
   
- rings now have different relative sizes to the planet.
+
* rings now have different relative sizes to the planet.
+
* they also have different radial length.
- they also have different radial length.
+
* applied a slight yellow tint.
+
* applied ambient light.
- applied a slight yellow tint.
+
* shadows are darker.
+
* changed the spawning algorithm which, among other things, make the rings more common.
- applied ambient light.
+
* ring now uses a colour gradient instead of a texture (which is now only used to generate noise).
 
- shadows are darker.
 
 
- changed the spawning algorithm which, among other things, make the rings more common.
 
 
- ring now uses a colour gradient instead of a texture (which is now only used to generate noise).
 
   
   
 
Version 1.2:
 
Version 1.2:
   
- use 1.80 features, repackage.
+
* use 1.80 features, repackage.
   
   
 
Version 1.1:
 
Version 1.1:
   
- improved ring texture and appearance contributed by ZygoUgo.
+
* improved ring texture and appearance contributed by ZygoUgo.
   
   
 
Version 1.0:
 
Version 1.0:
   
- initial non-beta release.
+
* initial non-beta release.

Revision as of 10:11, 3 August 2017

System Features: Rings

Version: 2.4

Required Oolite Version: 1.84

Author: cim, Gilberto Agostinho (gsagostinho)

License: CC-BY-SA 3.0

About

This OXP adds some dust rings to a few planets in each galaxy. Whether those rings are traditional gas giant rings or debris rings from industry or long-past battles depends on your planet texture OXP. A shader-supporting graphics card is required, the more recent the better. Older shader-supporting cards may be too slow to render the rings at an adequate framerate.


Version history

03/08/2017 - Version 2.4:

  • change to shader to fix a bug with certain ATI cards.

24/07/2017 - Version 2.3:

  • code cleanup.
  • rings fade into blue when entering the atmosphere (such as when using PlanetFall).


20/07/2017 - Version 2.2:

  • smaller ring bands and grains only visible at closer distance.
  • improved the issues with moire pattern, in particular at lower resolutions.


20/07/2017 - Version 2.1:

  • the large gaps in the rings are now randomized making each system more unique.
  • the colour gradient function is also randomized for more unique rings.
  • renamed the effect script.


19/07/2017 - Version 2.0:

  • rings now have different relative sizes to the planet.
  • they also have different radial length.
  • applied a slight yellow tint.
  • applied ambient light.
  • shadows are darker.
  • changed the spawning algorithm which, among other things, make the rings more common.
  • ring now uses a colour gradient instead of a texture (which is now only used to generate noise).


Version 1.2:

  • use 1.80 features, repackage.


Version 1.1:

  • improved ring texture and appearance contributed by ZygoUgo.


Version 1.0:

  • initial non-beta release.

File history

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Date/TimeDimensionsUserComment
current21:57, 16 October 2018 (765 KB)Gsagostinho (talk | contribs)
23:29, 13 October 2018 (765 KB)Gsagostinho (talk | contribs)
00:09, 10 October 2018 (765 KB)Gsagostinho (talk | contribs)
22:19, 9 October 2018 (765 KB)Gsagostinho (talk | contribs)
00:01, 9 October 2018 (765 KB)Gsagostinho (talk | contribs)
00:03, 8 October 2018 (765 KB)Gsagostinho (talk | contribs)
23:01, 23 September 2017 (764 KB)Gsagostinho (talk | contribs)
14:14, 23 September 2017 (764 KB)Gsagostinho (talk | contribs)
00:37, 19 September 2017 (764 KB)Gsagostinho (talk | contribs)
23:46, 27 August 2017 (764 KB)Gsagostinho (talk | contribs)
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