Difference between revisions of "Engine Sound FG"
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− | This OXP |
+ | This OXP creates an engine sound that follows the speed of the your ship, thruster sounds when maneuvering, and some additional sounds. |
=== Dependencies === |
=== Dependencies === |
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Download .oxz file and move into the AddOns folder of your Oolite installation. |
Download .oxz file and move into the AddOns folder of your Oolite installation. |
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− | If you want to change the volume settings, rename the download file to .zip and move its contents (3 folders and 2 plist files) to a sub folder (e.g. "Engine Sound FG") in your AddOns folder. The settings can be found in the file engine_sound_fg.js in the "Scripts" subfolder. You can modify the volume levels of engines, standby sound and maneuvering sound separately, |
+ | If you want to change the volume or other settings, rename the download file to .zip and move its contents (3 folders and 2 plist files) to a sub folder (e.g. "Engine Sound FG.oxp") in your AddOns folder. The settings can be found in the file engine_sound_fg.js in the "Scripts" subfolder. You can modify the volume levels of engines, standby sound and maneuvering sound separately, you can disable torus, maneuvering and/or cooling fan sound if you want, and you can control the behaviour if you have [[BGS|BGS OXP]] installed as well (see below). |
=== License === |
=== License === |
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This OXP is based on ideas developed in [http://oolite.aegidian.org/bb/viewtopic.php?f=2&t=17920 the Oolite forum] and on a demonstration OXP by [[User:Norby|Norby]]. An updated version of Norby's OXP is available under [[Engine Sound]]. |
This OXP is based on ideas developed in [http://oolite.aegidian.org/bb/viewtopic.php?f=2&t=17920 the Oolite forum] and on a demonstration OXP by [[User:Norby|Norby]]. An updated version of Norby's OXP is available under [[Engine Sound]]. |
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− | + | Most sound files were taken from [[BGS|BGS OXP]] by Pagroove, PhantorGorth, Thargoid, Tricky & Svengali, and modified by Norby. The fan sound files were made from a file from freesound.org where it was uploaded by suzzy457 and licensed under CC BY 3.0 ([https://freesound.org/people/suzzy457/sounds/268146]). |
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− | === Differences to Engine Sound OXP by Norby === |
+ | === Differences to Engine Sound OXP by Norby (apart from the additional sounds) === |
This OXP uses the same 25 sound files as Engine Sound but choses them in relation speed/maxSpeed. Norby's OXP uses the absolute value for speed for file selection, so slower ships will sound differently at top speed than faster ships. With this OXP, all ships sound the same but can use the full "spectrum" of the available sound files. |
This OXP uses the same 25 sound files as Engine Sound but choses them in relation speed/maxSpeed. Norby's OXP uses the absolute value for speed for file selection, so slower ships will sound differently at top speed than faster ships. With this OXP, all ships sound the same but can use the full "spectrum" of the available sound files. |
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− | |||
− | Further difference are that this OXP has a "standby sound" when speed is zero and the engine sound keeps running during torus driving. Finally, this OXP creates sounds while maneuvering and on starting and stopping the torus drive. The files for the torus sound are taken from BGS OXP, where they are used for acceleration and deceleration. This can be deactivated in the configuration section of the script file, where you can also adjust the volume levels if you find them too loud for continuous playing. |
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Obviously you shouldn't install both OXPs at the same time. |
Obviously you shouldn't install both OXPs at the same time. |
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− | === |
+ | === BGS OXP compatibility === |
− | BGS uses a constant ambient engine sound when speed > 0 (using the sound file that is played at 25 different speeds in this and Norby's OXP). So in BGS you can't hear speed differences, and this actually started the discussion mentioned above. |
+ | BGS uses a constant ambient engine sound when speed > 0 (using the sound file that is played at 25 different speeds in this and Norby's OXP). So in BGS you can't hear speed differences, and this actually started the forum discussion mentioned above. BGS uses two additional sound files to create accelerating and deceleration noises - the files are used in this OXP for the torus drive. |
+ | |||
+ | BGS and this OXP can be used together, but if the BGS ambient sounds are left on, not only the crowd noise and the radio chatter will be played but also a (constant) engine sound. The "double engine" doesn't sound bad but is of course a little bit louder, so it could be a good idea to increase the maneuvering and perhaps the standby sound volume (BGS turns off its engine sound completely on standstill). |
