Difference between revisions of "System Features Rings"
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== Download == |
== Download == |
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− | Download [http:// |
+ | Download using the extension manager in the game, or using the following link: [http://wiki.alioth.net/img_auth.php/5/5d/Cim.gsagostinho.SystemFeatures.Rings.oxz System Features: Rings 2.3]. (Requires Oolite 1.80 or later) |
− | * 1.0: Initial non-beta release |
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+ | 24/07/2017 - Version 2.3: |
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− | * 1.1: Improved ring texture and appearance contributed by ZygoUgo. |
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+ | * code cleanup. |
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− | * 1.2: Use 1.80 features, repackage |
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+ | * rings fade into blue when entering the atmosphere (such as when using PlanetFall). |
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+ | |||
+ | 20/07/2017 - Version 2.2: |
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+ | * smaller ring bands and grains only visible at closer distance. |
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+ | * improved the issues with moire pattern, in particular at lower resolutions. |
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+ | |||
+ | 20/07/2017 - Version 2.1: |
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+ | * the large gaps in the rings are now randomized making each system more unique. |
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+ | * the colour gradient function is also randomized for more unique rings. |
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+ | * renamed the effect script. |
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+ | |||
+ | 19/07/2017 - Version 2.0: |
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+ | * rings now have different relative sizes to the planet. |
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+ | * they also have different radial length. |
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+ | * applied a slight yellow tint. |
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+ | * applied ambient light. |
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+ | * shadows are darker. |
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+ | * changed the spawning algorithm which, among other things, make the rings more common. |
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+ | * ring now uses a colour gradient instead of a texture (which is now only used to generate noise). |
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+ | |||
+ | Version 1.2: |
||
+ | * use 1.80 features, repackage. |
||
+ | |||
+ | Version 1.1: |
||
+ | * improved ring texture and appearance contributed by ZygoUgo. |
||
+ | |||
+ | Version 1.0: |
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+ | * initial non-beta release. |
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== Requirements == |
== Requirements == |
Revision as of 20:04, 31 July 2017
This OXP adds some dust rings to a few planets in each galaxy. Whether those rings are traditional gas giant rings or debris rings from industry or long-past battles depends on your planet texture OXP.
Download
Download using the extension manager in the game, or using the following link: System Features: Rings 2.3. (Requires Oolite 1.80 or later)
24/07/2017 - Version 2.3:
- code cleanup.
- rings fade into blue when entering the atmosphere (such as when using PlanetFall).
20/07/2017 - Version 2.2:
- smaller ring bands and grains only visible at closer distance.
- improved the issues with moire pattern, in particular at lower resolutions.
20/07/2017 - Version 2.1:
- the large gaps in the rings are now randomized making each system more unique.
- the colour gradient function is also randomized for more unique rings.
- renamed the effect script.
19/07/2017 - Version 2.0:
- rings now have different relative sizes to the planet.
- they also have different radial length.
- applied a slight yellow tint.
- applied ambient light.
- shadows are darker.
- changed the spawning algorithm which, among other things, make the rings more common.
- ring now uses a colour gradient instead of a texture (which is now only used to generate noise).
Version 1.2:
- use 1.80 features, repackage.
Version 1.1:
- improved ring texture and appearance contributed by ZygoUgo.
Version 1.0:
- initial non-beta release.
Requirements
A shader-supporting graphics card is required, the more recent the better. Older shader-supporting cards may be too slow to render the rings at an adequate framerate.
Quick Facts
Version | Released | License | Features | Category | Author(s) | Feedback |
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1.2 | 2014-04-25 | CC-BY-SA 3.0 | Ring system | Ambience OXPs | cim | Bulletin Board thread |