Difference between revisions of "Sector6/Enriorar"

From Elite Wiki
 
Line 7: Line 7:
 
There are 2 direct Witchspace Routes from/to Enriorar:
 
There are 2 direct Witchspace Routes from/to Enriorar:
 
{{WitchspaceHeader}}
 
{{WitchspaceHeader}}
{{WitchspaceEntry|Name=Inqua|Sector=6|System=100|Distance=6.0|Government=0|Economy=7|Techlevel=4|Population=1.8|Productivity=2880|Routes=}}
+
{{WitchspaceEntry|Name=Inqua|Sector=6|System=100|Distance=6.0|Government=0|Economy=7|Techlevel=2|Population=1.8|Productivity=1152|Routes=}}
{{WitchspaceEntry|Name=Adien|Sector=6|System=222|Distance=5.2|Government=0|Economy=2|Techlevel=9|Population=3.3|Productivity=10560|Routes=}}
+
{{WitchspaceEntry|Name=Adien|Sector=6|System=222|Distance=5.2|Government=0|Economy=2|Techlevel=7|Population=3.3|Productivity=6912|Routes=}}
 
{{WitchspaceFooter}}
 
{{WitchspaceFooter}}
 
{{LocalAreaMapHeader|Name=Enriorar|Sector=6|X=8|Y=227|Radius=3}}{{LocalAreaMapEntry|Name=Inqua|RX=1|RY=-30|Radius=4}}{{LocalAreaMapEntry|Name=Adien|RX=13|RY=5|Radius=4}}{{LocalAreaMapFooter}}
 
{{LocalAreaMapHeader|Name=Enriorar|Sector=6|X=8|Y=227|Radius=3}}{{LocalAreaMapEntry|Name=Inqua|RX=1|RY=-30|Radius=4}}{{LocalAreaMapEntry|Name=Adien|RX=13|RY=5|Radius=4}}{{LocalAreaMapFooter}}

Latest revision as of 00:17, 13 May 2016

Logo64 Dictatorship.png Enriorar Logo64 MainlyIndustrial.png
Logo TL7.png
GalCat ID: 6:199
Location: 8,227 of GalSector 6
Government: Dictatorship
Economy: Mainly Industrial
Technology Level: 7
Population: 3.1 Billion
(Human Colonists)
Productivity: 12152 MCr
Planet Radius: 3336km
Location of Enriorar in Sector 6
Sector6Overview.png
MicroCircle.png
This planet is mildly noted for its pink Bi plant plantations but plagued by lethal disease.
Old Galactic Catalogue Entry for 6:199 (Enriorar)

Witchspace Routes

There are 2 direct Witchspace Routes from/to Enriorar:

Destination Distance Gov. Eco. TL Pop. Prod
Inqua 6.0 LY 0Logo64 Anarchy.png 7Logo64 PoorAgricultural.png 02Logo TL2s.png 1.8 Bln. 0011521152 MCr
Adien 5.2 LY 0Logo64 Anarchy.png 2Logo64 PoorIndustrial.png 07Logo TL7s.png 3.3 Bln. 0069126912 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 5.2 5.4 5.6 12 12.5 13 100.0%
Textiles 6.8 7.3 8.0 13 14.5 16 100.0%
Radioactives 22.4 23.7 25.2 11 14.5 18 100.0%
Slaves 10.0 16.2 22.4 0 8.5 16 50.0%
Liquor/Wines 27.2 30.1 33.2 10 17.5 25 100.0%
Luxuries 88.0 88.6 89.2 30 31.5 33 100.0%
Narcotics 26.4 50.3 74.4 0 21.0 41 37.5%
Computers 78.4 79.0 79.6 14 15.5 17 100.0%
Machinery 54.0 55.3 56.8 22 25.5 29 100.0%
Alloys 32.4 38.5 44.8 14 29.5 45 100.0%
Firearms 65.2 66.6 68.0 0 0.0 0 0.0%
Furs 59.6 72.2 84.8 0 27.5 54 84.3%
Minerals 11.6 12.2 12.8 56 57.5 59 100.0%
Gold 37.6 39.0 40.4 5 8.5 12 100.0%
Platinum 66.0 72.1 78.4 0 19.0 63 96.8%
Gem-Stones 16.8 19.8 22.8 0 6.5 12 75.0%
Alien Items 39.2 40.6 42.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction