Difference between revisions of "System Features Rings"
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− | This OXP adds some dust rings to a few planets in each galaxy. |
+ | This OXP adds some dust rings to a few planets in each galaxy. |
[[File:Gsagostinho.SystemFeatures.Rings.2.3-screenie1.jpg|700px|right]] |
[[File:Gsagostinho.SystemFeatures.Rings.2.3-screenie1.jpg|700px|right]] |
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Revision as of 20:14, 31 July 2017
This OXP adds some dust rings to a few planets in each galaxy.
Contents
Download
Download using the extension manager in the game, or using the following link: System Features: Rings 2.3. (Requires Oolite 1.80 or later)
24/07/2017 - Version 2.3:
- code cleanup.
- rings fade into blue when entering the atmosphere (such as when using PlanetFall).
20/07/2017 - Version 2.2:
- smaller ring bands and grains only visible at closer distance.
- improved the issues with moire pattern, in particular at lower resolutions.
20/07/2017 - Version 2.1:
- the large gaps in the rings are now randomized making each system more unique.
- the colour gradient function is also randomized for more unique rings.
- renamed the effect script.
19/07/2017 - Version 2.0:
- rings now have different relative sizes to the planet.
- they also have different radial length.
- applied a slight yellow tint.
- applied ambient light.
- shadows are darker.
- changed the spawning algorithm which, among other things, make the rings more common.
- ring now uses a colour gradient instead of a texture (which is now only used to generate noise).
Version 1.2:
- use 1.80 features, repackage.
Version 1.1:
- improved ring texture and appearance contributed by ZygoUgo.
Version 1.0:
- initial non-beta release.
Requirements
A shader-supporting graphics card is required, the more recent the better. Older shader-supporting cards may be too slow to render the rings at an adequate framerate.
Images
Quick Facts
Version | Released | License | Features | Category | Author(s) | Feedback |
---|---|---|---|---|---|---|
2.3 | 2017-07-24 | CC-BY-SA 3.0 | Ring system | Ambience OXPs | cim, gsagostinho | Bulletin Board thread |