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− | BGS and this OXP can be used together (tested with BGS-A 1.10.9.). Because of a combined "switch" for radio chatter and ambient engine sound, using this OXP sadly also disables the chatter. This can probably only be fixed in BGS itself. |
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+ | There is a switch in engine_sound_fg.js to turn of the BGS ambient sounds. If both chatter and crowd noise have been disabled in BGS, the BGS engine sound will be turned off in any case. |
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=== Changelog === |
=== Changelog === |
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+ | * 2015-12-09: Version 1.2, added cooling fan sound and system shutdown sound when docking, BGS ambient sound left on by default |
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* 2015-12-06: Version 1.1, added maneuvering sound, reduced volume levels, stop sound while game is paused |
* 2015-12-06: Version 1.1, added maneuvering sound, reduced volume levels, stop sound while game is paused |
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* 2015-12-05: Version 1.0, first release |
* 2015-12-05: Version 1.0, first release |
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=== Download === |
=== Download === |
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− | [[Media:Engine_Sound_FG_1. |
+ | [[Media:Engine_Sound_FG_1.2.oxz|Engine_Sound_FG_1.2.oxz]] (downloaded {{#downloads:Engine_Sound_FG_1.2.oxz}} times). |
===Quick Facts=== |
===Quick Facts=== |
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{{OXPLevel|0}}{{Infobox OXPb| title = Engine Sound FG |
{{OXPLevel|0}}{{Infobox OXPb| title = Engine Sound FG |
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− | |version = 1. |
+ | |version = 1.2 |
− | |release = 2015-12- |
+ | |release = 2015-12-09 |
|features = Engine Sound |
|features = Engine Sound |
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|license = CC BY-NC-SA 4 |
|license = CC BY-NC-SA 4 |
Latest revision as of 22:03, 9 December 2015
This OXP creates an engine sound that follows the speed of the your ship, thruster sounds when maneuvering, and some additional sounds.
Contents
Dependencies
Oolite version 1.79 or later.
Instructions
Download .oxz file and move into the AddOns folder of your Oolite installation.
If you want to change the volume or other settings, rename the download file to .zip and move its contents (3 folders and 2 plist files) to a sub folder (e.g. "Engine Sound FG.oxp") in your AddOns folder. The settings can be found in the file engine_sound_fg.js in the "Scripts" subfolder. You can modify the volume levels of engines, standby sound and maneuvering sound separately, you can disable torus, maneuvering and/or cooling fan sound if you want, and you can control the behaviour if you have BGS OXP installed as well (see below).
License
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0.
Credits
This OXP is based on ideas developed in the Oolite forum and on a demonstration OXP by Norby. An updated version of Norby's OXP is available under Engine Sound.
Most sound files were taken from BGS OXP by Pagroove, PhantorGorth, Thargoid, Tricky & Svengali, and modified by Norby. The fan sound files were made from a file from freesound.org where it was uploaded by suzzy457 and licensed under CC BY 3.0 ([1]).
Differences to Engine Sound OXP by Norby (apart from the additional sounds)
This OXP uses the same 25 sound files as Engine Sound but choses them in relation speed/maxSpeed. Norby's OXP uses the absolute value for speed for file selection, so slower ships will sound differently at top speed than faster ships. With this OXP, all ships sound the same but can use the full "spectrum" of the available sound files.
Obviously you shouldn't install both OXPs at the same time.
BGS OXP compatibility
BGS uses a constant ambient engine sound when speed > 0 (using the sound file that is played at 25 different speeds in this and Norby's OXP). So in BGS you can't hear speed differences, and this actually started the forum discussion mentioned above. BGS uses two additional sound files to create accelerating and deceleration noises - the files are used in this OXP for the torus drive.
BGS and this OXP can be used together, but if the BGS ambient sounds are left on, not only the crowd noise and the radio chatter will be played but also a (constant) engine sound. The "double engine" doesn't sound bad but is of course a little bit louder, so it could be a good idea to increase the maneuvering and perhaps the standby sound volume (BGS turns off its engine sound completely on standstill).
There is a switch in engine_sound_fg.js to turn of the BGS ambient sounds. If both chatter and crowd noise have been disabled in BGS, the BGS engine sound will be turned off in any case.
Changelog
- 2015-12-09: Version 1.2, added cooling fan sound and system shutdown sound when docking, BGS ambient sound left on by default
- 2015-12-06: Version 1.1, added maneuvering sound, reduced volume levels, stop sound while game is paused
- 2015-12-05: Version 1.0, first release
Download
Engine_Sound_FG_1.2.oxz (downloaded 200 times).
Quick Facts
Version | Released | License | Features | Category | Author(s) | Feedback |
---|---|---|---|---|---|---|
1.2 | 2015-12-09 | CC BY-NC-SA 4 | Engine Sound | Ambience OXPs | Fritz | BB-Link |